
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1741 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра, в которой ебанутый порог вхождения, чтобы начать нормально играть нужно мне кажется часов 500-1000, либо смотреть гайды. невероятно глубокая и интересная игра
If you love discovering secrets and experiencing unimaginable pain, then this is the game for you. Seriously though the wand building is incredible and I'm still discovering absurd combinations.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has two major problems: 1. There is absolutely no way that any human being could reasonably play this game in a fulfilling way without using a wiki. Pair that with how strictly unfair the game can be and that makes for an experience that’s not very fun after the first hour. 2. People preach that the true "meta-progression" of this game is experience and wisdom but that is simply not true. At the time of this review I have around 7 hours of experience. In most Roguelikes a person with that much time would be considered to have the fundamentals of the game understood. In Noita, however, a person with 100 hours is considered a "noob". For most players, it will take them over 150 hours to complete the tutorial. I have been saying this for as long as I’ve been playing games, but being hard for the sake of a challenge and being hard just to be hard are not the same thing, and hard for the sake of hard is not fun. Your time is better spent playing Rogue Legacy 2 or Magicka 2 if you want to play a fun roguelike or magic-casting game. 150 hours should not be a barrier to entry for any game. This also has a third but less relevant problem: The "no hand-holding" philosophy also extends to the Steam page and marketing. Nowhere does it tell you truly how much time and grief you will have to sink into the game to even have a basic grasp of what you’re doing. If you insist on playing it, however, I would recommend you do ten or fifteen runs and then looking at some mods that can potentially lighten your burden.
ну, это отлично вообще меня несколько раз ебнули в ледяных пещерах что аж нервы быстро проебались.
好玩死了,每天都是不一样的死法哎
Great immersive sim about living in Finland!
good
豪万
You can sit completely submerged in a pool of liquid that gives you absolute protection for every damage type this game has to offer and still die due to the boss' blood being less dense than the aforementioned liquid, causing it to float on top and your body rising to the top due to buoyancy, thus depriving you of your divine protection.
Its pretty good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $48.5M | 60.1K | 91% | $24.99 | |
| $48.4M | 117.8K | 95% | $14.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.6M | 43.3K | 90% | $69.99 |