
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #79 | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2749 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hallucinated shadow people, raided a church and its catacombs, and robbed a few stores. Then I got home and played NMRH2, would recommend!
Fun game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have a mixed opinion on this game. The locations and the objectives are fun. The looting is cool and fair. My biggest issue is that I don't have an incentive to keep grinding my characters because they are all the same. The game needs a stash mechanic were when we extract we get to keep the held items from our inventories to place them on other characters or use them again on the same character. The tickets are okay in terms of buying basic gear so we can at least go out into the wild with something it still needs this stash system. I'd even be okay with reducing the amount of guns found on the map if the stash system worked.
Game runs ok but constant crashes and under preformance even though I can run the game but the UnReal Engine so so a** and god awful that I have gotten three crashes and had to restart my game and PC and nothing works I am going to go play on console for this game until they fix it on PC.
It is a pretty fun zombie game. The looting part can get kind of difficult when you're trying to find the right thing, but then someone else takes it or you find a gun but then it doesn't have that kind of ammo next to it. Which makes no sense. Why would a container that has a gun not have the ammunition for that gun? I do feel like the zombies should not get armor, essentially, when they're doing animations. I should be able to interrupt them at any time. It just makes no sense that I cant. The missions are nice and pretty varied. It's especially fun when you're stressing over having to connect the breakers or whatever, but there's zombies around, you know? I hope and wish that they add bows and arrows, maybe a crossbow, and I know there's a double barrel shotgun, but I want the horizontal one, not just the vertical one. Maybe there's a rate call out for this, but I didn't see it but a "I'm infected" call out would be nice, or "I need pills." Maybe being able to ping items in your inventory which would contextually say I need or I have this certain item or ammo weapon whatever. Like, for instance, if you ping a weapon, it'll ask for that ammo. I feel like melee weapons could be a little bit more consistent, but I don't know. Permadeath is a neat feature to add to a game like this though.
Everyone complaining in the reviews, has a skill issue.
The dead will walk the earth.
boring ass walking sim, wasted 58 minutes of my life just repairing ♥♥♥♥ then off'ed my self. great game.
Its good, brutal and actually scary. I recommend to try this solo & with friends.
A strong successor to the first game in certain areas, but a downgrade in others. While the gameplay is far more intense than the previous entry, the game feels far more "live service" in nature with perks, customizations, mandatory multiplayer, and a removal of certain points of realism present in the first game in favor of more multiplayer focused gameplay (for example the med kit healing animation is far less visually thorough/slow, and you can collect scrap parts for later use seemingly without a limit in any given match.) The zombies themselves are still quite good looking, animations are great, but the sounds they make (while really well done), sometimes have a strange electronic quality to them that I continue to find a bit confusing (although this is moreso a matter of aesthetic preference.) The addition of having zombies that sometimes laugh or cry in a very distorted, strained way is a nice touch. Overall, the foundations of this title are there, and there is fun to be had. Hopefully with coming updates, particularly the 1.0 update coming next week, it can blossom into the Romero inspired nightmare it dreams to be.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6K | 82% | $19.99 | |
| $237.7K | 1K | 68% | $9.99 | |
| — | 0 | — | — | |
| — | 4.5K | 63% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.7M | 36K | 94% | $19.99 | |
| $12.9M | 24.8K | 71% | $29.99 | |
| $12.9M | 16.6K | 86% | $34.99 |