
Open world zombie survival Coop game with base building, looting, crafting, vehicles, and exploration.
Modeled estimate, not a reported figure. How we estimate →
About
Open World Zombie Survival • Base Building • Looting • Crafting • Vehicles • Exploration • Co-op
*Inspired by classic survival games like: Surroundead, Dayz and Miscreated*
You’re not dead… but you’re getting close.
Survive in a brutal open world zombie survival game where every decision matters.
Explore abandoned towns, scavenge
for resources, build your base, repair vehicles, and fight to stay alive in a world overrun by the infected.
Explore a large open world filled with:
Abandoned cities and villages
Forests and hidden locations
Industrial zones and bunkers
High-risk areas with rare loot
Every location is handcrafted to reward exploration and risk-taking.

Search and scavenge for:
Weapons and ammunition
Food and medical supplies
Crafting materials
Rare survival gear
This is a true survival game where resources are limited and every item matters.
Build and upgrade your own survival base:
Store your loot
Craft equipment
Prepare for dangerous expeditions
Your base is your only safe place in a hostile world.
Find, repair, and use vehicles to:
Travel faster across the open world
Carry more loot
Reach dangerous zones
Fuel is scarce, and every trip is a risk.
Face different types of zombies:
Basic infected in safer zones
Stronger enemies deeper in the map
Dangerous variants in high-risk areas
Combat is tense, fast, and unforgiving.
Push deeper into dangerous zones to find:
Better weapons
Rare resources
Unique loot
Or play it safe and survive longer.
Dynamic events (airdrops, bosses, convoys)
Expanded crafting system
More weapons and gear
New biomes and map expansions
Open world zombie survival gameplay
Strong focus on exploration and immersion
No level restrictions only skill and preparation
Inspired by classic survival games like Surroundead, Dayz and Miscreated
- ROAD MAP -


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Danish, Polish, Turkish, Japanese, Korean, Simplified Chinese +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. 조작감 부족, 쉬프트(달리기) 시 줌 인에서 아웃으로 변경 3D 멀미 조심 2. 번역이슈 30% 부족 3. 파밍 후 우측화면에 아이템 획득 번역 부족 4. 무기 사용 시 격한 화면 떨림 액션 부족 타격감 X 5. 몹 타격시 탄약이 공중에 떠 있는 버그 6. 자유분방한 하체 7. 활 사용시 정확한 에임이 아님 8. 아직 부족한 부분이 많아 12월까지는 묵혀놨다가 하세요
I love games like this main one being Surroundead, but 2 out of the 5 enemies that i attacked fell thru the ground. it also feels a little strange when moving around. but not bad, Needs a bit work but it has good Potential. I don't like leaving bad reviews when a game has decent elements that keep u going. but enemies falling thru the ground seems a bit of a big issue. More so if at one point, u need to collect things from them later in the game.
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Hours played at review time, across 209 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun game even though it's still in early access, especially if you're looking for an action packed survival game.
Después de haber jugado una buena cantidad de tiempo el juego me gustaría dar un feedback en como lo he visto y los bugs que he podido tener. Espero que al ser un feedback en español aun se tenga en cuenta para los desarrolladores y su futuro desarrollo del juego. Para empezar he tenido algunos fallas en cuanto a los vehículos, habiéndo jugando en multijugador habia errores que al bajar de un vehículo estando como pasajero automáticamente moría y en ciertas ocasiones sin poder revivir. Otro tema fue al momento de intentar manejar helicóptero es que si tenias alguna falla en aterrizar quedaba boca abajo el helicóptero y aun presionando la "Z" no volteaba el vehículo y se quedaba estatico, como plus creo que el sistema de conducción tanto en vehículo y helicóptero deberia cambiar en ciertos puntos principalmente el helicóptero ya que la forma de manejarlo aun es confusa y algo complicado. Otro tema a tratar es el inventario, creo en lo personal que se podría agregar un sistema para catalogar objetos mas sencillo estilo "Arma" "material de construcción" "Comida" un poco mas generalizado y con este se pueda organizar mejor, ademas de poder agregar un boton en el inventario que sea de "organizar todo" o uno de seleccionar una categoría para una visualización rápida y eficaz, ejemplo seleccionar armas y poder organizarlas lo mismo con las demás. Además he tenido fallos o bugs cuando muero mi mochila de inventario desaparece del suelo y mis cosas se pierden aun cuando veo el símbolo de que aun estan ahi y me queda tiempo antes de que desaparezca por tiempo, es un error algo frustrante pues todo el inventario se pierde sin poder hacer nada y ves el tiempo de desaparición acabandose. Uno de los puntos importantes al hablar de balance de los zombies habiendo jugado en modo normal y Difícil, es que me parecen bien algunos de los zombies y su forma de golpe y resistencia sin embargo creo que debería modificarse para los zombies explosivos ya que siento que morir de manera inmediata aun con vida completa y armadura semidecente no tiene sentido para la jugabilidad si aun siguen respawneando zombies enfrete de ti y son de este tipo es instakill sin poder defenderte, creo que el moderar el daño que infligen estos zombies seria el mejor balance para ellos tener un daño considerable pero sin matar instantáneamente. Por último y creo que es el punto que mas me ha hecho la partida un poco agobiante es el morir y reaparecer demasiado lejos del punto en que mori, estoy de acuerdo en tener un punto de respawn como el saco de dormir y la cama pero en situaciones donde no tengo ningun punto cerca y muero aparecer en el punto de inicio en la partida y estar a 2000metros de distancia de mi inventario es algo molesto , creo que si es posible tener un funcionamiento de aparecer a una distancia en cuanto al punto donde uno muere , ejemplo morir en un punto y tener la opción de seleccionar en donde quiero aparecer, decidir si prefiero ir a mi último punto de reaparición, al despliegue inicial o aparecer a 200 -300 metros del punto donde mori y terminó mi mochila como lo tienen otros juegos con la misma dinámica. Por el momento el juego tiene mucho potencial y creo que es a base de prueba y error el poder mejorarlo y hacer un juego importante, espero mi opinión sea tomada en cuenta para los desarrolladores y si es asi me gustaría seguir apoyando en testeo del juego y mecánicas.
The game is genuinely fun, and I can see a lot of potential in it, but right now I feel like I cannot make any real progress. I had a go and died a lot at the start, which I expected while learning the mechanics, but it quickly became more frustrating than enjoyable. It gives me strong vibes of another game - I won't mention which one - but the AI definitely needs more polishing. The biggest issue is the number of bomber zombies. They constantly sprint toward me, and I cannot loot, explore, or properly react without exploding every five seconds. I understand that the game is supposed to be challenging, but it feels like I am being overwhelmed before I even have a chance to learn or prepare. Every time I try to collect something or check an area, another bomber appears and wipes out all my progress. Retrieving your items after you explode also feels far too complicated. You die, lose your belongings, and then have to fight through the same overwhelming enemies just to recover them. This creates a frustrating loop where I keep dying while trying to retrieve the items I lost during the previous death. Instead of feeling rewarding, it starts to feel exhausting and discouraging. I really do think this game could become something great. The core idea is fun, the atmosphere works, and there is enough here to keep me interested. However, the bomber zombies need to be less frequent, the enemy AI needs improvement, and recovering lost items should be more manageable. The challenge should come from strategy and survival, not from being unable to do anything without exploding every few seconds. With better balancing and some polish, this could be a very enjoyable game, but in its current state, it is simply too frustrating for me to make meaningful progress.
it is fun for a game that just came out has some bugs but its a good game. and best to play with friends to.
Игра по картинкам выглядит неплохо, но после часа уже становится неприятно. Это не выживание-фармилка по типу раста, фореста или майнкрафта - это тупо ходи, ищи какой-то лут, которого очень мало на маленькой карте, крафти и задание выполнено. машина доступна сразу после квеста, вертолёт тоже на карте спавнится. Оружия и еды везде тоже достаточно, Тогда вопрос - где выживать? Что экономить? Нет какой-то цели. предметов мало и они все однотипные. Можно строить дом, но интерьер тяжело ставить, т.к. текстуры мешают. На моем ноуте (конфиг указан) идёт не стабильно, на высоких около 60 кадров, даже раст лучше оптимизирован. Пока очень сыро, в роудмапе в описании игры указано много, но, боюсь, что это не поможет
Da ist kaum ein unterschied zu SurrounDead
Fun and yes it's just like SurrounDead but unlike the SurrounDead developer who is letting his game die ! The developer on Not Quite Dead is very active and has already addressed a number of the issues and the game will only get better.
Not going to lie i had refunded the Game But choose to rebuy it again just because of the Dev. This Dev Clearly care's more for this game and all of our input than anyone i have ever seen and i have been on steam for 10 years. Hats off to this Guy keep up the good work . I am very excited to see what he does with this. Please work on Bandits coming into safe zones and killing you and the amount of land you must cover at a respawn is crazy far please shorten that up.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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