
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.5Kreviews | 57% | — | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really love this game and I do want it to thrive. I love the tense situations permadeath and infection mechanics does bring, but also the option of early extraction which makes you weight if you should abandon or keep going. The game has really good bones but I feel like it would need more to be worth its price tag. Here's some nuggets of criticism in which the game could be better imo: 1. Better telegraphing of Runner enemies, sometimes its not evident that some are and their noise telegraphing can be hit or miss. It could also have some lore accurate distinctive physical trait so its also easier to spot. 2. Shoves should be more consistent and if need be, cost more stamina to compensate. I am unsure if its about its stagger value, its hitbox size, how responsive it should be, if there should have more iframes that comes from it, but it feels like it needs a little more. Though it shouldnt overshadow the Kick option so tuning this movement option is really important, but please give it something. 3. Bigger guns needs buffs. I feel like small weapons but with good breakpoints like the 1911 and Magnum will always be better options since they have flashlight + gun combo paired with 2x less weight in inventory. Currently most two-hand guns aren't worth their weight in inventory, in most situations. Buffs could be one or many of the following : More or guaranteed dedicated flashlights? Reduced weight of two-handed guns across the board Two-handed guns already comes with a random and removable attachment Better penetration values for collateral multi-kill purposes 4. Rebalancing/removal/reworks of characters perks, Many perks are simply useless, Pistol reload speed is a bit worthless, I wish it was paired with Headblown so it becomes Pistol Mastery instead which gives both. I am concious that headblown specifically gives a breakpoint 1 tap headshot on bloody zombies which can be useful. But I cant do anything but think there should be perk merges of Rifles, Pistols, shotgun weapons perks because as of right now its simply not as strong as 20% dmg resist, +30% more ammo pickups, + 20% stamina or so, etc. I feel like most perks should be somewhat useful and bring about more diverse builds instead of those aforementioned ALWAYS OVERPOWERED perks. It would make me consider to take different starting weapons on characters, etc. 5. Rebalancing of starting items/diversity of options: I wish you could buy more units of weaker items. Right now you can buy a whole medkit or a bandage. I wish there was a way to be able to buy 2 bandages and have it in a single slot lets say. This logic would apply to some other weaker items, but you have to pay per extra unit. So 50$ for 1 bandage and an upgrade option to pay another 50$ and now you have a stack of 2 for 100$, etc. This example is about making the FIeld Medic perk (100%) more heal have more synergistic value out of the starting kit which this logic should apply to other weapons/utilities with this kind of rebalance.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yo no suelo hacer reseñas pero este pesimo juego me hizo hacerlo El progreso es lento las partidas muy repetitivas la munición muy escasa quizás solo tuve mala suerte en las partidas que jugué pero para mí es muy aburrido para lo que describe la gente la única razón que tendrías para jugarlo es por qué juegas con amigos pero ya solo es muy lento la comunidad se ve que es padre pero la neta no lo vale por si solo el juego
死亡惩罚很大的游戏,但还是有很多恶性Bug导致的死亡,玩了12小时因为Bug死了两次,每隔几把就能碰见种族歧视发言者。
Really critically flawed game design. This game essentially punishes you for doing the objective. Most people will run off and not do objectives so they can be the first ones to get guns + ammo. Then they'll waste them doing nothing but... looking for more guns and ammo. They need to implement a system that rewards doing objectives otherwise every round will always just be a frustrating mess where no one wins.
該怎麼說呢 遊戲內拿到的武器藥品都只能在當局內使用(也就是說想拿什麼槍完全隨緣) 雖然可以買槍跟子彈帶進去彈最多也就帶40發吧 子彈種類繁多 不一定能找到自己要的 還是得近戰 任務目標不怎麼明確 玩家等級提升可以增加被動技能 死掉角色就沒了要注意 三百塊差不多了
垃圾服务器,搞好你的优化再搞地图知道不,还有天赋问题,有时候进入游戏天赋会丢失,打个游戏给人整破防了,可玩性还是有的
Reminds me of a better looking modern left for dead 2. Left for dead 2 is not replaceable and a better game by a mile. This game is a lot of fun with friends. Highly recommend.
The game is a lot of fun, I enjoy the variety of it all, though it does still have a few bugs and things to work through. (One major bug I noticed was players sometimes not being able to climb on to climbable platforms for extraction) and I do wish that they would offer more options, like the higher you level, the more/better equipment you can bring with you, but even if they dont adjust for that, still a great game to have fun with friends.
very noiceeeeeeeeeee
Really fun to play with friends, i just wished u could play alone and still level up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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