
NODE is a 2.5D puzzle platformer set in a Cold War era nuclear complex. Guide your robot through a haunting, abandoned facility on the brink of catastrophe. Solve puzzles, shape the story with your choices, and unravel its past and present mysteries.
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About
In a forsaken world of radiation and secrets, one AI stands between salvation and collapse. Explore Toska, a haunting nuclear labyrinth, where the echoes of the past meet an otherworldly twist. Can you outsmart the unknown and save us all?
Step into NODE: The Last Favor of the Antarii, a 2.5D puzzle-platformer set in the decaying heart of a Cold War nuclear complex. You command NODE, an autonomous AI, tasked with navigating a Soviet ruin teetering on the edge of catastrophe. Plan your moves, sequence commands, and master timeline-based puzzles to unravel a cosmic mystery that holds humanity’s fate. Every choice shapes the story, every retry sharpens your strategy.


Two ways to play, one set of puzzles. Sequence your actions across a timeline, planning each jump, switch, and dodge before NODE executes the run. Retry, refine, and get it right. Or take direct, real-time control in the new Platformer Mode. The puzzles stay the same. The way you tackle them is up to you.


Set in a haunting Soviet nuclear facility from the Cold War era, where history collides with eerie sci-fi. Blending 2D and 3D, the game’s realistic graphics, rich visual storytelling, and intricate level design create a world steeped in secrets, bathed in dynamic lighting, and filled with chilling, atmospheric sound.


Engage with branching dialogues that blur the line between free will and programmed response. Shape your path through conversations monitored, manipulated, and remembered. In NODE, your decision isn’t just heard. It’s recorded.


NODE rewards those who look closer. Beyond its surface lies a network of hidden challenges, secret paths, and layered narratives waiting to be uncovered by those who question the obvious. Every detour offers deeper insight into the world’s history and architecture, inviting puzzle-solvers to dig beneath the noise and discover what others overlook.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, French, Italian, German, Japanese, Korean, Russian, Traditional Chinese, Ukrainian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《NODE:安塔瑞族的最终馈赠》是一款2.5D解谜平台游戏,讲述了一个机器人在冷战核设施中的冒险。玩家将通过时间线上指令操控NODE的行动,解开谜团,探索未知。你的每一个指令都将决定最终结局。 [h2]游戏玩法[/h2] 游戏内你将扮演着一个拥有着自我意识的超级AI“NODE”,本来在外太空执行任务,但是因为地球上冷战时期建立的核设施突发史无前例的危机,因为风险极大所以需要尽快解决,其中有一个小队进去之后失去了联系,且建筑物释放出来的干扰导致所有的机器人失去功能,所以你成为了人类的最后一道防线。 当你进入后你会发现你也则是被影响了,所以你只能开启延迟模式进而开始探索,游戏是一个横版界面的,但是因为你受到了干扰所以你只能开启延迟输入模式即所谓的编程模式,你需要输入指令进行跳跃等动作,游戏的话需要十分精密的计算,一旦计算错误的话就可能会导致失败。 游戏内你有着一个盟友,不过它对于你一直存在着戒备和堤防,面对它的存在就是一堵高墙而你为了前往探索的小队幸存者不得不解开它的算法,然而你却发现了一些不为人知的秘密,盟友隐瞒了什么东西。不过游戏的话流程是比较固定的,假设你用着特殊办法过了关卡但是会因为没有在规定的路线完成会导致后面无法激活存档点。 [h2]总结[/h2] 游戏整体体验下来还是比较复杂的,一款独特的横版解谜游戏,你扮演着超级AI在冷战时期遗留下来的建筑物中,且你的每一步都需要很精细不能出错,虽然整体流程上体验有一部分不是很流畅,且你身边还有一个算是盟友的前AI系统,你需要在保护队友的情况下被迫破解这个AI的底层代码,游戏内容还是比较有意思的,但是游戏体验下来还是值得推荐的。
I've always been a huge fan of these moody puzzle platformers like inside or limbo so once i saw this game i was immediately intrigued. The timeline gameplay initially put me of but the relatively recent addition of platformer mode made me dive into it. I wish i could say i was pleasantly suprised but unfortunately i was left rather dissapointed. For all the good node does it fumbles the ball on the most important aspect in a game; the gameplay. Actually playing node felt horrible, with controls that felt very cumbersome and clunky. Slightly moving your character sent you rolling forward or backward at too high a pace and slowing down felt irresponsive too. The whole game controled as if i was on slippery ice. Now I don't know whether or not this is a stick drift issue specifically which my controler has some lightly. Most games do compensate for that however, but indies especially aren't guaranteed to do that. Even if that wasn't a problem i still wouldn't have liked the gameplay though because the trial and error like platforming/puzzles just aren't fun. You often just have to die a bunch of times to these hazards ('puzzles') before seeing the openings. There's also this mechanic where you can go into the fore- and background which got me killed quite often as the game does a poor job of handling depth perception. Switching planes also felt rather buggy at times but that's a problem the whole game has. Especially the camera clips through the terrain quite often, revealing glimpses of the map out of bounds. This was very immersion breaking which is a shame because the environments are otherwise pretty immersive. The whole abbanadoned nuclear structure feels very haunting and the sense of scale is done very well. The details could have been done a bit better because most spaces feel very empty and unfinished. Suppose the facility was abbandoned but you'd think a soviet era building wouldn't have that much empty unused space. At least the sound design was pretty decent which added a lot of ambience but the music was barely ever present which is a shame because i love a good OST. Finally there's the story which was probably the best aspect about this game. There's some genuinely intriguing elements hidden in the nooks and crannies of the faciltiy and the dialogues are pretty well written to be honest. Finding all these story elements is pretty hard though given how expansive the facility is. There's also lots of 'replay value' with different endings, especially if you wanna get all the achievements but for me slogging through the game once was more than enough. Maybe it's more fun in the original gamemode but i don't think so, i think it's a game that's better experienced through a YT playthrough rather than playing it yourself.
最初被本作的冷战核题材与阴郁视觉风格吸引,实际玩下来,它和我预想的“类Inside式平台游戏”略微不太一样。个人感觉本作最特别的地方在于游戏里面的时间线指令系统,你不能直接控制主角跑和跳,反而更像是像编程写脚本一样,在时间轴上提前安排好接下来要进行的动作,然后看着它自动执行。一开始我有点手忙脚乱,常常因为少算半秒就掉进深渊。但当我逐渐掌握节奏,那种一次性编排完美通过的成就感,是很多即时操作游戏给不了的。 再说下游戏画面和游玩时候的氛围吧,个人觉得本作在独立游戏当中已经算是一流水准。废弃苏联设施里锈蚀的机械、幽暗的通道、突然闪烁的警报灯,配合低沉的环境音效,让人时刻感到一种紧张不安还有好奇的感觉。我尤其喜欢其中一些隐藏剧情的设计,需要反复尝试不同路径才能触发,很适合我这种喜欢探索和收集的玩家。 不过本作这套系统业不一定适合所有人。如果你更喜欢行云流水的手控操作,或者讨厌那种需要不断失败去进行调整的重复循环,那你可能会觉得节奏拖沓。但如果你愿意静下心来,那本作带来的沉浸与挑战,绝对值得你投入那几个小时。 我个人希望后续能加入中途能够读条的功能,目前失败必须从头执行,对复杂关卡来说略显繁琐。但整体而言,这是一款小而精、气质独特的解谜作品。喜欢这种画风和玩法的玩家可以无脑入手!!!
[url=https://legeekparesseux.fr/test-gaming/node-the-last-favor-of-the-antarii/]Mon test complet ici[/url] NODE : L'ultime Grâce des Antarii est un jeu qui a son propre charme. Son univers fonctionne bien, sa DA est réussie et certaines idées de gameplay, apportent un vent de fraicheur à l'ensemble (surtout le mode Chronologie). Malheureusement, plusieurs défauts viennent régulièrement gâcher l'expérience. La maniabilité est trop souvent imprécise, les problèmes de perspective sont frustrants et les quelques bugs de collision n'aident en rien. Mais malgré tout, j'ai quand même eu envie d'aller jusqu'au bout. L'aventure ne dure que 3 ou 4 heures, les environnements donnent envie d'être explorés et l'histoire reste suffisamment intrigante pour nous garder intéressé jusqu'à la fin. Ce n'est clairement pas un jeu parfait, loin de là. Mais si vous aimez les jeux de plateforme en 2.5D à ambiance, les univers mystérieux de science-fiction et les expériences qui peuvent rappeler parfois Inside ou Limbo (en moins horreur), NODE : L'ultime Grâce des Antarii mérite tout de même que vous lui laissiez sa chance.
I haven't finished the game yet, but NODE as a puzzle platformer hits all the boxes for me. You can play it as a normal platformer with a controller, but hear me out, Timeline Mode is where this game truly shines and adds to the immersion of the game. The trial and error of sending the little bot instructions through visual programming to overcome obstacles is a very rewarding experience. Highly recommend giving it a shot, and if you don't like the step-by-step instruction gameplay, you can always swap to Realtime Mode.
[h1]简介[/h1] 《NODE:安塔瑞族的最终馈赠》是一款平面动作解谜游戏,依靠对时间的规划及平衡车性能的理解,探索这片被核威胁的区域。所以真的是从未设想过,有一天会通过一个平衡车去解谜。 [h1]时间轴玩法[/h1] 解谜的过程分为两部,一个是了解谜题,一个是针对谜题对时间轴进行编辑,通过顺序释放动作针对谜题的要求。解谜的过程可能会重复无数次,微调时间轴上的动作顺序、时间、交互,有的时候还要考虑在平面的空间影响。完成当前的谜题就会引导进入到下一个节点。 [h1]游戏剧情[/h1] 游戏的故事源自一个卫星发现了前苏联遗留的核泄露时间,受核污染的危险,无法安排人员前去调查,于是再这个地方空头了一个“平衡车”?好吧,这其实只是一个长得比较像平很车的机器人,通过卫星通讯和基地沟通联系,主要的工作是将调查的信息包括辐射强度、范围、影响程度等信息都回传到基地。 [h1]特色[/h1] 游戏的玩法主要是依据时间轴的顺序执行动作,依靠这些动作完成谜题破解,翻越陷阱、使用开关,使用各种上下的升降梯等。时间轴可以随意加入前进、后退、转向、转行、刹车、使用这些动作,有些动作会有一个单独时间,一些特殊的地形和机关,可能会需要某个动作留存的时间要稍微多一些才行。 游戏的谜题主要是围绕平衡车机器人的动作来设计的,无论是再地下防核设施,还是地面的各种残留建筑,整个解谜都可以被细化为A点到B点,在A点处编辑动作逻辑,安全到了B点就会接收到卫星(基地)的通话,对下一步的探索提出一些指引,或者对下一个节点可能会出现的难题,解锁平衡车的能力,好让平衡车有更好应对谜题的手段。 编辑好时间轴后,一旦点开始运行,中间的过程只能加速这个时间轴的运行速度,或者是重来,期间无法对时间轴作任何的修改。为了能让玩家更好的了解谜题,还有一个冻结功能是会经常使用的。 [h1]总结[/h1] 总的来说,这是一款题材非常新颖的游戏,尤其是开篇看到日本卫星侦测到核泄露,直接乐出声。游戏的难度适中,主要还是集中在要如何安全的从A点到达B点的过程,好在这个距离并不是太长,关键的几个要点可以反复试错,时间轴最后一个结束的动作永远是无限的前进,心情也会随着平衡车一样冲出困难后的畅快心情。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
화성탐사로봇을 조종하듯, 명령어 한줄한줄 움직여 허들을 넘어가는 순간은 정말 짜릿하다. 그러나 이러한 조작체계로 미니오픈월드를 돌아다녀야 하는건 고문에 가깝다. 적어도 "알수없는 방사선작용으로 인해" 또는 "해당 로봇의 특수능력" 으로 인해 워프포인트를 넘나들어야 했어야 한다. NPC와의 상호대사는 매력적이고 만듬새 또한 훌륭하지만, 꼭 진행방식을 하드하게 했어야 했나.. 심지어 대략적인 목적지나 진행상황을 알 수가 없다. 컨셉은 매우 훌륭. 그러나 반유저친화적. 평점 : 5/10
great game, love everything about it.
이유는 알 수 없지만 게임이 실행되지 않음. 심지어 방금 산 컴퓨터에서도 안 됨 깔려있는 건 스팀, 니케, 디코, 구글플레이게임즈, 엔비디아 드라이버 정도임. 그런데 알 수 없는 이유로 플레이할 수 없음. 데모가 재밌어서 기대하고 있다가 샀는데 할 수 없는 게 원통할 뿐. 우리집 ip가 벤된게 아니라면 설명이 안 됨. 누가 방법 좀 알려줘. The game won't launch for some unknown reason. 've tried several methods, including updating my graphics drivers and reinstalling the Steam client, but nothing worked. Anyone please tell me the solution
Tuve la oportunidad de probar el juego, y me gustaría dejar mi reseña al respecto. Voy a ser breve y directo. Pros: 1. Excelente atmósfera; su entorno te envuelve bastante. La ambientación soviética abandonada lo hace sentir como una dimensión paralela a la de SIGNALIS, solo que aquí no hay humanos sino robots. 2. Historia profunda y fácil de entender; adentrarse en la historia de toda esta central soviética simplemente es un deleite. Cada rincón del vasto sitio contiene diferentes datos acerca del origen de toda la construcción, haciendo que la exploración no se sienta como un esfuerzo en vano o tiempo perdido. 3. Controles fáciles de entender y una jugabilidad sencilla; con esto me refiero más al modo normal, pues el personaje responde a tiempo ante los botones y simplemente se mueve muy fluidamente. Con respecto a la dificultad de línea de tiempo, también me parece interesante, es un tanto más desafiante pero sí ya te has jugado la dificultad normal podrás moverte con más rapidez porque conoces mejor el mapa. Contras: 1. El manejo de la perspectiva en algunas ocasiones es confuso, pues hay estructuras que no se sabe bien si están al fondo, adelante o al frente tuyo. 2. En algunas ocasiones, el personaje gira de manera un poco incómoda, se entiende que es un personaje a dos ruedas, no estaría mal que fuera más sensible a la hora de girar la dirección. De esta forma concluyo mi experiencia jugando NODE, espero que sigan avanzando en más proyectos.
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