
This is a "This War of Mine" like game with 2D pixel art style. You need to manage your resources and find a way to survive on Planet Carol.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
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好评鼓励制作人。 优点:价格便宜,像素画风,自带简中,题材常见但双线操作的设计(宇航员+机器人)具有可玩性,猫猫很可爱,还能在梦中给你加buff 缺点:开了两个档全部死于饥饿,不缺食物的时候缺木材建设人造土地,等到木材自给自足可以建设人造土地的时候,人已经饿到没吃的了,在此情况下搓不出食物制造机=死,搓出来了没原料=死,水太少=死,而水还是制造氧气的原料,资源非常之紧缺。 相比之下煤炭和矿石资源捱过初期基建后就会溢出,三大资源设计不平衡不合理(水资源储量使我根本活不到清理仓库)。 其次,游戏提示做得并不好,在制作方面,什么时候接入人/机器人可以加速,什么时候没有人/机器人是无法进行生产的,全部靠试。诚然探索是游戏性的一种,但这确实影响了玩家的游戏过程。 机器放置后无法拆除这个特点使得强迫症玩家体验很差,飞船面板只有机器人才能查看这点也很不爽,游戏区域并不大,但这种无效的往来折返充斥全过程。 (在建造阶段会提示最顶层适合放置人造木材机器,第二层适合放置人造土地,这个设计很好,但除此之外再无任何提示了) 最后,收集这个极其耗时的功能设计真的有必要吗?建造机器要耗时间,生产材料要耗时间,这些都可以理解,但为什么收集资源还要耗费几十秒时间?机器人的自动收集功能本质上也只是发现一个资源几秒内没有收集活动后自动前去收集的行动,而玩家手头一共就只有宇航员+机器人两个可操作主体,真正想进行多终端操作的玩家还会被这一功能束缚手脚。只能看着自己的种植作物时间和饥饿条赛跑,游戏体验极差。 体感这款游戏的完成度不高(我也没玩到后期),建议喜欢生存受苦这口的玩家闲得无聊可以买来玩玩,也不贵,其他人就……见仁见智吧。
So, to begin: Personally, for me, this does not feel like "This War of Mine". I would characterize it instead as most similar to Frostpunk, with elements of Oxygen Not Included; a survival base-building game with puzzle-like mechanics in which you will die several times figuring out in what sequence to do things, with each death teaching you something new. There's some stuff I think the game could do better - the storeroom upgrade mechanics in particular feel weird; they basically guarantee you're going to waste some of your resources, which seems like a Very Bad Thing; this really contributes to this feeling more like a puzzle game than a survival game per se. The oxygen alert mechanic isn't helpful; if I have an extra canister of oxygen, everything is fine, and the alert didn't help me. If I don't, all it's doing is giving me a headstart on losing; hey, you're about to lose, and there's nothing you can do about it. It feels like it's mocking me.
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Wow, a pixel art "this war of mine"? I love it. The price is ridiculously low, the only negative point I find is how high the difficulty is, but of course, others may consider this a positive or a challenge xD
In diesem Spiel steckt sehr viel Potenzial
게임 소개에도 언급된 바와 같이 '디스 워 오브 마인'과 같은 스타일의 생존 게임이라고 한다. '디스 워 오브 마인'을 기준으로 낮 시간 동안의 기지 관리가 주요 콘텐츠로 드론을 보내 자원을 수급하고, 다양한 생존 필수 아이템을 생산 소모를 하면서 조금씩 우주선을 고쳐나가 탈출하면 되는 게임이다. 딱 설명한 콘텐츠 그 이상도 이하도 아닌 수준이고 랜덤한 이벤트가 발생하는 정도 작은 가격 대비 시간 때울만큼 정도다.
o chuj w tej jebanej grze chodzi
放库里五个月了今天第一次玩,笑死 作为萌新我首先对于游戏体验的感受就是,几乎没有任何提示,甚至连键位提示也没有,以至于我以为只有我自己角色能动而死了两周目,纯用鼠标点机器人死了三周目。而且这个游戏似乎没有暂停选项,导致我一旦开局就不能再分心去做别的事,这像是更倾向于一命通关的玩法,而不是单机模拟生存经营——啊哪怕是一命通关的游戏也是可以找安全区挂一会机的= = 目前我最好的成绩是活了15天,我发现这个游戏最好不要选快进,你需要每时每刻都顾全大局,时刻注意资源量和主角的状态,否则会因为错估时间或其他原因而莫名其妙突然崩盘,什么刚做好罐头还没放猫就饿死了啊,没水种菜做氧气了啊,忘记睡觉主角干活干着干着突然躺下连食物都不吃了氧气都不吸了啊。PS.猫是很重要的,没有猫主角的心情根本回不上来。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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