
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #79 | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2749 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
别的我都能忍能不能不全匹配你那傻狗弱智白皮猪房
Wow. I've got less than two hours in this title, and I [i]never[/i] have reviewed a title with so little time invested. But this title is special. You know what the weird part is? [i]I don't even really like zombie games![/i] I played a fair amount of [i]Left for Dead[/i] and its sequel back in its day, and it was... alright I guess. I don't know, I just never felt the stakes. It was aways a co-op situation that either went well with competent randos or turned into a complete fecal festival when nobody stuck together. I've actually played a lot of zombie games in between, in no small part because I've had friends who enjoy them a lot more than I do, but none of them really got me all that excited. So then this title almost slips under my radar. I remember seeing when it was out in early access and seeing all the negative feedback. There were a number of things I liked about it, but it seemed like the devs had fumbled the ball. It wasn't until recently when I saw a YouTube video extolling its virtues that I took a chance, and boy am I glad I did. This is [i]not[/i] the usual zombie-horde game with a few special infected that makes everything feel cheesy and weightless. Seriously, how many thousands of zombies have I slaughtered in a single run of L4D? Or [i]Back for Blood[/i]? Or other such games? It just loses any significance. There's no sense of threat until you're overwhelmed, and then it feels cheap and pointless. In this game, [i]every single decision matters[/i]. Every weapon has trade offs, every diversion is a risk, every encounter with a zombie--even just one!--has weight. I'm obviously a near complete newbie. I've only finished the tutorial and played a few rounds online. I don't even truly grasp the progression system yet or the larger game mechanics and systems. But I know this much: no other zombie title I've ever played has made me feel this much of a [i]team effort[/i], with every single moment being important to success. The limited inventory makes every choice a tough one. This is such a game of choices. Do I run from this rando zombie I've found? Or will he get my comrade from behind if I do? Or will I run into something worse anyway? Do I spend more time looking for supplies to help us all level up, or is my time better spent looking for med supplies because we're all hurt? Do I equip that two-handed weapon that frankly I'm better with at the cost of losing my sight thanks to no flashlight? I've got less than a dozen bullets, so when do I start using them? Do I let my teammate grab the extraction hook when I'm right next to it and take a chance, or do I take it for myself and maybe cut him off? I don't know, there's something about all the little details of this title that pulls me into every encounter in a way that no other zombie game has done for me. This review is a bit rambling and stream of consciousness as a result. But take it from a guy who doesn't really care for zombie games: this one is worthwhile.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The old reviews make this game out to be hot garbage but its actually so good watch a video on youtube of it before buying. You jump into a some what open world map and scavange for weapons and meds and do a string of objectives til the finale maps big for what it is. You can level up and get perks but you start out with a basic kinda ♥♥♥♥♥♥ loadout which you dont keep but the weapons and guns feel great. The melee has a combo system that takes geting used to but its really cool helps feel like youre actually whacking tf out of some zombies.
este juego lo he jugado?
At first, the negative reviews before version 1.0 turned me off. I'm glad I took the risk and got the game starting with version 1.0—I'm having so much fun playing it. Negativ: No matter how good your internet connection is, if the servers are overloaded, you’ll get kicked out and lose your gear. If it weren’t for the rescue beacon, you’d lose your character too. Other modern extraction shooters show that it is technically possible for games to detect whether a player actually disconnected due to server issues or left on purpose. I hope the developers implement a similar protection system soon, as the current state is very frustrating.
Super fun game with friends, melee is actually something willing to do verse other games. Although haven't done it yet on the harder difficultly.
Game is good and fun. Enjoyability depends on the player. It has a lot of features and the infection feature is by far one of the best additions to the game based on the original NMRIH.
Game has come a long way from earlier access to 1.0.
The game that keeps on giving. I've played this game since it's first year in early access. It has come a long way since then, with pretty much every single aspect of the game being improved. And I mean all of them. From the way zombies act, to weapons, to characters, weapons, cosmetics, graphics, and overall every aspect of gameplay mechanic. It is hands down the best zombie game I've played (a side from RE, and Cod Zombies). The suspense, the atmosphere, and the fact that evert match is different from the last, you won't get bored. The developers of this game are very responsive to player feedback. This is one of those games that I consider a hidden gem. If you like extraction games, with a twist of not knowing what can happen in every corner, this game is for you.
Terrible game not realistic at all, characters have no stamina when zombies take over 6 shots to kill and your character has about 4 shots they can take before running out of stamina. Zombies legit 3 tap u and kill u so quicky and they have more range. Just overall impossible to play
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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