
Step back into the shoes of Asset 1080, the intelligence agency's top cleaner. Puzzle your way through 14 unique locations, devising clever ways to hide all evidence of your employer's deadly actions. Get in, get out, and leave no bodies behind.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 60reviews | 95% | — | $6.1K |
| Free | 263ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nobodies ヒントを使いながらですが3作品クリアしました。最後のミッションにおいて会話の選択肢のバグで進行不可になりましたがゲーム自体はとても楽しかったです。 選択肢バグは会話できるキャラクターの選択肢が3つあってその中の1つが、そのミッションに登場するキャラクターの 選択肢になってしまい進行不可(ゲームを進めるための選択肢が表示されない)となり最初からやり直す以外方法がない。 このバグに2回遭遇しました。
三部都全成就了,之前在手机上玩到的第一部,经常杀人的朋友们都知道杀人容易抛尸难,这种题材游戏真好玩!杀手自己的吐槽很有意思,画风也是很经典,虽然有全程不看手机的成就,但是第三部时候不小心点到手机也没有第二部的是否查看提醒,因为这个从头开始打了两遍...
I've enjoyed playing the Nobodies trilogy. 👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's the 3rd game in the Nobodies series. You clean up after a murder and make sure the body disappears without a trace. I think games like this are hard to make. It’s not just one story, but a collection of separate crime scenes. Every level feels fresh, new location, new dialogue, new tools, new way to hide the body. Coming up with that many ideas can’t be easy, at least not before AI became so common. For the game itself, I can’t say every solution feels completely logical, but overall they’re not too out there. We all know the usual ways, like digging, dumping it in water, burning it. The developers include those, but they also come up with creative ideas like using an [spoiler]air balloon or turning it into an incident at the subway[/spoiler]. Some situations are not especially realistic, but I think the developers tried to make everything as believable as possible. The dialogue is humorous or sarcastic, easy to follow. Besides concealing the body, you also need to think how to change NPC's behavior like open a locked door, or distract them so you can take their items. There are two kinds of hints, click an item gives you a general clue, click the phone gives you a direct answer what to do next, so you don’t get stuck. It’s a good system for everyone. I finished the game in 4 hours. Hiding the body unlocks the next level, returning all the evidence gives you a medal and an achievement. I didn’t bother I mainly aim to finish the game, but I noticed getting everything right takes more than just remembering where things are, for example, in the zoo if you wait until everyone leaves, some rooms become locked. You need more than one attempt to get the perfect run. It’s not an easy game, but I’d still like to see more games in this series. [u] [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page[/url][/u]
https://youtu.be/bKM2RFze7Zk Adding the extra element to return everything to how it started fits the narrative structure well and also provides a fun twist on normal HOG play.
Awesome game and can't wait for more episodes
Nobodies: Silent Blood is a point-and-click puzzle adventure developed and published by Blyts that continues the studio's distinctive approach to espionage storytelling. Instead of casting players as spies carrying out dangerous missions, the game focuses on the individuals responsible for cleaning up after those missions are complete. This unusual perspective remains the defining feature of the series, turning evidence disposal, crime scene management, and covert problem-solving into the core gameplay experience. The result is a clever and engaging adventure that combines intricate puzzles with an increasingly complex narrative of conspiracy, secrecy, and international intrigue. The story places players in the role of a covert operative whose job is to ensure that sensitive missions leave no trace behind. As dangerous events unfold across multiple locations, it becomes your responsibility to remove evidence, eliminate signs of wrongdoing, and ensure that hidden organizations remain hidden. Rather than relying on action sequences or combat, the game creates tension through careful planning and execution. Every mission feels like a delicate balancing act where a single oversight can jeopardize an entire operation. One of the strongest aspects of Silent Blood is its commitment to puzzle design. Each mission presents a unique environment filled with clues, interactive objects, and obstacles that must be overcome through logic and observation. Success requires players to examine every detail, understand how different elements connect, and discover efficient solutions to increasingly complicated problems. The game consistently rewards curiosity and attention to detail, making every completed mission feel satisfying and well-earned. The challenge comes from more than simply finding the correct solution. Players must also consider the consequences of their actions and ensure that every piece of evidence is properly handled. Objects left behind, mistakes made during cleanup, or overlooked details can prevent successful mission completion. This added layer of responsibility creates a constant sense of pressure and transforms even simple tasks into meaningful decisions. The satisfaction of perfectly executing a cleanup operation becomes one of the game's most rewarding features. The narrative unfolds gradually through mission briefings, environmental storytelling, and the aftermath of completed assignments. Rather than presenting all of its mysteries at once, the game carefully reveals information over time, encouraging players to piece together the larger conspiracy driving the events. This approach keeps the story engaging while allowing the puzzles to remain the primary focus. Each mission feels connected to a broader plot, creating a strong sense of progression and investment. A major strength of the game is its variety. Every operation introduces new locations, unique circumstances, and fresh challenges that require players to think differently. The environments range across a variety of settings, ensuring that the gameplay remains dynamic throughout the campaign. This variety prevents the puzzle-solving formula from becoming repetitive and helps maintain a consistent sense of discovery. Visually, Silent Blood adopts a clean and effective art style that prioritizes readability without sacrificing atmosphere. Locations are detailed enough to encourage exploration while remaining clear and functional from a gameplay perspective. Important objects are integrated naturally into the environments, allowing players to search for solutions without feeling overwhelmed. The visual presentation may not be technically groundbreaking, but it serves the needs of the game exceptionally well. The sound design contributes significantly to the overall atmosphere. Music remains subtle and often understated, creating tension without distracting from the puzzle-solving process. Sound effects provide useful feedback during interactions and help reinforce the feeling that every action carries weight. The restrained audio approach complements the covert nature of the missions and enhances immersion throughout the adventure. One of the most appealing qualities of Nobodies: Silent Blood is how effectively it transforms mundane cleanup tasks into compelling gameplay. Most espionage games focus on infiltration, combat, or high-speed escapes. Here, the excitement comes afterward, when players must carefully erase every trace of what has occurred. This reversal of traditional spy-game conventions gives the experience a unique identity and allows it to stand out within the puzzle adventure genre. The game also benefits from a strong sense of tension despite the absence of direct combat. Knowing that mistakes can compromise an operation creates a constant feeling of pressure. Every puzzle carries consequences, and every decision contributes to the overall success of the mission. This atmosphere of quiet urgency keeps players engaged and encourages thoughtful, methodical play. There are occasional moments where certain puzzle solutions may feel slightly obscure, leading to brief periods of trial and error. Some players may find themselves revisiting environments multiple times before discovering the correct sequence of actions. However, these moments are relatively rare and generally outweighed by the satisfaction of eventually solving the challenge through persistence and observation. What ultimately makes Nobodies: Silent Blood so effective is its confidence in its concept. The game understands exactly what makes its premise interesting and fully commits to it. By combining intelligent puzzle design, an engaging conspiracy narrative, varied mission structures, and a unique gameplay focus, it delivers an experience that feels both refreshing and rewarding. For fans of point-and-click adventures, detective games, and puzzle-driven narratives, Nobodies: Silent Blood offers a highly entertaining experience. Its clever mission design, memorable premise, strong sense of progression, and satisfying problem-solving mechanics make it one of the more distinctive entries in the genre. While occasional puzzle frustrations may arise, the overall package remains consistently engaging and demonstrates why the Nobodies series continues to attract fans of thoughtful, story-driven puzzle adventures. Rating: 7/10
The third and what seems to be final (but hopefully not) title of this series. I enjoyed it just as much as the first two. The puzzles are fun and clever...sometimes too clever for me, the art is absolutely fantastic and the story and humor tie it all together. The nobodies series is a unique twist on the point and click genre. It's a game that even if you aren't into point and click games you would still easily enjoy the gameplay Nobodies offers. Definitely a game series I love and recommend others try!
Si te gustaron los anteriores Nobodies este también te va a gustar. Misma formula, nuevos escenarios. Puntaje: 7.5/10
To call some of the logic in this game "moon logic" is an understatement.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.7K | 130 | 82% | $9.99 | |
| $29.8K | 135 | 70% | $7.99 | |
| — | 0 | — | — | |
| $354.4K | 853 | 82% | $14.99 | |
| $62K | 280 | 81% | $12.99 | |
| $47.6K | 469 | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 73 | 77% | $3.99 | |
| $6.1K | 83 | 98% | $4.99 | |
| $6.1K | 52 | 46% | $4.99 | |
| $6.1K | 101 | 52% | $2.99 | |
| $6.1K | 90 | 96% | $2.99 | |
| $6.1K | 218 | 93% | $3.99 |