
An interactive exploration into the aesthetics of food.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Stats
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 105reviews | 62% | — | $6.9K |
| $9.99 | 2.9Kratings | 45% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
скучная игра, особо делать нечего, уровни заблокированы и нужно открывать доступ к ним постепенно, закончить уровень и перейти на другой игра не даёт, надо делать хрен знает что чтобы перейти на следующий, особенно портит впечатление максимально неудобное управление, что на геймпаде, что и на клавиатуре
dumb ass game
This game is a great sandbox, but upon from food sperimentation it has no real progression path, and the current one is not clear. Also, after the first few levels, it becomes pretty boring. I find this game to not suit my taste, and may match or not yours either.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $3.99−60% |
| — |
| — |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
thanks for making this game. Now i developed autism
bells keep ringing!
Nour: Play with Your Food is an experimental food-focused sandbox that turns the simple act of messing around with meals into an audiovisual playground. Developed by Terrifying Jellyfish and published by Panic, it deliberately avoids behaving like a conventional cooking simulator. There are no customers impatiently waiting for orders, no recipes that must be followed perfectly, and no scoring system constantly judging the player's performance. Instead, the game revolves around curiosity and unrestricted interaction, inviting players to manipulate food simply because doing so is entertaining. This unusual philosophy gives Nour a distinctive identity, although its lack of traditional objectives also means its appeal depends heavily on how much enjoyment a player can find in experimentation. The experience is divided among more than twenty interactive vignettes, each presenting food in a different setting or context. Some environments are grounded in recognizable culinary imagery, such as a classic American diner, while others embrace surrealism with concepts like musical toasters or a bathtub filled with ice cream. Even something as straightforward as placing boba into milk tea becomes an opportunity for playful interaction. Players can freely move between these scenarios rather than progressing through a rigid campaign, making the structure feel closer to exploring a collection of interactive exhibits than completing levels. The variety is valuable because each environment introduces a different atmosphere and encourages a new style of experimentation. Food itself is effectively the game's main character. Ingredients are colorful, detailed, and designed to look appealing while remaining highly interactive. Players can arrange meals carefully, create bizarre combinations, or deliberately produce complete culinary disasters. A selection of kitchen tools allows ingredients to be sliced, diced, and otherwise modified, giving the sandbox more depth than simply dropping objects onto a plate. The physics contribute substantially to the entertainment because ingredients can pile up, scatter, collide, and behave unpredictably. The resulting dishes can range from surprisingly attractive compositions to grotesque mountains of food, and Nour treats both outcomes as equally valid. The absence of scores, timers, and strict realism is fundamental to the game's personality. There is no meaningful punishment for making a mess and no requirement to create something that could actually be eaten. This makes the experience unusually relaxing because experimentation never carries a penalty. Players can spend as much time as they want arranging a scene, testing tools, or simply watching how ingredients react. That freedom can be refreshing compared with cooking games built around efficiency and accuracy. Nour wants players to rediscover the childhood pleasure of playing with food without worrying about manners, waste, or getting into trouble. Its presentation is arguably the strongest element. The developers clearly understand how visually appealing food can be, and much of Nour's charm comes from exaggerated textures, movement, lighting, and color. The game often resembles interactive food photography, particularly when ingredients are carefully positioned into aesthetically pleasing arrangements. Players can photograph their creations, giving the process of presentation an actual purpose even without conventional objectives. Creating the perfect image can become an informal challenge of its own, whether the goal is to produce something delicious-looking or intentionally horrifying. Music adds another important dimension. Nour uses a dynamic soundtrack that responds to what the player is doing, connecting physical interaction with rhythm and sound. Maintaining a beat can cause unusual effects to occur around the food, pushing otherwise ordinary scenes into increasingly surreal territory. The soundtrack therefore feels integrated into the sandbox rather than functioning merely as background music. Combined with the colorful graphics and exaggerated food physics, the reactive audio gives the experience an almost performance-like quality. At its most entertaining, a session can evolve from calmly arranging ingredients into a chaotic mixture of music, movement, and visual absurdity. There are additional interactive ideas that reinforce the game's eccentric personality. Microphone support allows players to perform actions such as blowing on food or slurping it, an amusing novelty that fits naturally with Nour's determination to experiment with unconventional controls. The game also contains secrets that can be discovered by experimenting extensively. These hidden elements provide some incentive to investigate the available environments more carefully, particularly for players who might otherwise feel directionless. They do not transform Nour into an objective-heavy adventure, but they give curiosity a little more tangible payoff. This unconventional structure is also where Nour is most likely to divide players. Anyone approaching it expecting a substantial cooking simulator may be disappointed. There is no deep restaurant-management system, competitive culinary progression, demanding recipe structure, or elaborate campaign built around becoming a better chef. The freedom that makes Nour relaxing can eventually make it feel limited because there is little external motivation pushing the player forward. Once someone has explored the environments and experimented with the major interactions, continued enjoyment largely depends on their willingness to invent personal goals. For creative players, however, that lack of structure can be exactly what makes Nour appealing. Instead of telling players how they should interact with every object, the game provides tools and lets curiosity determine what happens next. One person might carefully construct attractive meals for photographs, while another may immediately fill the screen with absurd quantities of ingredients just to watch the physics struggle with the chaos. Neither approach is treated as incorrect. The game succeeds in creating an environment where experimentation itself becomes the reward, and this gives it a relaxing quality that is difficult to achieve in games constantly measuring success or failure. The technical requirements are modest relative to the visual richness being presented, with the Windows version listing 2 GB of RAM and 2 GB of storage among its minimum requirements. Windows and macOS versions are available, while the Steam edition also includes achievements and multiple supported interface languages. These conventional features are useful, but they remain secondary to the game's artistic direction. Nour is primarily memorable because of how confidently it commits to its strange premise rather than because of the size or complexity of its systems. Nour: Play with Your Food ultimately works best when understood as an interactive art toy rather than a conventional cooking game. Terrifying Jellyfish has taken something universally familiar and transformed it into a playful mixture of physics, photography, music, surreal humor, and sensory experimentation, while Panic's publication supports a project that is clearly comfortable being unusual. Its beautiful presentation and freedom make it charming and relaxing, but the limited progression means players seeking substantial goals may lose interest sooner than those who enjoy open-ended sandboxes. For anyone fascinated by food aesthetics, experimental games, interactive music, or simply the pleasure of creating an enormous digital mess without consequences, Nour offers a creative experience with a personality entirely its own. Rating: 7/10
the game is really fun! (you may rage at the egg stage though)
such a good game i love it 5 stars
This "game" is barely a game. [EDIT] corrected a typo when I wrote "merely" instead of barely. My bad.
gg
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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