
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 705 reviews with recorded playtime.
Reviews
Themes across 700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is so vague and hard to get into, i have a wiki page opened on the alt tab, and i still dont understand how 98% of stuff in the works, thank you beautiful country of Finland
我真求你了,这个难度是人玩的吗?你永远不知道自己下一秒是怎么死的 不开法术编辑器你完全体验不到编程法术的乐趣
The play pattern I experience which makes me not wanna recommend this game: every 'first run of my day' i get suspiciously good luck, I get a tp wand, digging wand, blackholes, all the stuff for that "god run". I die in the fungal area trying to get a nonshuffle wand, and I do a half dozen 'dud runs' before logging off. 99% of my time is spent in the first area, and I usually reroll if I dont get the good spells and wands there, because going any further just isnt fun, in fact its impossible to go far without the perfect set of spells and conditions, which ALLLLLLLL suspiciously happen on your first 'random' run. so for me, the thing is, i dont like MMR i dont like soft crutches, i dont like legs up and comeback mechanics, and I definitely dont like my runs being handed to me in uncanney perfect conditions every first login. im gonna log in now and get a really good start, and have it be destroyed by cheesy variable speed unreactable nonsense that I just dont think was fair or organic at all, specifically rigged dynamic difficulty systems, I just dont F with because I play too many online competative games and I deal with it enough there (youre fighting the rig and MMR more than other players, and you darned sure arent getting any better). it appears to me that to be good in this game requires thousands of hours of gameplay just so you can A start to account for the RNG and B actually 'random' yourself into a 'god run' its just not fun rn for me? im trying to push through this phase, but my gut is telling me theres more going on with this game than I will end up liking by the end of this. too much back end stuff interfering with gameplay, that darned dynamic difficulty is just..... LAME! it makes me feel like any skill i have or had was just actually the game allowing me to do it........ which begs the question, why play? I dont go to the 'sino anymore, I would go there for this experience, and I have a chance of winning money back on it, i cant refund this game.
finnish game that crashes 3 times in first hour .png shooting Ol' Yeller in the head
这游戏有力气
haowan
Самый зубодробительный рогалик который я встречал
Anything for knowledge
whatever you do, it always starts a chain reaction that kills you 30 minutes later
太好玩哩!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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