
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1753 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The madness consumes
noita..? more like BOIta XD coz like widewally dis game had me going B R U H ! awwover the scween boi.
Noita is hands down an incredible game. That said, it's not a game for everybody... and I came very close to leaving it a bad review in my first twenty hours or so of playing. I'll do my best to review the game fairly so you can see whether the game is for you: Above all, Noita is a game about creativity and leveraging knowledge to succeed. You can't expect to win a run on the first attempt, nor the second, nor the third (yes, it has been done, but that's beside the point). As effectively none of the game's systems are spelled out to you - short of the controls - the only way to learn is through experimentation. That gives rise to one of the biggest points of contention for the game. If you don't know that the spell to cast an explosion will hurt you, the way you'll learn is invariably that you'll get hit by yourself casting it. Given the small starting health pool and admirable output on some spells, it often will result in death and a new run. The speed at which a good run can be taken away from you after hours of labour can feel brutal. If you learn to enjoy the absurd ways in which you end up dying, and be willing to accept the inevitable deaths, Noita can in these early stages feel very fun. Once you get you first victory, it will feel earnt over the ridiculous odds the game seems to throw at you. But more than that, when you play more you'll realise just how easy winning can become when you learn the ways to exploit every opportunity. Difficulty and progression aside, I can only call Noita an incredible game because of its phenomenal depth. Being able to drag and drop spells of all sorts (projectiles and modifiers, through to logic gates (which I've honestly never used)) allows you to feel as if you are genuinely creating your own magic, rather than the mage classes in many other games which prescribe you very specific options, even if varied. Wands act as vessels, constraining your choice of spells so you have to be situationally opportunistic, whilst holding onto resources to build with better wands later in a run. Editing is restricted, meaning that you have to be decisive about what choices you make between segments of a game, and choosing between your well-crafted wands and those in the wild which may boast better spells/stats, but sacrifices something important you're holding. I could go on about wandcrafting, but it is (in my opinion at least) one of the best systems in a game, for both being creative and allowing the user to be just as creative. And Noita offers many more complex systems, from alchemy to a world where every pixel is simulated. It's also pretty funny when a creature with the world's longest Finnish name appears in your death messages. **SPOILERS** More on this - a brief but very significant set of spoilers: [spoiler]This is a game where you can legitimately own an infinite health pool, and yet without the proper protection you could lose a run in a matter of seconds. It's a game where you need exponents to represent some enemy health, where you can at the end of a massive run struggle to find ways to find the firepower to die when the rest of the world has failed.[/spoiler] There's so much more I could offer with draws to the game, but the main point is that it's easy to become annoyed if you're expecting to win. The fun of Noita - for me - is learning, and being able to exploit the knowledge you gain to get yet more knowledge, and slowly bend the world to your will. I'll just finish by quoting the game - "The sacrifice of oneself to the pursuit of knowledge is the highest tribute to the gods." P.S. love to From Grotto for composing the soundtrack
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr gutes Spiel, es gibt immer was neues zu entdecken, jeder lauf ist anders, endet aber immer gleich^^
牛逼游戏
only 10% of people 'beat the game' (one boss) even less know how much there is to 'winning'
Я не прошёл игру за 30 часов, так-что ставлю плохой обзор
noita
seeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
На 100 часу наконец-то прошёл игру, но достижение не засчиталось, потому что у меня был мод заменяющий текстуру лягушки на пепе. Незабываемые ощущения.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $48.5M | 60.1K | 91% | $24.99 | |
| $48.4M | 117.8K | 95% | $14.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $48.4M | 58.8K | 96% | $24.99 |