
NODE is a 2.5D puzzle platformer set in a Cold War era nuclear complex. Guide your robot through a haunting, abandoned facility on the brink of catastrophe. Solve puzzles, shape the story with your choices, and unravel its past and present mysteries.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a forsaken world of radiation and secrets, one AI stands between salvation and collapse. Explore Toska, a haunting nuclear labyrinth, where the echoes of the past meet an otherworldly twist. Can you outsmart the unknown and save us all?
Step into NODE: The Last Favor of the Antarii, a 2.5D puzzle-platformer set in the decaying heart of a Cold War nuclear complex. You command NODE, an autonomous AI, tasked with navigating a Soviet ruin teetering on the edge of catastrophe. Plan your moves, sequence commands, and master timeline-based puzzles to unravel a cosmic mystery that holds humanity’s fate. Every choice shapes the story, every retry sharpens your strategy.


Two ways to play, one set of puzzles. Sequence your actions across a timeline, planning each jump, switch, and dodge before NODE executes the run. Retry, refine, and get it right. Or take direct, real-time control in the new Platformer Mode. The puzzles stay the same. The way you tackle them is up to you.


Set in a haunting Soviet nuclear facility from the Cold War era, where history collides with eerie sci-fi. Blending 2D and 3D, the game’s realistic graphics, rich visual storytelling, and intricate level design create a world steeped in secrets, bathed in dynamic lighting, and filled with chilling, atmospheric sound.


Engage with branching dialogues that blur the line between free will and programmed response. Shape your path through conversations monitored, manipulated, and remembered. In NODE, your decision isn’t just heard. It’s recorded.


NODE rewards those who look closer. Beyond its surface lies a network of hidden challenges, secret paths, and layered narratives waiting to be uncovered by those who question the obvious. Every detour offers deeper insight into the world’s history and architecture, inviting puzzle-solvers to dig beneath the noise and discover what others overlook.

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 215reviews | 93% | — | $69K |
| $24.99 | 2ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo divertido e super criativo
故事发生在2034年11月7日,日本的一颗卫星探测到来自西伯利亚的神秘辐射源,在对应的坐标上人们发现了隐藏的苏联核电站废墟。俄罗斯派出的调查团队全部失联,因为那里的辐射已经达到了人类无法入境的程度。期间也曾尝试利用其它方式,例如无人机远程操控,但因未知的电磁脉冲丢失了信号,导致计划失败。最后,一台设计用于前往火星的机器人被派出。它以延迟模式运行,可以使用低强度的信号来接收命令,非常适合此次工作。而这位火星机器人也就是我们游戏中的主角,它的编号是DSR-27,但人们都知道他的名字——NODE。 白茫茫的大地上狂风呼啸,卷起阵阵风雪。直升飞机的绳索放下了一个神秘的物体,这就是玩家要操控的主角——火星机器人NODE。它被派往去调查远处苏联核电站的废墟,游戏初期我们还要用正常的方向键去操控机器人的移动,可随着游戏的不断深入,主角受到电磁脉冲的影响,失去了自主行动能力,此时游戏的玩法也悄然发生骤变。 当我看到游戏的介绍图时,我曾以为它和地狱边境(limbo)类似,是一款2D的平台探索解谜小游戏。起初游戏的体验证实了我的猜想,可后续游戏的玩法就发生的改变。在剧情中,我们操控的机器人受到电磁脉冲的影响无法自主行动,但好在远处的通信团队更改了机器人的运动模块,更新了导航方式,接下来的行动全都要靠指令来进行。 在屏幕的正下方有14个格子每一个格子都可以填入一个指令当你完成了对指令的安排后点击开始我们的主角小机器人就会根据我们的指令来进行运动但是核电站飞区危机重重到处都是破损的建筑和陷阱很多时候我们无法一次过关这时候就要根据经验来不断修改不同的指令持续的时间例如将移动三秒改为两秒一次次调整最终通过该节点。通过精心规划每一步行动、合理安排指令序列,并掌握基于时间线的解谜机制,游戏的乐趣便基于此。 游戏的指令非常丰富,虽然一开始只有简单的前进和掉头,这时候游戏还没有什么难度,只是考验玩家对距离的把握。可到了后期,随着陷阱的出现,我们又新增了跳跃功能,如何在合适的时间跳跃成为了新的难题。 再往后又出现了后退、刹车、切换和使用。前两个比较好理解,而“切换”指的是更改道路。我们的游戏虽然是2D横版,但也有z轴上的移动,当主角所走的路上有墙或者障碍,我们就要用“切换”来改变走的路线。而“使用”更容易理解。地图上会有一些机关,例如电梯和升降平台,我们需要将主角停靠在开关周围,然后利用“使用”来激活机关。 说到这里,我想用一个比喻来形容这个游戏:它就像是一个不断生长的花朵,随着游戏不断深入,我们可以使用的指令越来越多,可玩性和策略性也就大大增加。但同时,这个花朵是玫瑰,它虽然好看但它带刺。游戏的玩法确实是变得更加的丰富,但是难度也随之上涨,许多地方你要尝试很多次才能发现破局之法。所以说会带来一定的挫败感,但我相信过关之后的那种成就感会更加显著,这也会更加坚定你想要继续玩下去的决心。 总的来说,这是一款玩法十分新颖、内容丰富、手感极佳的2.5D平台策略解密游戏,游戏目前处于6折优惠当中,喜欢的玩家一定不要错过。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, French, Italian, German, Japanese, Korean, Russian, Traditional Chinese, Ukrainian
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nettes kleines Spiel mit interessanter Story und atmosphärischer 2,5D Umgebung. Im Sale auf jeden Fall zu empfehlen.
《NODE:安塔瑞族的最终馈赠》是一款2.5D平台解谜游戏。游戏中玩家将通过时间线上指令,操控机器人在冷战核设施中探索未知,解开谜团,走向最终结局。 游戏中玩家可以操纵的机器人名叫NODE,通过剧情对话得知,原本是用于太空的,结果为了这次的行动被清除了记忆——但是从对话的选项来看,即使被清除了记忆,NODE也依然有着比较明显的智慧。至于游戏发生的场所,则是又黑了一把苏联(反正苏联已死,也不会说什么),苏联在冷战时期建造的伪装成食品厂的核电站因为被遗忘而发生故障,导致巨大核泄漏,人类无法进入,所以不得不派遣机器人进入其中搜寻相关资料。 游戏虽然是2.5D平台解谜游戏,但是游戏画面实际上非常立体,而且极为宏大,随着机器人视角的移动还能看到远处的隧道、巨大的车间等,在场景塑造上非常不错,巨大的场景与渺小的机器人之间的对比也很强烈。 游戏中玩家并非直接操纵机器人,而是通过编程指令的方式,喂机器人输入命令,机器人会按照预输入的命令来运行。游戏中的行动都有具体的秒数,精确到0.1秒,玩家可以在时间线上反复尝试,通过观察来调整时间。游戏中玩家可以操控机器人坐出前进、后退、掉头、跳跃等动作,还能指挥机器人切换靠近或远离屏幕的路径。游戏中设置了大量的路径点,到达之后会自动停止,实际上就相当于一个个储存点,将漫长的旅程细分为大量的片段,方便玩家制定行动。 需要注意的是,机器人的行动有惯性,特别是高速移动之后想要停下需要的刹车时间和距离也会更长,而且虽然玩家可以看地图总览,但是前进多久之后会遇到障碍是无法直观显示的,需要玩家亲自尝试才能确定,有时候需要多次调整。而编制一段完善的命令,看着机器人流利地通过各种机关障碍,成就感也是很强的。像开始阶段那个需要频繁前进刹车避免被压碎的机关就令人印象深刻,类似的场景还有很多。 游戏中的成就也很有意思,包含了机器人的各种死法,摔死、辐射致死、被机器人打死等,解锁一个成就好像钉下一根耻辱柱一样,令人啼笑皆非。 总的来说,游戏有着出色的美术场景,通过编程间接控制机器人的方式非常有趣,编程命令简单直观但却能创造多种组合,成功通过非常有成就感,是一款很有特点的2.5D平台解谜游戏。喜欢的可以尝试。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
BIG Brain!! Los calculos temporales te van a reventar la cabeza. 100x100 recomendado si queres un Puzzle retador, corto y una historia entretenida.
11 画风很好,即使是最低画质依旧很能打。一开始入手这款游戏是因为听说跟inside很像,而当时的我正好把inside体验完。直到最近一个星期终于是在茫茫库存中找到了这款游戏并且进行了浅层体验。 体验了这一个多小时我认为与其说这款游戏与inside很像,不如说是另一个层面的孤帆远航(不是说这几款游戏都一样,绝对没有这种意思,只是说给我的那种感觉)。这三款游戏无疑都是横板解密佳作,也是我非常喜欢的三款游戏。 不过本作对于我来说不仅仅是玩法新颖,它的难度我认为也比我上述提到的其他两作要高很多。因为本作不仅仅需要规划合适的路线,而且需要讲究时间的轮转,并且还有其他各种需要考虑的生存因素,比如辐射或者其他的人工智能。 总而言之,我觉得这款游戏非常值得游玩,它的画风、玩法、深度、剧情、优化等等方面都在彰显它是一部佳作,可惜有点冷门。我还是希望能有更多玩家体验这款游戏的。——2026.4.11 23:20 今天重新体验了一下新出的”平台跳跃模式“。 如果说原本的”时间轴模式“给我的感觉是以科研人员的视角探测这片核区域,那么”平台跳跃模式“就是让我真正的代入NODE视角去探索。同时我也感谢制作组推出了这个新模式,原本的”时间轴模式“对于我来说还是有点麻烦和难度的,而新模式很好地解决了这个问题。 但是画质是不是降低了一点的说?
Without the option to take fully manual control of the robot, I asked Steam for a refund....At least, give both option for the player....control by commands OR manual control.... I can't recommend this game cause of that.
好
Interessantes Spiel- und Steuerungskonzept, das nach sehr kurzer Eingewöhnung viel Spaß macht. Spannende Handlung und nie unfair, daher hiermit definitiv empfohlen!
I would have loved to recommend this game, but I don't have the patience and high frustration tolerance it keeps demanding of me. I tried to make the original mode work, but after a series of very frustrating puzzles I find that I'm not able to switch to platformer mode. The atmosphere is top notch and I'm sucker for it, but the strict and by the numbers nature of some puzzles, and the game's physics not being the same on speed and regular mode, means that you will spend a lot of time not playing. Solutions to the puzzles are fairly easy to understand, but the timing is purely trial and error, which I find frustrating. To add to this frustration, I must watch in regular mode as the robot does a jump 5 times as I dial in the numbers, just to do it again on the next jump in the same puzzle. It adds up, I spent more time watch the robot move than playing or thinking. And now, I'm stuck on the original mode, without the ability to change control schemes to platformer mode and see if the story goes anywhere. So I can't honestly recommend this game, even if you like the setting, if you don't have generous patience and frustration threshold.
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