
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
washed up wizard cant cast giga blackhole chains with repulsive field like he used to
NRV
Летающие электрическое поле из которого вылезают щупальца убивающие всё в радиусе 5 километров. Я всё сказал.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
«Не знаю, как меня воспринимает мир, но сам себе я кажусь только мальчиком, играющим на морском берегу, который развлекается тем, что время от времени отыскивает камешек более пёстрый, чем другие, или красивую ракушку, в то время как великий океан истины расстилается передо мной неисследованным»
华丽的复合法术和游戏的各种巧思吸引到了我,每一次遇到新法术模块都代表着一个新死法和一次红温,然后就会在地图里乱跑乱打然后又死一次。这游戏的最终boss没有圣山四到七层难,听说有很多个结局,只打完圣山是最简单的结局。大地图内容占三分之一,法术编辑占三分之一,玩家与法术和大地图内容的交互也占三分之一。这游戏不缺玩法不缺内容,缺的是死亡能不能读档的选项
太难了,有点
One of my favorite games, a new world to discover
게임을 진행할수록 컨텐츠가 점점 더 많아지는 신기한 게임. 적과 환경의 상호작용이 억까 수준의 난이도로 나를 죽이려 드는데, 우리도 억까 수준으로 사기적인 무기를 디자인하고 각종 퍼크들로 무장해 상대하는 게임이다. 세계에는 7층의 지하와 그 끝의 보스 외에도 수많은 비밀과 공간, 적과 보스, 퀘스트들이 존재하고, 이들을 알고 활용하게 된다면 점점 게임의 규모가 커진다. 내가 극단적으로 강해져서 세계 내 왠만한 적과 보스들을 순식간에 갈아버린다 해도, 비밀과 수많은 컨텐츠들의 끝에는 그에 상응하는 엄청난 난이도의 보스와 목표도 존재한다. 설령 모든 컨텐츠를 다 깨도, 게임은 끝나지 않는다. 그 이유는 스포일러라 말할 수는 없지만, 게임이 취향에 맞는다면 2만원이 전혀 아깝지 않을 정도로 재밌는 게임이다.
Stupid Muodonmuutosmestari
无论是法则还是神明都无法阻止茈的诞生,也就是说,是米纳赢了! 最强战绩,铭刻于notia 绝对的强者,由此而生的法术,教会你暴毙的是()
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.4M | 108.6K | 95% | $14.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $48.6M | 54.7K | 91% | $24.99 |