
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.3Kreviews | 57% | — | $12.7M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 выкидываний из катки из 10
Is not for everyone. It has a very unique type of jank. If you lean into it, it's an amazing game. Probably the only zombie horde shooter right now that actually gets my heart rate up. Actually requires some inventory management and thought. You could equip 3 guns and have bullets for all but you won't have space to have a medkit for later, for example. YOU DON'T FIGHT EVERY TIME. You gotta actually pick your battles. Is somewhat similar to Project Zomboid here. There are 5-6 zombies coming at you, if you don't have the ammo to dispatch them quickly or you need to heal first, you gotta find a way out of the hoard. It makes you have to pick your encounters, count your bullets. Like maybe you do have the bullets, but you want to loot the pharmacy or convenience store and there will be zombies there. Do you use your resources now or save them for later? I love when games do this. My absolute favorite thing has to be the infection mechanic. The less health you have, the bigger change you have of getting infected by a zombie attack. It keeps you on your toes, even if you take a hit or two you are at risk. You got infected? Now you have to pop pills and rush objectives before your pills run out. Or you can loot around and find the cure which is rare. I love how the multiplayer works as well. It drops you in a map while random players are doing their thing. It feels organic, loot around for a bit then join the pack when you got loot to fight. Initially pushing POI's alone is scary so you stuck with squad or at least another player, once you get more confident you can start looting around and exploring the map more. There is a legit skill ceiling. The melee is what will put most players off for sure. I thought it was janky first but the devs actually designed so you have to use your bash and kicks plus melee attacks. 3 zombies coming at you? Kick 1 or 2 to isolate the third and start thinning the hoard. Once it clicks, it feels great. This game does the impossible which is to make an extraction PvE game feel actually challenging. The Helldivers 2 style map + objectives is sick as well. Devs definitely have a vision and I see it. No More Room in Hell 2 is a janky gem, I really hope they do another free week so more players get to try this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tom Banner Studios ruins everything it touches.
Спустя время играть стало очень даже хорошо, есть проблемы с подключением (спасибо РКН, что заботятся о нашей безопасности), необходим zapret+1.1.1.1Warp.
YAY bought a game thats not even launching anymore because of some stupid ♥♥♥♥♥♥♥ anti cheat bug. Tried everything and nothing works!! Was rooting for this at first but the piss poor optimization and bugs were one thing but i LITERALLY cant even start the ♥♥♥♥♥♥♥ game i paid for ♥♥♥♥ this game
ゲームはとても面白いしおすすめできます。 ただ・・サーバーのエラーやらでゲーム起動できなかったり、キャラクターが消えたりします。このゲームにおいてキャラが消えるって1からやり直しなので相当萎えます。ためたお金で買った武器とか全部未解放からになるのが死んだ場合はしょうがないとあきらめもつくだろうけど、サーバーエラーでゲーム起動しなおしたらきえるて・・サーバーエラー自体4時間プレイして4.5回あったのでこのたびにキャラが消える危険性があるとなるとやるだけ無駄なのでは?と思わざる得ない。これで正式リリースは笑えません
lost character after crash, tried to reconnect and failed causing character loss. trash mechanic
操死你的妈,这年头丧尸也能出来做游戏猛猛加强自己意淫高潮到处流臭逼水来了,更新出来跟你烂到发蛆脑子一样恶心的垃圾配件,跑尸是你爹,尖叫是你妈。你妈在街上跟批发的一样卖的到处跑,看见你野爹不买你妈就哈气急眼,给你跑尸臭蛆爹叫来是吧。更新完了顺带把跟你臭的冒屎的大脑一样大粪服务器拉地上让野狗吃了,那样就能卡你野爹被你跑尸爹打一顿,修复了玩家还能正常游玩游戏顺便给你路边一样尖叫妈跑尸爹踹死的bug是吧
There are too few players, so I've been stuck in matchmaking the whole time.I haven't successfully started a single game, my level is still one with zero experience. So far,all the updates have just made the game harder and brought players a stronger sense of frustration. No growth,no sense of achievement.
快跑是大粪!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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