
Nostalgia is a tile-based strategy card game. To reclaim the once-existing "Notia," you must explore the diverse regions of Rodia, encountering loved ones and confronting looming threats. Where will your quest for lost memories lead you?
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About
Nostalgia is a tilemap-based strategy card game set in 2024, in the modern fantasy world of rodia.
The eternal boy establishes the New Notia to reclaim Notia, a group that was disbanded 10 years ago, and embarks on a journey across various regions to confront the past.

Tilemap-Based Movement
Positioning is crucial to gain the upper hand among countless enemies.
Move within range to attack, and strike from the rear to deal fatal damage.

Varied Terrain Features
To compensate for insufficient mana, you must actively make use of the surrounding environment.
Use the terrain around the battlefield strategically to confuse your enemies.

Synergy Effects
If you use actions with similar traits consecutively in one turn, you can gain special effects.
Consider the order of your actions to maximize those effects.

Engaging Story
From O-Yong-Wi, a relic of past glory, to FOE faction, a faction advocating the eradication of the unhuman, meet fascinating characters and the stories unfolding among them.
Old friends, like-minded allies, and those with differing views await you.

Story-Related Puzzles
Solve puzzles that appear throughout the story to obtain additional clues and rewards.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean**languages with full audio support
Reviews
I think this game is a good start for someone learning to program a game for the first time. That being said, the game itself, is probably a little to ambitious (or rushed) for what it is setting out to accomplish. Probably could've been less interactions with NPC characters. The game isn't fit for JRPG type mechanics. The combat could be cleaned up as well. All the bonuses, and random cards are unnecessary. It seems like the creator is trying to take 10 different genres and fill the game with those mechanics that people recognize. But it just doesn't work. Boil the game down into a few solid elements, and let them shine. For a first project, simpler is better.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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