
2 in 1, Swipe cards to face the deadly virus threat in this story driven strategy game. Step into the world in which you will face the decisions that world leaders make in the event of a deadly virus threat. Every decision have consequences. Create Vaccine in special Arcade mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish**languages with full audio support
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Pandemia: Virus Outbreak is an extremely badly made mobile app-tier resource juggler game not so different in gameplay from Oregon Trail, except worse in all respects. While this looks like a ripoff of the numerous pandemic/Plague Inc games, it's not, it's super dumbed down. You're presented with a series of yes or no questions. Each answer reduces your stats slightly. Overall each question loses you more stats than it gains you, so it's just about beating the RNG to lose as little as possible to keep going in the game. As far as game concepts go, it's pure trash, but the technical delivery, believe it or not, is even worse than the game design. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The implementation here is of such poor quality, the developer couldn't work out how to make the game display properly in fullscreen, even worse, it only runs in mobile phone 9:16 ultra portrait aspect ratio. This is yet another insult to PC gamers. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "Pandemia: Virus Outbreak" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. That's right, only 2. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. Pandemia: Virus Outbreak has the ridiculous, laughable price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam. [quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
In a few minutes, I completed the game, with 5/13 achievements. I recommend waiting for more content.
[h1]꧁ GRA O WIRUSACH Z WYBROAMI ꧂ [/h1] czyli powturka z rozywki ale moze bawic [h1]Fabuła[/h1] Zacyzna rzowjaci sie wirusu na siweci nasyzm clem jest powtrzymie by nie roznisułsie na all planecie [h1]GRAFIKA[/h1] tak jak widaic jest okej ale szlau nie ma [h1]Muzyka[/h1] jest [h1]Rozgrywka[/h1] PAmeici ta gre o tym jak jestesmy kurle i przeuswa sie prawo w lewo jagby tinter to mamy to samo [h1]Podsumuwjąć[/h1] Niby powturka z rozrywki ale gra moze w dlayszm ciongu jakos bawic ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
The idea is nice (although not that original, everyone's been doing games about covid these days...), but the execution is lacking. I mean, the art is nice, but that gameplay... To keep it short, I just don't think it's possible to summarize, in a satisfactory way, all the complexity of handling a large epidemic with just a series of arbitrary binary choices (about which you are given little to no information) that lead to what feels like very, very arbitrary consequences.
fun little game! i tried both ways destroy the earth as fast as i could and save the earth both pretty hard! was fun be cool they add a bit more as it will be repetitive youtube video of game play if you would like to see https://www.youtube.com/watch?v=sh44cRAwEbU
[i]"Think you could do better than the people behind the current pandemic efforts? Well, this game will give you the chance to demonstrate your competence on the global stage!"[/i] [b]Pandemia: Virus Outbreak[/b] is a very simplified "swipe left or right"-style game that is also available on mobile devices. In this game, the world is being plagued by a pandemic caused by infected rats that were transported worldwide via shipments of banana. As the situation unfolds, you, playing as a global leader of some sort, is in charge of making sure the pandemic is dealt with, by funding vaccine research, with minimal impact on the population's morale or happiness level. [h1]Watch me play![/h1] The pandemic was beaten! :) https://www.youtube.com/watch?v=DIEbhCmfwzI P/S: For some reason, my cursor isn't at the place it should be. If you see me moving my cursor across apparent nothingness, I was actually underlining the texts as I read. [h1]Pros[/h1] + A rather easy game to play - managed to weather through the entire pandemic with pretty good stats on my first try using only common sense. My background in biology probably helped a bit too though :) + Very short game - 15 minutes for a full run where I won, but the game indicated that there are more game modes to come I think? + The hand-drawn card art is actually pretty alright, though the variety might be a bit lacking. I like the music too! + Clear and concise tutorial which helps a lot if you're unfamiliar with games like this one. + If you have a friend who has been boasting about how much better he/she could have done things, then gift them this game and see how well they do :) [h1]Cons/Feedback[/h1] - Getting repeated scenarios after around 40 days or so. Could use more scenarios. - Real life isn't as black and white and sometimes, there aren't any good choices to make. - If you're an achievement hunter, intentionally losing 50 times might be quite tedious. This is assuming 10 minutes per playthrough - perhaps even shorter if you're playing to lose. - Some parts of the longer blocks of texts aren't visible because they ran out of space + Some minor typos. - Currently, the game is really not worth the full price due to how short it is. If you're interested, it might be wiser to wishlist the game and wait for its other game modes to be released before buying. [h1]Overall[/h1] Pandemia: Virus Outbreak puts the player into the role of a world leader and let them deal with an unfolding pandemic, albeit in a very simplistic, black-and-white way. Although reality doesn't work that way, it is still a fun little game to enjoy, especially if you're [spoiler]still[/spoiler] obsessed over any and everything "corona"-related (and no, I'm not referring to the beer brand). However, the cost might be a bit high at the moment, at least for me because I'm the sort to only play a game completely through, from start to finish, once. Might be good to wishlist the game first if you're interested and wait for the other game modes to be released. [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
Bardzo ciekawa gra oparta na Pandemii w obecnym świecie
有成就 没中文 瘟疫危机:病毒爆发 双模式合一,可选择世界领袖模式或疫苗研发模式进行游玩。 世界领袖模式 在这款剧情向策略游戏中,滑动卡牌,应对致命病毒危机。 化身各国领袖,直面致命疫情并做出各项关键决策。请记住,每一个选择都会带来即时或延后的连锁后果。 借助战略地图统筹全局,管控疫情发展。平衡财政收支、民众情绪与病毒研究进度,做出周全决策。 疫苗研发模式 化身科研人员,在街机解谜玩法中研制疫苗。 配对碱基合成核苷酸,冲击更高分数。 挑战难度逐步递增的无尽解谜关卡。 若在游戏中发现漏洞,欢迎发送邮件反馈。 如果你有能力将游戏内容翻译为其他语言,也可通过邮件与我们取得联系。
Pandemia: Virus Outbreak attempts to turn the idea of a global health emergency into an interactive decision-making experience, placing players in a position where every choice feels like it could tip the balance between containment and collapse. The game revolves around managing a spreading virus while juggling multiple pressures at once, including public opinion, economic stability, and scientific progress. It immediately establishes a tone of urgency, encouraging players to think not just about what might solve a problem in the moment, but what consequences might emerge several steps down the line. This constant tension between short-term survival and long-term stability forms the backbone of the experience. The core gameplay is built around a decision-driven system that presents players with a steady stream of choices, often framed in a simple but effective format. Each decision impacts several interconnected variables, and maintaining balance becomes increasingly difficult as the outbreak escalates. There is a sense of accumulation in how these decisions play out, as earlier choices subtly shape the direction of later events. This gives the game a narrative-like flow, even though it does not rely heavily on traditional storytelling. Instead, the story emerges through the consequences of the player’s actions, creating a personalized version of the crisis that unfolds differently with each attempt. Complementing the main decision system is a secondary mode focused on vaccine development, which introduces a more hands-on, puzzle-like mechanic. This segment shifts the pace of the game, asking players to engage with a different kind of challenge that simulates the effort to find a cure. While it adds variety, it also highlights a certain disconnect in the overall design. The transition between managing a global crisis and solving smaller-scale puzzles can feel somewhat disjointed, as the two modes do not fully integrate into a cohesive system. Instead of reinforcing each other, they sometimes feel like parallel ideas that were combined rather than fully merged. One of the game’s more compelling aspects is its attempt to reflect the complexity of real-world decision-making during a crisis. Players are frequently forced into situations where there is no clear “correct” choice, only trade-offs between competing priorities. This creates moments of genuine tension, as every decision carries potential risks that may not be immediately apparent. However, this ambition is somewhat limited by the simplicity of the underlying mechanics. While the game presents difficult scenarios, the way those scenarios are resolved can sometimes feel overly straightforward, reducing the sense of depth that the premise initially suggests. The presentation leans toward a clean and functional style, with a minimalist interface that keeps the focus on information rather than visual spectacle. This makes it easy to understand the state of the game at any given moment, but it also means that the experience lacks a strong sense of atmosphere. The visuals and sound design serve their purpose without standing out, reinforcing the idea that the game prioritizes accessibility over immersion. For some players, this clarity will be a strength, while others may find it limits the emotional impact of the unfolding crisis. As the game progresses, its pacing becomes a mixed aspect of the experience. The steady flow of decisions can create a rhythm that is initially engaging, but over time, the repetition becomes more noticeable. Because the core mechanics do not evolve significantly, later stages can feel similar to earlier ones, reducing the sense of progression. At the same time, the unpredictability of certain outcomes can introduce frustration, especially when it is unclear how specific decisions led to particular results. This can make the experience feel less like a test of strategy and more like an exercise in managing uncertainty. Despite these issues, the game maintains a certain appeal through its concept alone. The idea of navigating a global crisis through a series of difficult choices is inherently engaging, and there are moments where the game captures that feeling effectively. It offers a more approachable take on a complex subject, making it accessible to players who may not be looking for a deeply intricate simulation. However, those expecting a more detailed or nuanced strategy experience may find that it does not fully deliver on its potential. In the end, Pandemia: Virus Outbreak is a game that succeeds in presenting an interesting idea but struggles to fully develop it into a consistently compelling experience. It provides a glimpse into the challenges of crisis management and offers some meaningful decision-making moments, but it is held back by its limited depth and somewhat uneven structure. It can still be worth exploring for players curious about its premise, especially those who enjoy lighter strategy games, but it is unlikely to leave a lasting impression beyond its initial concept. Rating: 6/10
Card game with simple mechanics where you have to choose one path or another, not much of branching here. Anyway it is enjoyable, especially for the price author asking for it. It also could be a lot of fun playing with friends and family. I would love to see author adding more randomness and third-party(nature?) playing against you or more challenging events when player progresses into the game, to make things worse.
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