
Spark romance amid secrets in a crumbling mansion! What will you sacrifice for love? Can you trust your own heart?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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这部和系列第一部只是世界观一样,基本无交集,实际阅读时长大概对半折,一开始没有很被设定吸引,读到中期展开个人线才觉得有意思起来!故事不长,但比较完整,结尾单独成章,HE后未来难料的留白感也很喜欢。然后并没有拉灯的拉灯部分真的写得挺细致的,有选项可以选择,我走的这条线还前后共两次,好吃(虽然这条线的展开我感觉可以写得更扭曲点x)
I had mixed feelings about this game. im more inclined into romantic stories and this one doesnt hold back. S E G G S!! after the post nut clarity, i realized i finished the story in 2 hours. Its kinda like a 12 episode anime, where you have a general location setting with plot for 10 episodes and then ep 11 is the summer or autumn festival and then the ending. 5/10
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Hours played at review time, across 28 reviews with recorded playtime.
Reviewing (mostly) every game (or DLC) in my library, part 525: ⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆☆ (6/10) Hmm. Huh. Interesting. Was my reaction to finishing [i]Noblesse Oblige[/i] in about an hour and a half. I've a huge fan of Harris Powell-Smith's work, and I find[i] Crème de la Crème[/i] to be one of the top five series/titles in the Choice of Games catalog. So, I had high hopes coming in to [i]Noblesse Oblige[/i], though I did my best to temper any expectations I had, considering the game is "only" 137,000 words. For the most part, I am mixed to ambivalent about this title. [i]Noblesse Oblige[/i] is clearly thoughtful, atmospheric, and intentional, but it never quite coalesced into a fully realized game for me. Instead, it reads more like a focused writerly experiment: an exploration of mood, character dynamics, and Gothic romance, rather than a complete interactive narrative with with the depth and breadth I was hoping for. [b][h2]Pros:[/h2][/b] ✅ [b] Atmosphere.[/b] I was intrigued by the description of "Gothic romance" because that could mean anything from an obsessive love with someone twenty years older than you to outright cannibalism. Or both! I went in expecting something closer to [i]Rebecca:[/i] a lighter gothic touch, an emphasis on mood and longing, and a sense of emotional tension rather than outright horror—and I was sorta on the money. I was first surprised by this mood. [i]Blood Money[/i], Powell-Smith's first work, was not Gothic, per se, but dark. Melancholy. Full of betrayal and death and what have you. CdlC was the opposite of [i]Blood Money[/i]: virtually all lightness, companionship, and wit. It has the strongest "voice" out of most interactive fiction I've read and is—what I've thought—Powell-Smith's key style. [i]Noblesse Oblige[/i] is a subversion of all of that. It is indeed, Gothic with a capital G. From the beginning, the text starts, as many Gothic novels do, with a deserted island. And bad weather. I literally laughed out loud when I read the opening scene. I'm glad Powell-Smith seems to have done some literary reading! Because the gloomy atmosphere is oozing. It has: spooky noises at night, characters with a strange look in their eyes, lots of secrets, longing, the intrusion of the past upon the present, a wicked ending, and a freaking lighthouse. Classic, just classic. These characteristics are played straight in an attempt to examine THE Gothic romance experience: atmosphere, plus the feelings trapped inside it. ➡️ [b]So, we've talked about the Gothic part of the description[/b]. Well, what about the romance part? A Gothic romance, in my humble opinion, has to be steeped in longing, obsession, secrecy, and unease—or, at least two of the four. Love isn’t clean or reassuring—it’s intense, often unbalanced, sometimes dangerous, and usually f*cked up. Gothic romance leans toward yearning rather than fulfillment. The relationship is charged with power imbalances, moral ambiguity, or emotional dependency. Desire and dread coexist. The question isn't “will they end up together?” but “should they?”or “what will it cost?” Powell-Smith captures this dynamic extremely well. The romances and the ROs themselves are sweet, but there's a lingering sense of foreboding. Each RO is hiding a ~dark secret~, and you are allowed to push back against their wishes, refuse to help them, even at a great cost. ✅ [b] Side characters.[/b] One thing Powell-Smith will do is write fleshed out side characters (your sisters in [i]Blood Money[/i] and the teachers in CdlC). Here, the supporting servants provide a nice bit of levity. While they seem to know more than they’re saying, moments with them are sweet and light. ✅ [b] Slice-of-life experience.[/b] And yet, for all my talk about doom and gloom, the narrative still is akin to a slice-of-life! Just a really sucky one at that. (H.P.S. really likes slice-of-life, huh? Me too.) Much of the game is spent in small, mundane moments: conversations, observations, routines, quiet realizations. They clearly enjoys this mode of storytelling, and it works surprisingly well in a Gothic context. Instead of constant shocks, the tension comes from living inside the unease. I much prefer this type of story; I find bombastic set pieces to be exhausting, honestly. I loved getting to live as a tutor, though I wish the tutoring part was more built on. ✅[b] More worldbuilding![/b] I loved learning about the Church of Jezhan and especially the Jezhani royal family. You learn a bit more about the gods and class of the world and can even participate in some rituals. [b][h2]Mixed[/h2][/b] 🟨 [b]Ending. [/b]I have mixed feelings about the ending, clearly. In classic Gothic faction, something terrible and shocking happens at the end. First, the branching was quite impressive. Not only can you react in many ways to the ending, but you can also affect it with your reactions to the characters. You can also betray them! This part was well done. I didn't think the ending itself was rushed, merely shocking, as you have to romance a character to know their past. But after the ending, there's a brief epilogue. I found myself having many questions—you (perhaps) do a Big, Bad Thing™️, yet there's little explicit consequences. I wished to know my family's reactions, the Countess' reactions, etc. How did I end up safe? What the heck happened to the other characters? Perhaps this was a stylistic choice, but open-ended endings were never my favorite. [b][h2]Cons:[/h2][/b] 🟥 [b]Length/little substance.[/b] This is the big one, I'm afraid. I finished [i]Noblesse Oblige[/i] in an hour and a half (though I am a fast reader). As a whole, I am not opposed to short works. And [i]Noblesse Oblige[/i] doesn't have a pacing issue so much as a scope issue: the story feels intentionally small, but the ideas it’s playing with (power, moral compromise, and the costs of desire) beg for more room. I feel like just when the narrative is starting to come together, it's over. Characters aren't as fleshed out as they could be. In the end, I'm not sure if [i]Noblesse Oblige[/i] is strong enough to be a full, longer work, but a short length definitely hinders it. 🟥 [b]Two out of three ROs.[/b] I loved all of the ROs in CdlC—hell, the whole cast. I liked Pascha or Danelak, but they weren't standouts to me. Danelak had a similar role to Karson, and Pascha seemed a bit too immature (understandably so, given their age and circumstances!). Perhaps this is an effect of the short length, but they were rather bland. Gothic romance thrives on slow-burning tension, layered secrets, and gradual emotional escalation, and it’s difficult to give multiple ROs satisfying arcs within such a constrained word count. As a result, these characters occasionally felt more like sketches. 🟥 [b]Robotic main character.[/b] This was a surprise to me. Main characters are the hardest to write, it seems, but CdlC had such a varied, alive protagonist depending on your choices. In [i]Noblesse Oblige[/i], they seem much more distant from the narrative. Quite a lot of choices have little variety. For example, when breaking important news to someone, your choices are along the lines of "I tell them the news calmly" / "I tell them the news carefully" / "I tell them the news bluntly." I am not a fan of this style—which is present in quite a few works! It feels lazy and vague. In CdlC, the choices would usually be "I tell them the news tenderly because I care about them" / "I tell them the news harshly because I want to see their reaction" / "I don't tell them anything because I don't trust them" / "I lie." But this is just me being an armchair writer. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
having played all three of the author's works, i must mention there's some x factor in work that makes it very easy to settle my mind into a "role", and it's a rare occurrence to me even though i play quite a few role playing games onto the actul materiel here, i regret to say that its unfortunately underdeveloped and the ending is very rushed. also feel that the story would benefit a lot if written with no romance in mind
This story is a bit shorter than the other I read by the same author. It was an interesting, moody read for the most part, and Im not sure if thats because the setting, set the mood or because the setting just did a really good job of reflecting the mood of the plot. Either way it was just a little more dark and somber than I was hoping for. I liked the fact that there were fewer characters to focus on this time. I felt like i really got a chance to get to know 2 of the 3 LIs. the last one to show up story wise, was a bit short changed in your chances to interact with them, and also the plot throws some stink eye at them, making you seriously question getting involved with them at all. My only downside was that the ending was really extremely rushed, and because of a plot twist (sorry no spoilers here) and my general good intentions as a human being I lost the chance to end up with either of the two LIs i was interested in, despite the fact that I had a great relation with them going up to that point. (Sigh) The story ends within a few short paragraphed pages after that, and it just sort of left me feeling disappointed. So my final verdict is yes, this is worth the read. I and you can always choose differently, well if your willing to do something pretty desperate to be with the one you choose. I just dont think I can go along with something like that in the name of love, even if its only in a story. as always YMMV.
While shorter than the writer's other games, Noblesse Oblige lends itself easily to multiple replays because of the different character routes and the range of choices (some big, some small) the MC can make. Although it might be possible to get the full story in one playthrough, I didn't manage to ever do it and it was fun learning more about everyone each run. The characters are as much of a Mess as promised, but are endearing despite (or because of?) that.
A short but sweet addition to the Creme de la Creme universe. The writing is deeply evocative of the isolated setting and tense atmosphere of rural Jezhan, and the characters are compelling even when they're unsympathetic. Note that this game is much shorter than HPS's other works, and that it'll end much more quickly than many other CoGs, despite having the same price.
This game is really strange, like it wants to touch on a broader conspiracy but it's out of reach. Not bad, just strange.
I was rather bored by this, tbh. It's like I just kept waiting for something to happen yet it never did. I enjoyed the previous game, though.
For the price I really enjoyed the experience, it's more like reading a book, it was very immersive. It is classed as a 'novella' by the author, so keep that in mind as there are 7 chapters i think so not particularly long compared to their previous works such as Creme De La Creme. Since the story is shorter there are less characters and there's more of a deep connection with the Romance Characters, it has a nice 'isolated' feel to it too. I suppose the only thing I'd comment on is that there are certain points that are left to the 'imagination' of the reader rather than being clarified though personally I just like knowing rather than having to speculate but that's more of a preference. 7-8/10.
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