
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #79 | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
С этой игрой я познакомился благодаря всяким стримерам но буквально сразу мне она зашла как визуалом так и геймплеем, после того как сам сыграл мое мнение не сильно изменилось) но замечу что есть весомые проблемки с оптимизацией, не скажу что у меня мега хорошее железо, но не и самое слабое. Играю на пресете настроек "Средние" в большинстве случаев игра идет плавно +- 80-100 кадров, но зачастую бывают просадки до 40 включительно, а это не очень хорошо, возьму в пример тот же киберпанк 2.31+жирненький пак модов, ниже 80 без фреймгена кадры не падают(учитывая игру на +- том же пресете "Средние" без лучей) Ну, что ещё могу сказать, есть некоторые баги, но не сказал бы что они портят впечатление о игре (то-есть на игровой процесс пока они никак не повлияли) везде бывают баги, пофиксят) как я вижу игра по тихой развивается, если в особенности взять этот годовой период, в нынешних реалиях это кайфы, поэтому советую попробовать сей зомби мясорубку)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trash game. Crashed for me twice when clicking on discord on my side monitor. Wouldn't even launch for my buddy due to some file unload error that couldnt be resolved by renaming/removing the file and rebooting. The tutorial didn't inspire confidence anyway- insta death in deep water (lazy dev), the red mist cloud looked like crap, and the fire effects were also crap. Refunded x2
Something feels inherently wrong with this game. The Melee is lacking, character customization kind of sucks, the skill tree is more of a gimmick than a feature. Just doesn't feel like a 30$ game, more like 10 or 15. Not really interesting enough.
pretty good
Playing with my friends was really fun, but my game was kinda wacky. I've been getting bad frame drops every now and then and I'm completely unable to vault over stuff. I've only gotten disconnected once just from changing my settings but I don't this is too bad cause it happened one time. I do think this game got potential but I'll wait for now until there's more patch fixes.
core concept is great, shooting the zombies looting and working together. There is many severe glitches that will cause you to die and lose your character. Also game has zero replayability. 5-10 hours in and you've done it all. Has potential in the future not ready quite yet at the moment.
Servers are still unstable too often.......Too many disconnects.....you lose all the items you purchased for your character as well or even the entire character...assuming you gave up a slot to use a rescue beacon that is....a game ruining flaw in my opinion
一开始玩这游戏那种氛围带来的感受是不错的,但玩久了就变得公式了没意思了,梦魇模式8个人如果都会玩的话,会站在无敌位卡怪的话,不需要做什么就可以轻松通关。但我觉得这游戏还是很有前途,前提是他们要开发出更多有意思的玩法,同时继续延续他们强调真实氛围的主题,可能需要这游戏的场景随机性做更多一些,不然像现在玩透了就感觉没什么意思想卸载了,不值得花更多的时间去重复这些一成不变的内容,3个角色也满级了也不知道后续继续玩的意义在哪里
傻逼玩意,就因为Steam网卡掉了就给我响应员搞没了,全部都要重新打了,破烂机制
正式版优化很大,bug也变少了,不过高难度的玩家被大削弱,开局能买的武器变成了破烂,差不多只剩40%能买的道具,强的道具都被删除了,游戏正式从局外养成变成了几乎完全随机,作为补偿,给你加了一个救援信标,2000块买一个,让你开局难(没有好道具),养成难,撤离难(高难跑尸批发)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $12.8M | 25.3K | 71% | $29.99 | |
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