
Nostalgia is a two-player cooperative indie game that escapes from enemies in a dark labyrinth. After waking up in the deep, dark forest, the two follow an unidentified girl into the labyrinth. Avoid enemies in the labyrinth, find a diary, reveal the hidden past, and escape.
Modeled estimate, not a reported figure. How we estimate →
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About
After waking up in a deep, dark forest, the two follow an unidentified girl into an old hospital. They must avoid enemies in the labyrinth, find a diary, reveal their hidden past, and escape.
Two-player cooperative play
wear different masks with friends and work together with different abilities to avoid enemies.
Rabbits can hear things that are not heard or further away, and owls can see things that are invisible.
Map that changes every time
Complex labyrinths are randomly repositioned with each play!
Finding the way is very difficult, so you can feel like you're wandering in a real mystery.
Various Enemies
there are several monsters in the labyrinth, such as wandering monsters, monsters that suddenly pop out of hiding. Survive by running away from various monsters.
Various Items
There are various items hidden in cabinets, drawers, and bookshelves to survive.
Use items that fit the situation and survive for a long time
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
개발자님 더 무섭게 좀 해주세요. 싀싀합니다...
되게 쫄리는 게임 근데 챕터 넘어갈수록 적?들이 너무 주위 돌아다녀서 마지막엔 캐비넷에 숨기만 한시간 한것같음 그래도 재밌었어요.
마지막 추격전은 아쉬웠지만 협동해서 같이 클리어하는게 재밌었습니다
친구와 조금더 친해질수있는 좋은 게임이라고 생각해요!!
여사친이 없어서 남사친이랑 했어요! 재밌네용
세번째 챕터가 쪼꼼 억까가 있긴 했지만 그럼에도 재미나게 사내녀석 둘이 이겨내고 엔딩에 도달했슴미다. 엔딩까지 엄청 느린 기준 한 2시간 20분 정도 걸렸습니다.
수작임
게임을 처음 했을 때가 가장 고점 토끼는 소리를 올빼미는 눈을 맡는다는 부분은 좋았으나 그 외의 장점이 저렴함 뿐인 게임 협동 게임임에도 협동할 요소는 딱히 없으며 역할 분배는 과하게 한쪽에 몰려 있다 토끼는 주변 열쇠의 대략적인 위치를 방울 소리로 파악하는 능력 만을 가진 반면 올빼미는 시야 내 열쇠, 탈출구의 위치, 부활방, 투명한 유령의 위치들을 확인하는 능력을 가졌다 단계가 넘어가도 맵의 규모와 달리는 귀신 스팸이 전부라 짧은 내용물에도 반복된다는 느낌을 받는다
Pretty good game, maps a huge and we didnt get to see the ending credits but it was a fun time.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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