
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
疯狂而硬核的肉鸽,法杖真好玩ouo
great pain
Could have more skeletons, but apart from that, this is definitely a game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent mix of challenging and satisfying
awesome game
第一次玩差点让门口路灯单杀
I have gotten noita'ed
NOT HUMAN... MODS ARE A MUST FOR NORMYS 6/10 fart noise devs to much dark corrupted daddy issues u spuuuwing to the world not enough playful heart.. nobody cares about the lore that much too much here toooo hard for ppl who not for sale
Все способы самоликвидации приветствуются -- экспериментируй!
操作に慣れるまでは死ぬ。 慣れてくると深入りし過ぎて死ぬ。 お金を追いかけて敵に囲まれて死ぬ。 お金を追いかけて炎に巻かれて死ぬ。 フラッと外に出かけて初めて行った場所で死ぬ。 空中で息切れして溶岩に落ちて死ぬ。 毒で思ったより減ってるHPに気づかず死ぬ。 安全確保したのち自爆して死ぬ。 穴掘って死ぬ。 万全で挑んだはずなのに三層目で死ぬ。 そんな感じのゲームです。 高難易度のゲーム。そして試行錯誤が好き!といった方にお勧めです。 負けるのはプライドが許さない。悔しくて嫌ムカつく!自己研鑽もイヤだし適当にやって強くなりたい!って人には向いてないです。 ただ500時間やっていても三面あたりはほんと安定しないのでえ……。そこで負けても落ち込まないでね! アクションに若干、苦手意識がある私がクリアまでこぎつけて500時間遊んでいるので、アクション得意じゃなくても遊べます。ハマったらwikiで勉強しよう。スペルの特異な仕様とか隠れた要素多すぎだぞ☆ 高難易度の実績をクリアするころには大分飽きが来るかな。 事故死に細心の注意を払ったうえでの準備とやり直しで、神経使うし時間もかかります。 それから、このゲームの後遺症で 10時間以上かけて育てたキャラ(プレイデータ)が死んだ場合にも何一つ苦痛を感じなくなりました。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.4M | 108.6K | 95% | $14.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $48.6M | 54.7K | 91% | $24.99 |