
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 722 reviews with recorded playtime.
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
noita是一款艺术价值极强的游戏,只要不去玩,那绝对是神作,一但玩了,那noita就是一款没有翻滚的魂like、一款没有乐趣的肉鸽like、一款没办法自由搭方块造物品的沙盒游戏、一款全是能力锁的解谜游戏,每一局不开mod的游戏的难度就好像在以撒的结合里用一局小蓝人完成表角色除祸兽贪婪全困难标一样,不是不可能,就只是需要在魂心体质的限制下活到开刷并且找到d—1、d无限、R键、打包盒、弯币、后悔药、妈妈炸弹,就像noita,打过boss不是不可能,就只是要在圣山外几乎回不了血的限制下活到机枪成型并且找到足够的血上限和毒免、火免、能量盾等看命才能拿到的刚需防御天赋,我被折磨了十八个小时,我放弃了,我宁愿真去打小蓝人全表角色全标我都不愿意来打这个没攻略没mod就完全没体验的游戏了
游戏名《我的一百种死法》
玩这游戏就是一直暴毙,一层就有枪哥这种粪怪
伟大之作!
Жоска
Hämis 👍
i suck so its probably the game's fault
Noita does an excellent job at making you feel stupid, as John F Kennedy once said; "The only thing we have to fear is an object in motion, An object that stays in motion is fear itself". Physics is deterministic, everything that happens to you in Noita is a logical consequence of your actions, and your suffering or success feels uniformly deserved. Magic is science, truth is beauty, and there is honesty in pain.
i hate this game
Knowledge is power in no game more so than Noita. You can spend a hundred hours and only scratch the surface.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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