
Nongünz is a nihilistic action platformer roguelike. Nongünz is obscure in both gameplay and theme. Nongünz is a riddle that demands sacrifice.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Dutch, Japanese, Norwegian, Polish, Portuguese - Portugal +15 more
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I have over 1400 games in my Steam account, and the vast majority of them are still unplayed. So I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game. One Hour Reviews #70 - Nongünz For me, roguelike and platformer are two of the hardest genres to play, so I figured this combination meant that it was going to be an hour of frustration. And it was, but not at all for the reasons I was expecting. I'll start with the good points, because there are absolutely some good things to discuss here. First, I really appreciated the art style. It's a bit hard to describe, it's definitely pixel like but still detailed. The game is mostly in a greyscale, but uses orange as an accent color. I also enjoyed the variety of monsters I came up against. I have no idea what any of them are called (more on this in a bit), but each one had a unique behavior and attach. You had these murder hornet looking things that would fly after you. This other shambling mound looking thing would shoot it's splooge at me and if it hits I become trapped in it until I shoot my way out. There's a spider looking thing that only attacks from below. Something that looks like a scorpion will chase me around, hopping off ledges to get to me (other monters will stay on their current platform). You get a minimap in the top right corner that shows a set of rooms. It's very reminiscent of Zelda or The Binding of Isaac. You have a room denoting where the "boss" is, and another room that contains a shop where you can buy items. Each playthough the map is randomized. So the general gameplay involves making your way to the boss room, trying not to get killed, and collecting currency along the way that you can spend in the shop if you choose to go there. It's this part of the gameplay that's actually pretty fun. You're going to die a lot, and that can definitely be frustrating, but that wasn't my real frustration with the game. The problem with Nongünz is the way it doesn't explain anything to you. Rather you are expected to figure out every aspect of the game on your own. One exception, you do get a very brief explanation of the controls at the start of the game. As you progress through the map, some rooms will contain treasure chests that you can loot for items. When you look an item, the item is displayed as a card. There are 2 numbers in the bottom corners of the card, but no explanation what they are. You can sometimes kind of tell from the art what the item is supposed to be, but most of the time you can't. And here's the thing, this game doesn't use a single piece of text, other than a few numbers here and there. You're just supposed to figure out from the icons what things do. I also figured out (no thanks to any help from the game) that you can "sacrifice" an item to get some health back. I remember early on in my gaming session I discovered I could double jump. I actually thought that this was part of the game, but then after I died, in my next playthrough I realized I didn't have the ability anymore, and must have gotten it from some item I picked up. Even the achievements themselves are simply letters in the alphabet, with no explanation as to how you got them. One achievement is labeled "B", and it's description is "100". Maybe that means you get it after getting your first 100 coins, or killing your first 100 monsters, who knows? For me this is one of my big pet peeves with a game. I realize not every game is going to spoon feed you everything you need to know. But, on the other side of that argument, you shouldn't have to consult a wiki or gamefaq just to understand the basics on how to play a game. I understand this opaqueness was a deliberate decision on the part of the developers, and while I can respect that as an artistic choice, it doesn't make for a good game. Note: As of the time I wrote this review, this game is not available to buy on Steam, however I did see it on the Humble Store if you really want to check it out.
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Sehr awkward, prinzipiell eine coole und kryptische Idee - vermischt einige Genres und erklärt dir quasi NICHTS, die Grundideen sind eigentlich voll mein Ding, aber.. das Spiel selbst ist einfach.. boring, ein basic 2d Platformer/Shooter, der mich einfach nicht genug Spaß macht um die ganzen Mechaniken und Konzepte dahinter zu lernen, schade Anscheinend ist es nicht mehr im Store erhältlich, daher sehr kurze Review
I don’t like to call other people pretentious. Really, I don’t. [i]Mulholland Drive[/i] is one of my favourite movies, and you bet your ass I’m going to cheekily imply that I understand what it’s about whenever it’s brought up, even though my guess is as good as that of somebody who hasn’t seen it. So, when I say that [i]Nongünz[/i] is a pretentious game, you can believe I’m not saying it lightly and that the developers of this farcical mess have done something really ridiculous to drive me to that point. For one thing, the game doesn’t have any dialogue or text. No dialogue? Fine! Some of the best games have little to no dialogue and can still be effective. No text? “Surely he infers that there is simply no diegetic text!”, I hear you exclaim, but this is not the case. [i]Nongünz[/i] literally doesn’t have any text after the title screen. Button prompts appear as mysterious symbols that don’t actually correspond with what you need to press. You run around collecting cards with mysterious symbols on them. Instead of text, the pause menu has mysterious symbols to make sure you know that even something as innocuous as changing the video settings must be a dark journey into the minds of madness. The game ♥♥♥♥♥♥♥ sucks, basically. Even if it was not made deliberately stupid and unfun by this whole gimmick, it’s a side-scrolling shooter where you can control your aim only by holding a button to lie on the ground and face directly up. Never in my life have I cared less about learning a game’s mechanics, but even if I wanted to understand what was going on, I don’t think the deliberately opaque and artsy interface would have allowed me to. Maybe the best game ever made is under here somewhere, deep beneath mountains of derivative gameplay and smug, masturbatory fan-fiction, but somehow I doubt it. The graphics are nice, though.
The style of the game while different, more retro feel, doesn't do it for me. Only played a bit, but the enemies seem tanky, and while sometimes no feedback is good or well done, I personally feel that it's poorly done in this game. The screen sometimes glitches, why? You tell me. There are windows you can interact with that seem to full heal you but take you to the start of the level again, why? punish you for trying things when the game doesn't tell you anything i guess. I will say though when i found the quit game button and was met with a person in some room I was pretty shocked. I'm not sure why its not longer available on sale on Steam? I don't think its bad, someone would enjoy this type of game. Edit: I now see that you can exit the level early with the windows and go spend your points at the weapons shrine, also this version of the game is not on sale anymore, cause there is another one coming soon called Nongunz Doppelganger Edition, which just by looking at screenshots doesn't have any changes? I would like to know what the differences are, other than they changed they description of the game to "a mix of cookie clicker and Binding of Isaac" from what is on this version of the game, Where its a "nihilistic action platformer, that is obscure, and is a riddle that demands sacrifice."Its like they are now trying to draw people in to the exact same game like oh look its cookie clicker and Isaac, sike. If anyone knows feel free to let me know. I like the mystery that the game is going for but I don't like the art style personally, and the complete lack of direction hurts it as a whole.
[h1]Follow our [url=https://store.steampowered.com/curator/36214917/]Curator Group for more reviews[/url][/h1] Nongünz is a combination of a roguelike, similar to Spelunky, and an idle game. It also has a purposefully obtuse interface, featuring no words at all. You are intended to figure the game out as you play, with many mechanics not even being hinted at. This creates a weird type of game, in which it is extremely niche, due to it being an idle game mixed with a roguelike, but it is also very unclear what the game is at first glance. It is a recipe for disappointed customers, as not many people will enjoy this specific combo of game mechanics, but it is hidden from them until they have already purchased the game. Overall, it is a unique game that probably only appeals to a very specific audience. I would recommend it to anyone who thinks they might like an idle-roguelike, but the average player won't enjoy this as much. 6/10
If you happen to see this, they are reworking the game, its called Nongunz: Doppelganger Edition
Ostia no sé por qué no le tenía puesta una review a Nongünz pero es muy buena mierda esta. Acabo de hacer una búsqueda rápida en Steam y veo que el motivo por el que no le tenía puesta review a este Nongünz es porque ahora hay otro Nongünz distinto y este en concreto está delisteado, pero yo qué sé, este es al que yo jugué back in the day (mucho más de lo que sugieren las horas de Steam, porque me metí por el culo otra versión). Ahora que lo pienso, igual le echo un rato al Nongünz nuevo a ver qué onda, que malo ya sé que no será.
one bullet = one prayer
Un juego estéticamente muy atractivo, con una preciosidad de banda sonora y un sistema de progresión bastante interesante. Quizá se echa en falta un pequeño tutorial que te explique cómo funcionan las cartas o algunas de las mecánicas, pero experimentando se acaba sacando.
Nongünz is a strange game, when you start it you don't really understand anything, and this can become frustrating if you don't take the time to get to know it, but after you overcome that barrier and pass the learning curve, it's an incredible game, full of secrets and quite extensive due to its roguelite nature. Each boss has a curious and original design to say the least, and the game is really challenging, with a soundtrack that will probably stick in your mind for a while after playing. I highly recommend it to those who like this type of game.
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