
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.3Kreviews | 57% | #97 | $12.7M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
holy smokes this was a baaaad one
lost character after crash, tried to reconnect and failed causing character loss. trash mechanic
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are too few players, so I've been stuck in matchmaking the whole time.I haven't successfully started a single game, my level is still one with zero experience. So far,all the updates have just made the game harder and brought players a stronger sense of frustration. No growth,no sense of achievement.
too many bugs to have a permadeath system along with p2p servers, cant recommend it until all the bugs are fixed and thats never gonnna happen, crazy that these devs think they deserve to raise the price at "launch" 90% of the bugs are still gonna be in the game at launch and unless they add a way to retrieve your character this game will never respect your time
not gonna bother playing any more seconds in this ♥♥♥♥. gun inaccuracy means you WILL miss shots from 3 meters. melee weapons deals close to 0 damage, so have fun swinging your 2 handed pipe for 5 minutes killing single zombie. played single game and it was in survival mode... defend point that plays cringe music for 4 minute... thanks for adding disable ingame music. forced online for progression.... just ♥♥♥♥ you
I played through the training, and halfway through a mission. Game stutters/freezes every 40-60sec, unplayable when split decisions matter.
You are punished by terrible teammates who take all the ammo, heals, and weapons, even when those items do not fit their builds. Shared loot can be cancerous; that is why games like Sons of the Forest do not use it. I run a melee build, which I will get to later. Teammates who leave during Nightmare and Hard modes literally put everyone at a disadvantage. Meanwhile, if you happen to complete the objective or survive, there are no bonus rewards. The game also punishes disconnects by counting them as character deaths. They give you the option to rejoin, but your character will usually be dead since you can never get back into the match in time. Let us entertain the idea that this is to punish exploiters or quitters who intentionally disconnect; those match abusers will just extract early next time. If you look at how many early extraction points are posted on the map, it is insane. Teammates take everything. I am currently running a melee build, and my Responder is level 75. On survival, by being inside the main building, I am putting my team at a disadvantage if I am not equipped with a Sledgehammer or Fire Axe, since those are the only competitive melee weapons compared to firearms. The time it takes to kill enemies with a regular melee weapon is insane. Teammates always take the three star melee weapons even when you have clearly been running a purely dedicated melee perk loadout the whole match. I have tried using guns and doing all the objectives, but they just take all the ammo AND the great melee weapons. Melee weapon time to kill is terrible for most weapons, but that is not even the main issue; stamina is. Having two armored runners on you in Hard or Nightmare mode is practically a death sentence while fending off a horde. Gunner teammates have a habit of trapping the melee player in the horde. So, guess what? You have no stamina and you are trapped, because the player shooting will always have more stamina than you. A melee user without grenades is literally a detriment to the team. If someone gets knocked toward the endgame objective or survival phase, a melee player has zero save potential. It is the most selfish build on Hard and higher difficulties, which hurts the whole squad when teammates die. I have all the stamina increasing perks, all the two handed perks, and staggers equipped. The only thing missing is Butcher, with some perks at the expert level, by the way. Passives costing loadout slots, like the beacon that brings you back but makes you lose your entire loadout, including items not with you on the expedition, is wild. Ranger boots should not cost a loadout slot. The way stealth works is based on sight and distance radius. Stealth boots just reduce the distance radius, not the sight radius, so you are only slightly less likely to be caught behind a wall. Breaking line of sight or hiding in a dark area will not prevent you from being spotted. Once they see you, there is a very low chance of losing a runner because of this mechanic. Depravity only boosting health points is a missed opportunity. Sacrificing a bag slot and not getting a stamina increase is highway robbery. Think about it: Depravity takes up inventory space when you could use that two kilograms for meds or items that would prevent a hit in the first place. The wiki says Depravity boosts stamina, but in the game, it says it just boosts health. I lost my character due to not being able to mount the train for extraction. I only performed the jumping animation. I reached out to customer support and sent a clip of the bug to show I did not die from a fatal error. I showed that their game is broken, but I have never gotten a response, so my character is gone at level 75 with no compensation. I have waited to be sure; I submitted my report on 8/16/2026, and I have heard nothing. I will say this much: look up how long it takes to reach level 75, and let me ask you, do you really want to risk a character when living in a society with limited time? Playing games is a hobby, and that said hobby cheated you, leaving you behind at extraction, watching the timer run down while it is in your face, all because the climbing interaction is broken. (I have the clip.)
Played it was fun for the most part. The game then crashed and I was not able to reconnect so I lost my level 81 character. I then submitted a ticket on the no room in hell 2 site and they never responded so they basically told me get bent and didn't assist me at all.
So the host crashes or this game (since its unstable as hell) and your character just dies. Makes some much sense that there is no preventions for this and you lose all your progress. Fix your game or make preventions for this my god.
I got surrounded and immediately turned my firearm on myself, cool game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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