
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.5Kreviews | 57% | #79 | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2个月前肯定是差评,这次服务器终于不卡了,以前开着加速器都卡的没法玩,现在游戏性好多了,未来可期
Cannot join my friend who lives in a diffrent region if you want to play with friends avoid since the devs clearly do not care about helping the players
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great with friends. #RipmyhomieSlicky
Yup
Really fun game, frequent updates, wish there was more maps, but saying that they develop new ones on a fairly decent pace. Only thing i wish this game had is a base building or base community element, were you can also extract with items to upgrade characters or a base, but that's just a personal preference. But overall I do come back to this game often and always enjoy it, and still this game hasn't release fully yet they seem to put in the work to make this game better and better unlike other studios.
Was really enjoying this game lately in fact its been the only game I've really been playing recently, unfortunately I fell through a map on Lewiston and got teleported into a downed state all the way to the original starting area the game puts you in and had to bleed out. I lost a level 100 character permanently that I spent over a day worth of time progressing throughout over a week to something unavoidable. What seems the most ♥♥♥♥♥♥ up is that they clearly had something in the code that says if you fall through a map you get reset at the spawning point in a downed state... Why the ♥♥♥♥ wouldn't they give you any kind of true fail-safe for something like that, might as well just kill the player outright. I know games cant be perfect but still something like this still could've been avoidable with proper coding and it feels like a big ♥♥♥♥ you to the players time you have no control in.
don't buy this please don't waste your money. this game is boring af i think this game is made for 8 years old kids not even hard and just doing given tasks and extract not event extraction game
Highly similar to NMRiH with differences that might be of your liking or not, nonetheless firstly I'd like to emphazise that I've not played the early access of this and I think I made the right choice. I don't really know why but I keep coming back to this game as I used to with NMRiH and the experience is very enjoyable. The gameplay is tense and slow, one single mistake can cost you your character and the entire run. This is what I liked about the first game and is what we can experience here. Character progression is a nice detail, along with the kick and being able to grab more than one Phalanx Pills or Bandages. Unfortunately (what I've seen so far) there is no "bleeding" mechanic so bandages can heal you up all the way. This is not bad nor good, it's something that I remember from the first game and would like to see implemented here. Gameplay is also very satisfying, once you know what to expect, how to attack and how to plan your next moves with a couple of friends (or even solo) it delivers. This is even more gratifying on higher difficulties because of scarce resources. Knowing your way around will definitely help you succeed. The only downsides that I've seen so far is that playing solo will not contribute to your character progression (nor have your character die if you fail) and the missing infected children. I believe solo progression would contribute to those who like to play the game on their own, because of the challenge it offers and the way it's played. As a sidenote I'd like to add (and I might be out of depth here) that it would be nice to have the character continue their state on continuous missions. What I mean is if your character was infected during a mission and extracted while being infected, they should start the next mission infected with Phalanx pills until they find the gene therapy or die. Same goes with a character that had previously injected the gene therapy, they will continue to be immune until they die. I believe this would encourage players to be even more careful or experience the loss of a character even more. (Like I said, this might be too far). I'm really enjoying this game and would like to see it succeed. I'm glad I bought it even though I was unsure of what to expect, because it certainly delivered based on my previous experience.
You'd have to have a pretty large dent in your head to not enjoy this tbh zoated game thank god we moved past the bum negative reviews
weno
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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