
An interactive exploration into the aesthetics of food.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dumb ass game
i loved the part were we had to kill the king
Nour: Play with Your Food эта игра говорит Играйте с едой и да это классно если в реальной жизни нельзя то в этой игре можно. много вариантов блюд можно сделать картинки атмосферные. советую для тех кто любит песочницы игры ну и всякие блюда есть в этой игре ну и почти не кто не играет в это.
the game is really fun! (you may rage at the egg stage though)
gg
It’s everything the developers advertised—and everything I hoped it would be. The tools are intuitive once you take a little time to experiment with them, which is exactly the point of a sandbox game. The experience clearly prioritizes rhythm and music first, physics second, and the “food” elements third—those are mostly visual flair layered onto what is primarily an auditory experience. If you’ve watched the trailer, read the acidic reviews, and still feel like you understand what this game is trying to be, then give it a try. That’s exactly what I did, and I’m not disappointed. The game delivers exactly what it promises and is just as relaxing and enjoyable as I wanted (NEEDED) it to be. As for the negative reviews, most of them seem either heavily exaggerated (trust me, I’ve written my share of dramatic rants too) or aimed at issues the developers have since addressed.
蛮抽象的小游戏
such a good game i love it 5 stars
More of a clunky unpolished art experience than a game, very inspired and creative. Controls are unusual however not bad, once you understand each key's function its surprisingly intuitive. I think if you drop any preconceived misconceptions about what you wanted the game to be than its pretty enjoyable. If the trailer seems interesting its worth a buy on sale. Anything over 5 beans is highway robbery.
thanks for making this game. Now i developed autism
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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