
"Norman's Great Illusion" is a 2D pixel art visual novel in which you have to live a year as an engineer at the plant in the face of rising social tensions. Make difficult decisions, but keep in mind: you will have to pay for each choice
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't spend time and money on this. It's one of the many "This might be crap, but it's so cheap I'll give it a try"-games on Steam. If you bought it, be sure to get a refund. Don't let yourself be scammed. They are trying to sell this game to people with leftist views, who want to reaffirm their existing opinions. While the first includes me, the latter doesn't. I think this ended up on my whishlist, because I read something positive about it somewhere. When I saw it was on discount, I bought it. I was already sceptic when I read "The game is for quite intelligent, conscious users.", but I decided to give it a try since it was cheap. and I'm interested in any games that deal with "more serious" topics. Apart from two badly designed minigames, there is hardly any gameplay. The "moral decisions" you take, are short one-liners with multiple-choice questions. Anything political in this game stays flat, and superficial at best. People who see any deeper political meaning here, probably also see deep meaning in the quotes in their grandma's calendar. I supspect at least some of the people, who gave positive reviews here, got some kind of benefits. I like serious games, walking simulators, and visual novels, and I agree with the political views expressed here (if you can say so at all), but this piece of software is a scam, period.
I bought this, despite quite a few bad reviews, simply because I liked the "cover" graphic so much (and it was on steep sale). In my daily life, I often often feel that many of us are too often the guy in the coveralls. This is not a *game* so much as a piece of political/general commentary presented in a format somewhat like a game. If you buy this, do not expect to have fun in the way you would with most other games, and do not expect things like efficient control setup (I believe they were purposefully set up to be awkward, to further mirror the many small hurdles that each of us encounter every day that really don't need to be there). Expect to feel frustrated, and expect to see your character fall further and further into debt even as you "work" hard every day, forcing tough decisions with no really good options. This "game" is something that a lot of people (possibly a great majority?) will not enjoy or get any value out of. BUT I still recommend it. Why? Because I think it achieves what it tries to do (get us to think about why our society and economic systems are set up the way they are, and consider whether there might be better options), and there is value in that, even if you eventually decide that you disagree with the conclusions that the game designers came to. "Game-play" consists of several small mini games like "stop the moving bar at the correct time" or "solve simple math equations repeatedly". Again, I don't believe these are supposed to be fun, they are supposed to be monotonous and irritating. Between these you will be presented with choices like who to vote for, or whether to help organize a strike with the other factory workers. The choices, along with the resulting story that plays out, are the real point of all this. In addition to the story and game-play being a bitter pill to swallow, the game has a lot of rough edges common to "designed in a basement" games: grammatical errors, little explanation of controls or the interface, and so on. These are not enjoyable, but again I wonder whether they may have been intentional, or at least intentionally not fixed to further the atmosphere of the game. In conclusion: this "game" is clearly not for everyone, and possibly only for a very small minority, but for those people it's pretty good. Playing it reminded me a little bit of watching/playing "Black Mirror: Bandersnatch", so if you enjoyed that you may be a good fit for Norman's Great Illusion. I have played it only once so far and I died about halfway through the year, leaving my family impoverished, despite trying my best at the mini games and the life decisions. It's rough, and certainly not fun in the normal sense, but it still made me want to try again. I want to see some of the other story options and find out if there is ever anything like a "win" that you can achieve (I suspect there is probably not). If you enjoy a good, thought-provoking piece of fiction and don't mind a few rough edges and depressing subject matter, this game is recommended. If not, you should probably avoid it.
Необычная игра. Плюсы: - музыка под стать мини-играм - интересные диалоги - инженерская мини-игра заставляет немного расшевелить мозг - хороша для поддержания пролетарского духа - в упрощённом виде демонстрирует капиталистический строй Минусы: - мало интерактива (привет сломанному велику так мною не отремонтированному и не глаженному коту) - мало мини-игр - не хватает рандомайзера для инженерской мини-игры (через какое-то время ответы запоминаются) - не хватает кнопочки "С" в калькуляторе Итого: 8, примкнувших к стачке инженеров, из 10 Привет rev/games/
Разбил машину, уволили на третий день работы, вступил в марксистский кружок и через несколько лет устроил революцию, 10 из 10 пролетарских баллов! Отличная игра про современные реалии. Сложность миниигр приятно порадовала. Сыграй и почувствуй себя в шкуре простого пролетария у которого за спиной семья. Люто рекомендую современному поколению.
Why am I supposed to do math by moving the cursor with arrow keys when I have numbers on my physical keyboard? Who the heck thought this is a good idea? Ok, I understand no mouse support, but at least let me write answers from the keyboard. I'm willing to find out the story and all, but not by getting angry for having to move the cursor with arrow keys for a simple math minigame. Not to say that after I write the answer, I also have to press the virtual Enter key with (you guessed) going with arrow keys there! Please change this and I will consider buying this again, I'm requesting a refund for now. Edit: I did read the dev response saying it's supposed to represent the stress of that time, but let's be honest, a math game like this ain't going to do anything rather than annoy people. Change the minigame to something that's both stressful and interesting for the player to continue the game. It's ridiculous.
I want to see how this game's story progresses but the minigames are so terrible that I don't want to play it at all. Mouse support might help on the work minigame but both are pretty bad. Maybe if that changes I'll get this game again, but until then, I'm getting a refund.
Norman's Great Illusion seems to be a pretty straightforward, story-driven game with some deep political and life lessons to convey, choices to make, and two somewhat challenging mini-games to enjoy. [h1]Watch me play![/h1] https://www.youtube.com/watch?v=kcW-QPU5Vpc - 4th and 5th playthroughs - Had to redo the video because I was cussing too much during the math mini-game... heh :P Now that I've gotten a hang of it - after 5 rounds, I basically memorized quite a lot of the answers - the mini-game became a lot easier... so much so I managed to earn a promotion... TWICE! In this game, you play as an average working guy with a family to feed called, I assume, Norman. The whole game basically centers around how well, you handle the special events (not all of them are good) that pop up...essentially the struggles of life. Going in, you should know that choices matter only to some extent here and there is very little you could interact with at home to reveal more about your virtual family. The game comes with two mini-games, a driving mini-game and a math-based mini-game, that can be quite challenging to some because both of them require quick reflexes with the latter mini-game requiring quick math-solving skills as well. Personally, I find the driving mini-game easy enough to get through flawlessly after my first run which I crashed the car. Now, I think the mini-games could use a bit of upgrade such as accepting numbers inputted directly from the keyboard rather than having you to use the arrow keys to select the numbers you need, but I also understand why the mini-game is designed the way it is designed - i.e. so that the mini-game ends up a bit more difficult. It would also be nice if there's a "Delete" button in case where I inputted the wrong number and had to start over. Not to mention, I'm not sure if this is intentional - as in it's a part of the game design - but I've noticed that it can be pretty hard to "win" the math mini-game enough to get a bonus... let alone a promotion. Even if you get a bonus, which I managed to do so for my third run, I still ended up losing money but just not as quickly. So, for the first two runs, I ended up losing money to the point where I had to pick up a side job, which ended my game pretty quickly. There are other options that I'm pretty sure are worse, but overall, I think that's the point when the game will end regardless of which option you choose - it's just the type of ending you'll get whether it is a "bad" or a "better" ending (not "good" though since it doesn't seem like the game has a "good" ending). Note to the dev - there are some parts where the text isn't translated from Russian to English. There's also a typo in the game title in the Steam page, specifically near the Add to Cart button. [h1]Overall[/h1] Norman's Great Illusion isn't exactly a choices-matter type of game (hence, the tag isn't added to the game here on its Steam page) and shouldn't be treated as such. It presents a somewhat linear story ([spoiler]everything leads to war[/spoiler]) with some mini-branches on the side that may or may not affect the types of events you'll get and the hard choices you'll then have to make later down the road. The game also touches on some pretty heavy and oftentimes political topics like socialism and unions, in addition to some life lessons. I'm not sure if the game's worth $3 but if you're very interested in the game and can get it at a discount, then I'd say, "Go for it!" [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
Послушал "По-живому", стало интересно за "левый" геймлей в космосе (если правильно услышал), который пилился полтора года (какой срок Гость-Разработчик предположил), который пилили "профессионалы" с опытом за идею, а не джуниоры. На что были потрачены 79 российских рублей, спустя год после релиза (#ТыЧоНищийЭтоЖалкаяТретьСтаканчикаКофеСтарбакс): - Только оконный экран, с рамкой или без, но в любом случае с панелью задач; - Начало игры - нет обучения передвижения и взаимодействия; - "Пространственные" беседы НПС; - Дефицит точек, делюсь:) .............................................. - Странные "рандомные" цитаты, хоть и на определённую тематику; - ВНИМАНИЕ ПОТЕРЯЛАСЬ БУКВА "Т" (ГГ говорит что-то мол "у нас не выбора"); - Сломанный казуальный и не имеющий смысла геймплей поездки, когда бегающий "ползунок" останавливается не сразу же, а несколько после; - Не имеющий смысла казуальный геймплей "работы", который за год претерпел изменения только в плане сложности (скорее всего таймера), а не взаимодействия (WASD или 0-9, что же лучше?); - Сломал баланс (999999999 денег) - сломал интерфейс (когда после работы выставляется счёт); - Сюжета нет, или как можно пройти игру менее чем за 5 минут, получив более половины ачивок; - Любая нажатая кнопка воспринимается как запросом продолжения (вступил в марксисты, появилась заставка, не читая предположил, что это конец игры и решил открыть оверлей посмотреть на время - оверлей открылся, а заставка закрылась и вообще главное меню); - Колижн модели не соответствуют нарисованными; - Игра, как понимаю по обильным хэш-тэгам разработчиков в сообществе VK, на Unity, а значит могла быть "портированна" на Linux или даже на Android (со стима скачалось всего 39 МБ, да и геймплей "мобильный"); UPD: - По субъективным ощущениям ГГ по диагонали перемещается быстрее, чем по горизонтали или вертикали; UPD2: - Сюжет (если есть) не имеет введения (описание игры в магазине конечно очень интересно, но нет, в игре пусто); + Остальные 25 минут, для обзора, сидя в главном меню, потратил в оверлее Steam на первый опыт использования музыкального проигрывателя Steam и обзора накопившихся OST-плейлистов. Скорее всего изменений в игре (хотя бы в плане "фиксов" или "доведения до ума") не будет. Вместо этого "будет учтён опыт", вежливо выражаясь. "Идеологией/идеей/левыми_мыслям" преисполнен даже больше "идущего к реке" (есть такое видео на YouTube). *сарказм* Похвалить хочется разве что работу художника(-ов). В общем жаль, что не получилось. (Экспертно вангую, что не хватило "души/отдачи/идейности") *тут могла быть насмешка, что помешал госдеп* #Возврат.
За работу над движком и цену я бы может и поставил положительно. Но от геймплея у меня до сих пор руки трясутся, и преодолевать его ради сюжета уровня агиток 3 класса марксистской школы, мне не понравилось.
Игра о том, как побороть капитализм и построить справедливое общество нового типа! https://www.youtube.com/watch?v=z1On4x_LkkM&list=PLISmVb8WwjiLU_D9BZX2KLXCAzTKRmAVa
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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