
No One Sleep Tonight is a game that focuses on the feeling of Night. You will go through multiple midnight scenes and experience different environments and gameplay, explore this world created by street lamp, moonlight, and wind.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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No One Sleeps Tonight is a game consisting of multiple midnight scenes. You will travel through several environments with unique gameplay and styles to experience different nighttime emotions.
The game includes dozen unique scenes, each representing a character's experience under the cover of night. You could be a sniper waiting for your target on the battlefield, a child sneaking out of the room at midnight, or a traveler waiting for a bus to come in the rain.
In addition to the differences between environments, each scene also has different gameplay and ending conditions. Will you drive a speeding car on a rainy mountain road, or walk quietly down a silent alley in search of your destination?
Every choice you make during the night may unlock new items and lead you to the next moonlit space. We hope that each experience will remind you of your own nighttime emotions.
And then, have a good NIGHT.
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Languages: English, Simplified Chinese
Reviews
[h1] 如果可以,我也想在夜深人静时,在屋顶上狂奔,奔向月亮 [/h1] [strike] 然后一不留神,坠回现实… [/strike] 内容不多,一个小时左右就能体验得差不多 我玩这么久大半时间是在平台跳跃(手太残了)或是发呆 步行模拟器+一点点平台跳跃+一点点解谜 有多个小场景可以去转悠 没有指引,全靠玩家自己摸索 如果来点玩法提示的话…那就是[spoiler] 有光标的时候点点拖拖,没光标时就尝试移动 [/spoiler],不过有一关是[spoiler] 需要点击的,但没光标显示 [/spoiler] [spoiler] (回头看进关时也提示了解法)[/spoiler] [h3] 以下是有游戏要素剧透的感想 [/h3] 很喜欢,像梦一样,虽然名字叫今夜无人入眠,但更像是入眠后的梦 海,月,星空,有风吹过,潮水涌动,无人的街道,背景里灯火通明的高楼,能躺着看天,还有看起来很舒适的床,以及晚安 梦境就是这么的破碎 但不同的场景依然也有关联,比如游荡的起点是城市,月光的锚点是救下的玩偶 就像在梦中也会感觉到之前曾来过这个地点一样 [h3] 然后以下内容涉及具体关卡 [/h3] 最喜欢电脑游戏和月光 边推箱边阻挡怪物很有意思,没阻挡住时缓缓推开的门也很有压迫感,留白(或者说是留黑?)很好 月光的交互很棒。推开窗户,寂静的房间涌入外面的虫鸣,然后跨越屋顶追逐月亮,很浪漫哇,漫天的孔明灯也很美,第一次走到楼房的尽头还以为可以一跃就到…然后醒了()跳孔明灯对本手残来说太难了…月亮是有随着追逐变大,最后来到云上,有一个窗口,可透过它看,月亮似乎突然变小了,依然还是那么远…相对大小真的很妙啊 游荡…真的在里面游荡了很久,最后发现[spoiler] 易拉罐可以点它踢动( ゚∀。) [/spoiler]
A collection of abstract, minimalistic scenes on the different contexts of “night”, likely across different time periods, circumstances, and people. Most of the experience is a walking sim, but there are some deviations to that. My favorite was the sokobon box mini-game, which was such a neat use of 2D / 3D space that I really want the core concept to be expanded upon as a separate, standalone horror experience. Meeting certain objectives in some scenes unlocks more scenes, and I was able to reach the final scene in around 40 minutes. A short game, but it’s worth checking out if you like works that are contemplative and mix various genres and moods. By the way, most controls aren’t stated in-game so if you’re wondering, all you need is WASD / Arrow Keys, Mouse (Left + Right Click), L-Shift, and Spacebar. Also if you’re unsure if you’ve “completed” a scene, you can [spoiler]click on “TONIGHT”, which shows all the objectives you can do in each scene [/spoiler].
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Concurrent players on Steam, sampled daily since tracking started.
I am sitting in my room at night not sleeping while playing as someone sitting in their room at night not sleeping while playing a sokoban game
Weird collection of scenes that unlock more scenes as you play through them. Some quite atmospheric, but it didn't really click that well with me. Would give neutral if i could.
为何今夜无人入眠, 因为入眠再无今夜 首先进入游戏主界面,发现游戏标题居然可点(稳以了,这款游戏的作者绝对有想法),主界面的游戏名中每两个字都有其含义和功能: 点击“今夜”,可以看不同道具对应的游戏关卡(今夜也想象征着该游戏的游戏内容和玩法); 点击“无人”,是删除存档(全删了那可不就无人了~) 点击”入眠“,是退出游戏(玩不下去退出和玩完了都象征着游戏的结束,而这也对应着游戏的结尾) 到了游戏关卡方面,将鼠标放在游戏主界面中的不同物品上,会发现游戏背景也会随之发生不同变化(有创意),但这些都还是前菜,游戏真正的重点是这些物品所对应着的不同关卡(卡关的可以看看B站up主游程2024的全流程视频): 一开始只有四件物品可点击 地上的收音机,打狙(有两关,救男人就打左边的墙灯,救玩偶就打右边的树杈) 电脑移动箱子(一共四关,难度不大,多试几次就能通关) 自行车走夜路(一共有四种不同的路:城市,星空,海岸,电话;分别对应一条道上的不同岔口) 桌上的罐子,踢罐子(把罐子踢到路尾的垃圾桶里) 随着任务的不断完成,你会解锁其他物品 桌上的兔子,看月光(跑酷,有存档,可以说是这几个关卡里相对有点挑战性的,虽然说是跑酷,但能看出作者还是降低了难度,跳的高且远,难度不高,死后梦醒算是个有趣的想法,也贴合游戏主题) 桌上的手机(开车,你要撞俩辆不同的车,依旧GTA)灯(连星星,不是必须全部完成,也是这些关卡里最抽象的一个) 桌上照片(满月,弦月,残月,随便走走就行) 行李箱(先把前面完成,显示到站字样时点击即可触发结局,游戏尾声的人员播报表的形式和结尾,有创意且点题) 不同的关卡有着不同的玩法(这可以说是游戏的玩法多样,内容丰富),而不同的关卡之间还有其相应的联系(而这就可以看出作者是有想法和一定表达的),虽然不是特别清楚作者想表达怎样的故事和情感,也许正如游戏标题和游戏里展示的那样,大梦一场,虚虚实实,不要想太多,不然今夜就真的难以入眠了~
我真不知道是恐怖游戏,想看宣传片的满天灯海的,被吓死了TAT
I'm so bad at platforming
Игра путешествие внутри своих снов, включая осознанные. Особенно ностальгична тем, кто профессионально практиковал осознанные сновидения. Как-будто заново их пережил - радость, что находишься внутри ОС.
I found this game by pure luck while scrolling in puzzle game. Didn't think much of it until I launched it. The mechanism of the gameplay is just amazing, and I wish more games used those types of mechanism. Overall this was a very fun and interesting gameplay and I'm sad that I already reached the end because it was really good.
No One Sleep Tonight, gece hissini ön plana çıkaran bir oyundur. Gece yarısına ait birçok sahneden geçecek, farklı ortamlar ve oyun deneyimleri yaşayacak, sokak lambaları, ay ışığı ve rüzgarın yarattığı bu dünyayı keşfedeceksiniz.
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