
Hand-drawn art, accurate-ish physics, and the single best reason your teacher ever confiscated a mouse. Featured in the GameMaker Showcase.
Modeled estimate, not a reported figure. How we estimate →
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About

Once upon a time in the late 20th century, in middle school computer labs across the globe, a magical confluence occurred: Artillery. Infamously known by teachers as the scourge of attention — countless students spending entire class periods firing cannons at each other instead of finishing their English assignments. The temptation too great, no child could refuse the siren's call of its accurate-ish physics and ruthlessly competitive nature.
Notebook Artillery is a love letter to those wasted hours. A celebration of every student who looked at a blank Word document, heard the distant whistle of a cannonball, and made the obvious choice. And sure, maybe all those lost study halls are part of why I'm now an indie developer frantically trying to fund my kids' future college tuition — but here we are, and I wouldn't have it any other way.
Players choose their firing angle and powder amount to launch cannonballs at their opponent's tower, or sharpen their aim in solo Target Practice mode. Earn stickers through skillshots that end up plastered all over the notebook cover alongside the hand-drawn art — because nothing says "this belongs to me" like defacing school supplies with doodles. Randomly generated stage layouts keep strategy fresh from round to round, and wind strength means every shot demands real thought. It's arcade-simulation-action with completely hand-drawn art running at a gorgeous 4K — like staring directly into a Trapper Keeper and the imagination of every middle school kid.
After finding a home on other platforms, the PC version is finally getting the love it deserves — performance improvements, bug fixes, and polish that brings it up to speed with its siblings. This is the definitive version of a game I'm genuinely proud of.
Features:
Hand-drawn game art in gorgeous 4K
Play solo Target Practice, or challenge a friend locally in Vs. mode
Earn stickers through skillshots that decorate the notebook cover
3 unique world styles fashioned after wild west motifs
Randomly generated stage layouts — no two games the same
Fight the wind and dodge trees to destroy your opponent's stronghold
Completely visual UI — no in-game text
Made with GameMaker Studio 2
Made by one person, with love, for everyone who chose cannons over homework.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It's a good game! You can play two play using the keyboard for one player and the mouse for the next.
《Notebook Artillery》是一款極簡畫風的模擬射擊遊戲,玩家將在筆記本的戰場上操縱砲台完成一系列的射擊人物,遊戲分為單人過關和多人對戰兩種不同的模式,玩家需要精準的計算來獲得勝利。不過遊戲的鍵位系統存在一些問題,需要玩家自行調整。 遊戲最開始玩家從打標靶入手,學會如何調整角度和自己的火力。此外遊戲有趣的是加入了風向系統,不同的風力和風向也將會對玩家的彈道做出影響。好在自由關卡中沒有對玩家的射擊次數做出限制。 本作最大的特色在於以筆記本為戰爭場景的美術風格,全手繪的環境看起來簡潔而舒適,適合全年齡段的玩家前來體驗。而且很有學生年代紙上談兵的特色,加上清新恬淡的BGM,可以和好友在閒暇時候對壘兩局。不過本作的問題在於初始的鍵位設置完全沒有響應,需要玩家自定義鍵位才可以進行調整角度和火力。總的來說是一款還算有趣的簡單小遊戲。 [quote]點擊加入[url=https://steamcommunity.com/groups/itgameap]趣遊鑒賞組[/url],一同探索遊戲的樂趣~ 歡迎關註[url=https://store.steampowered.com/curator/34803254/]趣遊鑒賞家[/url],查看更多趣味性評測。 讓我們用愛點亮遊戲之光,加入我們,共同感受更多趣味的遊戲吧![/quote]
Game is actually very chill and fun!! very easy to recommend! just small suggestion for developer, please add windowed mode, so I can play while I also do other stuff! other than that 10/10 delivers what it promises and its worth the price.
很好玩的小游戏。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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