
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 656 reviews with recorded playtime.
Reviews
Themes across 651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,水里开宝箱开出电石这种猎奇死法也是没辙了
After 648 deaths and 257 hours. I got my first victory. I don't know why this game is so addicting. If you like roguelikes, games with physics, exploration, or interesting puzzles then you should definitely play this. Not sure if I'll go for 100% achievements....but I just might. ;)
难度高没问题,重开也太墨迹了。重生后走向山洞的每一步都加速了我的烦躁
Truly a sandbox, hours of digging in the same (procedurally generated) dirt hoping something interesting fell in this time. A gameplay loop that is too time consuming to be so based on trial and error.
genuinely the best game i have ever played, there is so much depth to it, if youre a fan of roguelikes, its the best thing you can play. This is what a video game really should be. Though the game is hard, learn how to move through the environment and how to build wands you'll be like the predator. Also wand building so fun.
Finished a normal run and I would highly recommend against buying this game, even for hardcore roguelike lovers. There are several critical flaws in the game design, that might not be obvious at start, but eventually will cut your fun from the game considerably. 1. First of all, there is no accessable healing. Outside from killing some minibosses, you have exactly 8 full heals for the whole run (7 temples + 1 in the dark cave). There are couple healing spells, but good luck getting them, and anyway those have limited charges, which can be recharged only ~7 times. There is a Vampirism perk, but good luck getting it, when there is a huge pool of perks and you get to choose only 1 out of 3 random. As result, while the world is big and has a lot to explore, you simply can't. Without any form of selfsustain, even if you play very carefully - you will lose all of your hp due to chip damage you receive here and there. Eventually you will be forced to enter the next temple and keep pushing for the final boss instead of world exploration. 2. Perk system is flawed b/c of complete randomness. In most roguelikes perk/skill system is the one of deterministic parts of the game - you pick up exactly what you want/need, which allows you tone down randomness of your run with a specific build. In Noita there are over 100 perks, at least half of them are meh, several (like Vampirism or Fire/Toxic Immunity) are a must have, and some are completely useless. For the normal run you get to choose a new perk exactly 7 times, each time 1 out of 3 random, and some perks can be stacked, so even if you pick them once - they still stay in the pool and can appear again. Also there is a reroll option, but it costs gold, and the cost ramps up very quickly and never resets between temples. Funny enough, if players could pick their perks manually - I am pretty sure 99% of people would pick Vampirism as a first one, simple b/c of how overpowered this perk is without any other selfsustain. 3. Spell system is... weird? Or more like the spell pool. There are over 100 spells, and even a lot more of different spell modifiers. But many spells are not really different - just copies of each other with slightly different stats. Some spells are not really 'spells' like Bomb, Disc Projectile, Holy Bomb or Nuke. Many spells have charges and are very limited in usage, b/c those can be recharged only once per temple. Another huge flaw is that you can't edit wands outside temples (need a perk for that). As result you can edit wands only 7 times, and if you found some wand with spells/modifiers you want - you have to pick it up and bring to the temple. But your inventory is very limited - you can carry only 4 wands, and once you entered temple - you can't backtrack and bring some other wand to the same temple, b/c wand editing no longer will work, you have to go to the next temple. Overall, while the spell system might be fun from time to time, depending on what you managed to get, in the end it feel too bloated and doesn't work well with random loot. It could be much better, if instead of many similar spells, the game would only provide a set of basic spells like magic missile, that could be upgraded with different modifiers making it a fire missile, an exploding bolt or a custer bomb. To sum it up roughly, Noita is basically an incomplete clone of Terraria with a flawed spell builder.
this game is like being strapped to a chair and being waterboarded but if it was fun i just beat the tutorial after 60 agonizingly painful hours and i dont even know how
The concept of Noita is interesting, addicting, and fun, but sadly I have a hard time enjoying this game because it is EXTREMELY difficult. I've been trying for a while and I cannot seem to make it past the 3rd or 4th area. I don't generally dislike games just because they are hard, but with Noita it seems I am just hitting a wall, and I can't find a real way around it. The game also doesn't explain anything -- it doesn't give you tips, it doesn't show you how to use your weapons, it doesn't explain any of the hundreds and hundreds of spells, enemies, mechanics, or perks. I suppose I could figure out this game after tens of hours of study, memorizing spells, and grindy trial and error, but with a roguelike I'm not willing to put in that kind of time. If you're an extremely skilled gamer and you want to put in the time and effort to learn how to play Noita properly, then by all means try! But if you're not up for a nasty challenge, maybe try another game.
This is the most played game on my steam account and I have yet to kill a single boss, beat the game once, or really even know how to beat the game. This may be the greatest game I have ever played.
Is this game good? Absolutely The physics are great, the spell system is interesting and the gameplay is dynamic and thrilling. Overall, it's a great roguelike game. It runs well on average computers even though the game is physics- and particle-heavy. Do I recommend it to players with similar tastes to mine? Not at all I personally tried it 2 times and requested a refund both times. I wanted to love this game, I enjoy spell crafting, fantasy themed and physics games. But the progression is mind-numbing. I am patient, but the damn tiny pixel wizard is so fragile. For me, the gameplay went like this: a few jumps, a bit of spellcasting... then a gruesome death and starting from the beginning. There is no permanent progress between runs (it's a roguelike, not a roguelite which I would have preferred) aside the new spells you discover along the way. For context, I like to play-slower paced, less "monster genocide"-like games, where I do not feel constant stress nor time pressure. I like games that emphasises strategy, creativity where combat is secondary. The game is easier if you're optimising the spells, but to get there you have to be really lucky and not as clumsy as me. I'd rather just not take a free time activity as seriously, as my life. So if you're up for a challenge then ignore my personal recommendation and get this game, because it is well worth it, it just didn't work with my playstyle.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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