
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 722 reviews with recorded playtime.
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ok 5/10
It's been 4 times almost in a row that my runs ended after 3h+ of grinding material: - getting instant-killed by double polymorph even with the perc where you resurrect with 100hp - getting killed by lack of oxygen because your character gets stuck between pixels - getting killed because the super-god of holy mountain clipped into the rocks then destroyed the inside of the walls to fetch you - the eather worm jumping on you at the end while being stuck on a holy mountains brick path I don't mind 1 or 2 insta-death traps at the end of runs, especially if they are just before a boss or a new area. But here it is just disrepectful of your time. Especially since some of them looks like bugs. Now I don't even know what the other areas look like besides the main route, because every time I need to know a new insta-death trap after a 3h run. And I am quite sure that there will be even more of these insta-death traps later on. Meaning more time spent to learn one single gimmick each time. Right now, the game feels deeply unsatifying. I am tired of trying again and again. And I feel bad for having spent so much time in it.
худшее во что я играл. эту парашу скачивать противопоказанно
10 рикошетов из 10 советую играть с QoL и easy модами, чтобы было веселее
Циркулярка делает ВЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖ.
приемлемо
you ever see one of those optical illusions where something looks small when you cant gage how far away it is, but as you get closer it gets bigger..... and bigger.... and bigger... ya, that's this game. Best advice i can give without spoiling is to not play to win, winning is the tutorial. Play to learn, Its more fun that way with this one.
"this'll be the run" I say on the 600th dead run
Probably the most complicated spell crafting game aviable. You will often just accidentally make wands that will end your run and the possibilities for godlike wands are endless.
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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