
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 686 reviews with recorded playtime.
Reviews
Themes across 681 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
schwer und gut
Still haven't beaten the game btw
симулятор глупых смертей
Лучшая игра пытка
Я застрелился в воде
10 убитых ведьмочек из 10
rougelite to end all rougelites
Too technical.
Never played a game where beating the tutorial takes 50 hours lol it rules
fun mechanics and such but the only way to heal is going down to the next stage or having the vampirism perk and going down the the next stage as you would expect makes the game harder meaning if you get low health you have to throw your self into a harder area to heal and when get low there you need to go further down and then you die. idea is good but needs a way to heal
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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