
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1741 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Peak roguelike with peak physics. I really enjoy the combat system and the enemys. 10/10 would die to fire a 100 times again
very fun, is quite difficult though! does add to the charm regardless.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 60+ hours and completing the game, I must say Noita is one of the best indie games I have ever played. I've really been looking forward to reviewing it, but felt like I had to give it some time before doing so. Sandbox, roguelike, platformer...you name it, but it's really something special. My advice? Have patience. Give it a few hours, learn the basics, and proceed slowly. Whenever you think you're done with it, you keep on discovering places, magical spells, and powers (perks) you haven't seen or heard of before. The versatility, the element of surprise and Noita's unique physics engine are without comparison. Highly recommended, and I still expect to enjoy many more hours playing it. That's how immersive and replayable Noita is. Props for great sound design! A bright speck of light in the field of Finnish video games, and one that makes me very proud!
had fun, died,
Someday i will wield power of the sun...
Thius Game GAVEW mE caNCER wOULD reccOMEND
Я стремлюсь создать палочку которая создаст оленя из которого народится другой олень из которого народится 10 ядерных бомб([spoiler]тактика наших на сво [/spoiler]) .. я близок к созданию этого технологичного шедевра и не только я.....
Not for the faint of heart, be prepared to die of something stupid that may or may not be your fault after hours of wasted effort. This roguelike makes you genuinely feel like a wizard, one mad with power. You truly start to understand why the wizard would do that thing that destroys the world. I imagine this game is infinitely more frustrating if you don't spoil yourself with outside knowledge. For me, reading and watching outside tips and the wiki enhanced the game. Truly a game for nerds who like numbers and computer crashing simulations.
Noita is a game tailored to the extraordinarily deranged. It will chew you up, spit you out, pour gasoline over your mutilated corpse, light a fire, strike you down with lightning bolts as if you pissed in Zeus' cheerio's and then throw you into the sun. It looked at the word "unforgiving" and decided there needed to be a better term for the true uninhibited definition of pain. Yet despite this, whenever you do inevitably die, you know it's your fault. You should have done this, you could have done that, you shouldn't have been so careless here. It's a game that wears the true label of "Rogue-Like" in the sense that, the only way you can get better at this game is through pure knowledge and skill. It's an immaculate experience unlike any other. I highly recommend this game if you enjoy suffering, learning, adapting and maybe even, eventually, succeeding. Also it's really fun crafting a wand that bluescreens your PC :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $48.5M | 60.1K | 91% | $24.99 | |
| $48.4M | 50.9K | 97% | $24.99 | |
| $48.4M | 117.8K | 95% | $14.99 | |
| $48.6M | 43.3K | 90% | $69.99 |