
In No Place for the Dissident you'll have to spread a new ideology to dominate the world. Whatever means are necessary. Adopt new politics from the ideology tree, manage each country, and compete with other players. Watch closely the consequences of your acts when the game is over.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
I definitely want to love it for its concept. Political sims tend to be more geopolitical ([i]Victoria[/i] series) or electoral ([i]Democracy[/i] series), and I've long wanted something more granular following the advancement of an ideology through populations, like the outbreak sims this project is inspired by. However, it seems only partly realized. In my opinion, the problem is best summarized as a lack of identity for the player's ideology and its opposition. As it is, your ideology is only a name, and your opposition is simulated as a single unified force, similar to the "cure" effort in [i]Plague Inc.[/i] You never have any reason to feel like you're up against anything in particular, and I think that would go a long way to offering different challenges and adding a lot of flavor to your [strike]conquest[/strike] liberation of the world. I think both these problems could be approached by adding a step of ideology creation where principles are selected. Selecting something like "Free Expression" might limit or penalize censorship actions and characterize the opposition as censorial, while a principle like "Piety" might and characterize the opposition as unbelieving heretics. I'm of the mind that this could give the simulation, with some work, something to respond to in terms of what unique problems might arise, what flavor text might be delivered, and maybe even which parts of the world might be more or less receptive to your ideology. It would begin to occupy a space between outbreak sim and grand strategy, which is basically what I feel like this game's potential is or was. I [b]would[/b] recommend it to anyone who's just really into the concept like I am, and willing to treat it as an early access title with good potential. But otherwise I have to honestly say it's [b]not[/b] what you probably want it to be from reading the description.
Just a Plague Inc Clone... Nothing special. Not worth the money being asked for...
cool game thought there are manythings still missing
While I am recommending this, I would highly suggest you wait for a sale or until the price lowers. It’s not a bad game and has some cool mechanics, but it isn’t something that’s worth $20 unless you really think It’ll scratch a niche you have. While sometimes fun, it needs more polish to be worth the price it’s asking for, at least in my opinion. Here’s a bullet point review: The Good: - Ideology spreads through points on the map that interact with each other instead of having each country just be a tap made up of abstract numbers. They even have different population densities. Looking at waves of orange overflow a country is somewhat neat to look at. - Actions have a variety of different effects that are noticeable on the map and visualized on the country tab. Though some don’t quite make sense in some contexts, such as being able to organize protests and run social media memes in North Korea. - The world can sometimes turn into a cold war situation with roughly evenly split between two opposing ideologies on the brink of WW3. Game that end up like this tend to be the most interesting and fun, at least to me. - Can peacefully take over the world if you want to. My first run on normal had 0 deaths and my last one on hard had only 15 thousand due to a few minor civil wars. - It looks like the developer is trying to update the game every few weeks, even if in only minor ways. I am hopeful that they will be able to continue this trend and improve the game. The Neutral: - Some amount of strategizing and resource management is needed to prevent your ideology from stagnating and collapsing to opposition, even in supposedly safe countries. Unless you completely wipe out the opposition in a country they will be a thorn in your side. This can be interesting or annoying depending on what type of game you want this to be. - The only thing differentiating ideologies is their name and how radical they are. While not necessary, it would have been neat to have some politics that would change how you play. For example, countries with a nationalist like ideology would have more military power, but the opposition ideology would be able to expand faster to offset this. But depth like that just isn’t in here. - The game has 1 vs 1 online multiplayer, but I’m unable to comment on how good it is as I haven’t tried it with anyone. The Bad: - The most effective way of wining (expand to as many major nations before they fall to the opposition) will become tedious after a few games. - There are 175 countries on the world map, micromanaging each one your trying to hold or expand into gets old real fast. As of this review there is an experimental tool that lets you group counties, but I haven’t been able to figure out how use it properly. - Wars are not very interesting and mostly boils down to who happens to have the bigger population. A major military power invading a small African nation with a small army can lose hundreds of thousands of their population each month. - Establishing a foothold in a country with 100% opposition is nearly impossible, and when it does happen it’s not clear what causes it. The Ugly: -The game has crashed on me at least once in my 12-hour play time, so don’t expect this to be perfectly stable. Dev needs to fix these problems as soon as possible. Overall: Chocolateism/10
This is a cheap knock-off of Plague, Inc. It's not clear what the mechanics do (especially censorship), how the final score is reached, etc. Not ready for prime time.
No Place for the Dissident es un juego de estrategia política que tiene como objetivo expandir nuestra ideología por todo el mundo. Es un simulador político que nos permite jugar partidas rápidas (20/30 minutos), en el que nuestra ideología, que podemos definir al inicio del juego, se irá expandiendo por el mundo en función de las acciones que vayamos realizando. Podemos decidir expandir nuestra ideología en un país determinado, polarizar a la sociedad para provocar un enfrentamiento y forzar una guerra civil que acabe con una democracia, utilizar la censura con nuestros adversarios políticos y crear el terror entre la población impidiendo que se genere disidencia (de ahí el título) En fin, si te gustan los juegos de política, y buscas poder tener partidas rápidas, teniendo en cuenta que el juego tiene su profundidad y es necesario aprenderla, No Place for the Dissident es un juego tipo Plague Inc. El juego está aún en desarrollo, así es que en próximas fechas irán apareciendo mejoras que afinarán el juego y ofrecerán nuevas opciones.
It's okay. It will be better if they add more features and streamline the actions for smaller countries. Otherwise it will remain more tedious than fun. It could be really cool if they keep updating it.
very goood game I realy liked
Honestly if you're thinking about buying this game, don't just buy Victoria 2, download the HPM mod, and do a bit of imperialism in the 19th century map game.
Весьма актуальная игра, показывающая, как медиа может манипулировать человеческим сознанием. Начиная с маленьких шалостей вроде фейковых новостей или вбросов, вы в конце переходите к массовым зачисткам и ядерной войне. Показательно, как не обладающие критическим мышлением граждане становятся жертвами и орудиями военных преступлений в руках психопатов.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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