
Lose yourself in the dystopian world of New York, 2329; immortality comes at a price that someone has to pay. In this interactive noir story, lead the investigation using advanced technology, as Detective James Karra who risks it all in pursuit of a serial killer targeting the city’s elite.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hard Reset, Observer, Ruiner, Metal Eden, Cyberpunk 2077, Ghostrunner and now this one. There must be an explanation for why Polish devs like to make cyberpunk games and why they do it so well. My guess it's the weather. (you may also indeed consider it a BioShock sequel, but in the form of a light adventure game).
If you are a fan of deep, melancholic solitude, this game is an absolute must-play. its perfectly captures the heavy, rain-soaked, neon-lit atmosphere of a dystopian world. The world-building is breathtaking, but what really hooked me was the overwhelming sense of loneliness that permeates every corner of the city. I noticed this game has Mixed reviews, and i think it comes down to expectations. if you go into this expecting a high-octane action, or fully flowchart, and open world. like the Detroit Become Human, you will be disappointed. However, if you treat it as an interactive cinematic experience, psychological walking, it is a masterpiece. I took my time soaking in the atmosphere, listening to the dialogue, exploring the breathtaking visual, finishing the first playtrough in about 7 hours. While some might say its short, the pacing was perfect for the story it wanted to tell. I picked this up during a massive sale, and for the price, the value is unbeatable. it essentially a premium, interactive noir movie. 8/10. stunning, depth, emotionally heavy, tragically beautiful noir story
A detective game that holds your hand so much it accidentally became a walking simulator.
Game runs fine, it is just a walking sim though. There is no combat or any real gameplay. The story is mid and the characters are bland. Towards the end of my play through I was just skipping dialog to just get it over with.
This game looks and sounds gorgeous, but the almost non-existant gameplay and distressingly terrible writing make the whole endevour a waste of time, effort and money. The world is never clearly established - even things which occur over and over and are essential to the story and gameplay (how the body insurance works, how the reconstructor works, what happened to James, to his wife, etc) are just never revealed or explained. Worse, the main charater is inconsitent, pathetic and insufferable; a giant man-baby that hates the world and believes himself to be the victim of every immaginable slight and crime ever commited. He wallows in self-pity, and then recognises his wallowing and wallows even deeper because of it, only occasionally surfacing to be the world's worst police detective and smoke some cigarettes, before returning to wallow some more. The dialogue is a mess - each line seems to exist in it's own universe, independant of any other lines in the script that might come before or after it. As such, character and relationship development feel completely schizophrenic. One moment the two leads are slagging each other off, then the next moment things are serious, then they're wise cracking puns, then their angry with each other, all in the space of 10 lines of dialogue. For a detective game, it's essential that the characters and world feel real and believable, and sadly here, they do not, and that undermines all the game's other achievements. It's a pity because there's a lot of good ideas in this game and the visuals and audio are genuinely stunning. I mean no slight to the developers of this game - I am sure it was a monumental effort to create and release and anyone that can produce any game should feel proud of themselves.
Leads you by the nose - more of a visual novel with minigames that get a bit annoying. Too bad I didn't play it within 2 weeks of purchase
I’m a huge sucker for a game where I get to play as a middle-aged man just constantly grieving his late wife. Because, same. Bonus points for being a depressed, self-sabotaging alcoholic with a lesbian sidekick. What an iconic duo. Anyways. Stunning visuals. No notes. Loved the Sara reveal. World building reminded me of Observer, and I really loved that. Very glad I got to experience this story. Had me in awe and at the edge of my seat the entire time. Thank you for this masterpiece; I wish I could play it again for the first time. My only regret is not drinking the scotch.
Nobody Wants to Die feels genuinely unique in today's gaming industry. The setting is unlike anything I've personally played before, combining a gritty noir atmosphere with a proper dystopian sci-fi world. The game's strongest feature is its atmosphere. From the moment you start, it pulls you into its dark and intriguing vision of the future. The world feels believable, and I was constantly interested in learning more about it. There isn't a huge amount of gameplay compared to most modern titles, but for me, that's exactly what I wanted. The detective-focused experience works well, allowing the story, investigation, and world-building to take center stage. Solving cases and piecing together clues felt satisfying without the game overstaying its welcome. I thoroughly enjoyed my time with Nobody Wants to Die. If you're looking for an atmospheric detective story with a unique setting and strong dystopian vibes, it's well worth checking out.
Gameplay is walking, pressing RT and LT, spending 10 seconds trying to find out where the game wants you to go next, repeat. No chapter select to replay levels, making achievement hunting tedious, as well as requiring you to RESTART THE ENTIRE GAME to get a different ending. [spoiler]Only two endings, with a seemingly regular and relatively unimportant choice being the deciding factor in what ending you get. Even a COD game has more endings than this choice-based game.[/spoiler] The plot is drawn out, contrived, and extremely confusing and hard to follow. Overall a slog to 100%. Graphics are good, and the worldbuilding is interesting and unique, but that's the only praise I have for this game.
[h3]🌃 Нью-Йорк, 2329 год. Бессмертие стало товаром, а человечность — роскошью.[/h3] 🕵️♂️ Плюсы: 🔥 Потрясающая нуарная атмосфера и визуал на UE5 🎙️ Шикарнейшая озвучка и глубокие диалоги 🧠 Затягивающие механики расследования ❌ Минусы: 📉 Оптимизация слегка подвела 🎮 Не всегда удобно попадать в интерактивные объекты при игре с геймпада Резюме: В остальном — абсолютный топ-экспириенс! Одно из лучших повествовательных приключений за последнее время. 10 из 10 за атмосферу! 💯🚀
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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