
Be a wolf in a forest full of cruel hunters and rescue your stolen cub. Sneak your way through the gloomy woods or rip your opponents apart. No matter how, find your way to Brasov - the village of the hunters and the core of the evil. Hunt or you will be hunted!
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, I have played as much of the game to completion as I possibly could. However, I'm disatisfied. I expected the game to be short, but I'm disappointed that the achivements are buggy and there hasn't been a fix for them. one would assume it'd have been an easy fix for such a short game that can be completed in a mere 3 or less minutes depending on your luck. The game isn't worth the $5.99 they are charging for it, because they can't even fix the bugs that people have let them know about, nor can the one developer who actually got back to someone hold up to their promise of fixes for these known bugs. As much as this short story is somewhat enjoyable, this game is just a cash grab, don't waste your money buying it. Until they get around to fixing the bugs and upholding to their own statements, I can not reccomend this game for purchase.
It's short, but it's very nicely done!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nocturnal Hunt ist ein sehr kurzes, aber dennoch recht gutes Spiel. Als Wolfsmutter begibt man sich auf den Weg sein Junges aus den Händen von Jägern zu befreien. Dabei schleicht man durch ein von Jägern bewachtes Gebiet. Man hat die Möglichkeit, Jäger durch Ablenkmanöver von ihrem Platz fortzulocken und sie dann hinterrücks zu töten. Leider gibt es hier und da ein paar Bugs, vorallem bei den Achievments die nicht richtig freigeschaltet werden,daran wird aber wohl gearbeitet. Die Grafik ist Comicähnlich, schön Düster und Atmossphärisch gehalten. Die KI ist auch nicht sonderlich schlau und man hat schnell herraus welche Wege sie ablaufen. Wie ich schon erwähnte ist es mit einer knappen Stunde Spielzeit sehr kurz, hatte aber doch recht viel Spass mit dem Spiel. Ich persönlich finde die Spielidee sehr gut und hoffe das der Entwickler das Konzept nochmal aufgreift, ausarbeitet um eine größere und bessere Kampagne zu erschaffen. Die Idee hinter Nocturnal Hunt hat definitiv Potenzial für was Größeres.
C'est un jeu que j'ai envie de recommander. Points forts: * Jeu abordable (5,99€) * Graphiste bien * Jouabilité facile (faut juste passer en qwerty pour les adeptes du clavier) * Scénario kawaii (mignon) * Vu durant le jeu est original Point faible: * Scénario vraiment trop court (1h de jeu grand max) J'ai reçu le jeu en cadeau et j'en suis satisfaite. Cependant vu son prix je trouve qu'il aurait au moins mérité le double du temps de jeu, on a l'impression de rester sur ça faim vu l'immersion dans laquelle on est.
Okay, I did one play through and it actually took less than the 0.8 hours I have on record. It's that short (the store page does mention it takes about 15-45 minutes for a single play through. This seems pretty accurate.) There isn't much depth to the game and it might be a decent distraction if you get it on sale (I picked it up on a Summer Sale for pretty cheap.) The premise seemed pretty good but it feels like the game is missing features or it was underdeveloped, which contributed to my lack of interest in playing through more than once. Edit: I'll give them a positive nod for getting a game to market. It appears to be their first try at this, so kudos there.
6/10 When I saw the description for Nocturnal Hunt, it really grabbed me. Play in the first-person as a wolf, slaughtering hunters? It reminded me of the film, "The Grey." Sign me up. In practice, it may not be quite as exciting as it sounds. Your wolf can run, sneak, bite, and jump. In addition, it has an "instinct vision" that allows it to detect enemies through walls and locate collectibles, and it can knock over bottles to divert enemy attention. Most of the game is simply moving forward, taking stock of enemy concentration and location, and then using stealth (at least, for me) to systematically eliminate them. This isn't necessarily a bad time, however. The environments are lovingly crafted and the enemies have a nice steampunk aesthetic. For the most part, I enjoyed my time with the game. The only negative that comes to mind took place when I first started the game. I had to quit around 15 minutes in, and when I returned, I found that the game had not saved my progress. In a game with a total length of only perhaps 30-40 minutes, it's not a big deal - but the game periodically registers "checkpoints," so I thought that I was in the clear. These checkpoints just serve as respawn points if your wolf dies during the playthrough. This team absolutely has talent - they could expand the title by perhaps creating a few difficult choices. Do any of these hunters have children? Though a wolf likely wouldn't have many qualms about hunting them as well, perhaps we would as player characters? Would we leave them to fend for themselves by killing their parents? In traditional gaming fashion, they could also slowly expand the move set of the wolf and the encounter difficulty.
未クリアです。 [h1]良い所[/h1] [list] [*]ステルスでAll Killが主目的と珍しい。 [*]バグが直ったらそこそこ遊べそうではある。 [*]将来性は感じる。ゲーム性や操作性がもう少しだけ良くなれば化けるような気がする。 [/list] [h1]悪い所[/h1] [list] [*]バグが多い。 現状最もポピュラーと思われる1920*1080のフルスクリーンを選ぶと表示が乱れる。 突然コントロールが効かなくなる。 [*]完成度が低い EAでも、ここまでゲームとして完成度が低くはないのではないかと思われる。 100円なら諦められるレベル? [*]Saveが昔のコンシューマーにありがちなCheck Point制。 しかもチェックポイントすら記憶されないため毎回New Gameでスタート。 [/list]
This is very realistic and detailed, so I give it a... THUMBS UP! I LOVE IT!
[h1] Introduction [/h1] Nocturnal Hunt had an interesting idea and concept, yet it suffers from it's length and some of its mechanics. [h1] Pros [/h1] [*] Interesting concept. [*] Fun to play and engaging enough. I like the fact there's more than one way to play it. [*] The art is beautiful. [*] Good sound effects. [h1] Cons [/h1] [*] Seemingly only one achievable ending no matter which path you take, making it pointless to try to achieve them. I actually did go a different path, but it doesn't seem to change the ending, so replaying it is a bit pointless. [*] Very short. This isn't always a bad thing, yet I wish it was longer and developed on the concept it presented in more depth. The shortness gave it a rushed feeling. [*] Deaths are rather cheap. I thought the death screen was a glitch at first because there was no indication I had been killed. No animation or anything, just the words "you died" popping up on the screen, disappearing, then reappearing as if the game was glitching out, but that's actually just how deaths work in this game. [*] Sometimes the option to attack a hunter (symbolized by purple fangs) doesn't show up. I've had situations were I've circled around and come back to an enemy to try to make the option appear, but it still didn't, so I ended up dying. [*] You can get stuck on parts of the environment while wondering around. This is particularly annoying when your trying to get away from a hunter. [*] If you're trying to achieve the sneak path, the game check points are not very kind. You'll do well only to get to a hard part and get spotted, let yourself be killed so you can try again, and then have to do several other sections before reaching the hard section again. Honestly wish there was an option to set your own check points. [*] Keys aren't remappable, as far as I am aware. [h1] Conclusion [/h1] All in all Nocturnal Hunt had a good idea, there's just some aggravating issues with the execution and I wish the idea had been expanded on rather than the game being so short. It's engaging and fun the first time around, but every time I go back into the game I just see more issues with it and end up wishing the idea had been expanded on. This gets worse when you realize there's only one collectible ending. If you're going to offer varying paths, offering varying endings is favorable, otherwise, there's no real reason to do them, especially when some are pretty difficult. An achievement may be enough for some people, but, for me, I'd want to do the different paths to effect the game in different ways, not just for an achievement. So, the game had a good idea but the execution could use some work.
I wasted many hours trying to unlock all achievement. A handful of the achievements are still bugged after 3 years of release, and there has been no update since. The only two things I found enjoyable about this game are being able to kill the humans who took your pup, and the graphics. The developers should really look into updating this game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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