
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.3Kreviews | 57% | — | $12.7M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что сказать? Честно - ужасно. В игру заходить через ВПН ибо запрет хоть и запустит в игру, но присоединиться к лобби не даст. Нету нормального обещанного Одиночного режима (он как бы есть, но там прогресс не считается). Постоянные лаги в лобби, хотя в других играх все нормально, возможно опять же причина исходит из первого. Короче - на бумаге "релиз", а по факту - все так же ранний доступ.
Been enjoying this game more with every new update that comes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
От звуков зомби мне аж стыдно. Какое-то нытьё то ли китайское, то ли звуки занятий кун-фу. Бред, собачий :) Минимального стелса тоже нет - неважно, крадешься ты или обычно идешь/бежишь - зомби тебя палят одинаково. Какие то тупые уровни персонажа для разблокировки оружия - зачем..?! Графон местами хорош, а местами как-будто что-то скрыть пытались и чат-гпт поработал. Играть можно, впринципе, но только с друзьями
游戏的玩法和一代一样,氛围更沉浸了。接下来重中之重是把优化做好,解决网络问题,如果像一代那样开放非官方服务器更好。后续制作组接着出官图,修修bug,这就是一款不亚于一代的好游戏了。
If you enjoy really slow clunky games that make it hard asf to find supplies, this is the game for you!! I've seen disabled people with MS swing melee weapons faster than the characters in this game... so melee attacking really sucks and is really slow, so you switch to a gun. With a gun you have about 5 seconds of fun and then are out of ammo with none to be found. Its crazy how developers will make zombie games where the zombies are far faster than the healthy human characters you use to fight them with. Zombies can attack me mid swing with a bat... wild. I only bought this game cuz my friends wanted to play it. Would not recommend.
我正常进行游戏,开局刚进去,我发现我动不了,移动什么都没反应,一手拿着手电筒按了一下鼠标左键,角色直接死亡,出来后提示重连,进去还能移动角色,然后又断连,反复几次,直接重新选角色,之前练的10几个小时72角色直接没了。你让我被丧尸打死都好,结果竟然让我第一把开局就没了,好不容易练了个这么高等级的角色,莫名其妙就没了。我不会再玩了,这么搞我,一点重头再来的心思都没有,不会再碰了!!!!
I was really looking for a good friendly coop game. This seemed to fit the bill. So the game by itself, I like it. I like scavenging and finding loot, I like the combat, I like the missions. Community is what ruins this. People who came to a coop game who have no interest in playing as a team. They treat it like COD Warzone, loot everything, and then run off and die, or early extract... And there is no way to mute or kick. Listened to some guy's kids scream for 45 minutes while he was hot micing. Loud music and just general stupidity. It was good upfront, until you realize that other peoples' actions can cause you to lose hours of progression on a character.
Full game launch is not going well, lol Been kicked out of three games and lost my avatars that I built up to level 30. The developer should fix the game from this happening with free options and not buying a rescue item in inventory. It's not my fault.
The game itself could’ve been fun, but sadly an incompetent studio bought the rights to it, and you can really feel the lack of love and passion compared to the original [b]No More Room in Hell[/b]. You would expect much more from the sequel to a game that originally started as a [b]Half-Life 2 mod[/b] built in Source 1 dus limited by an old engine. Somehow, the original game runs 10 times more stable than this sequel. They basically did jack squat to add anything truly meaningful. Meanwhile, they added permadeath to a game that is completely riddled with bugs, which turns the whole experience into a living nightmare in a bad way. For example, I lost a level 40 character that I grinded for 3 hours because the game crashed. 3 hours of progress gone instantly. I also saw someone lose a level 100 character because they got stuck cuz of a bug where they couldn’t move or do anything. I also don’t think the new skill system even works properly. For example, there’s a trait that’s supposed to make your two-handed melee attacks stronger, yet it still takes the exact same number of hits to kill a zombie. Half of the skills feel completely useless even when fully upgraded. It’s honestly a bad joke. And I get bugs every single run. Not tiny bugs either. I mean full-on game-breaking bugs where you can’t complete objectives or interact with anything for the rest of the match. Sometimes you can’t shoot, attack, or use weapons at all until a zombie bites you. But often nothing can "unbug you" for the rest of the game. In a game with respawns, that would already be annoying, but these developers actually decided to put permadeath into this buggy, barely functioning mess.... What makes it even worse is that these bugs are often triggered by completely normal actions like picking up items, completing objectives, or switching weapons, meaning you can’t even avoid them. The whole game feels pointless when you know you could lose hours of progress at any moment even if you are a pro player because of a stupid bug or a game crash. Also because it is made in Unreal Engine 5 it doesn't run as well as you would expect it to run. [b]The game can have It's moments, but in this state I still would not recommend buying it.[/b]
The game is fun, but it gets old fast. It's worth about 100h of playtime if you're into it and play until you're good enough to play comfortably on Nightmare difficulty. Devs definitely took the wrong route with this game. Based on what I know now, I probably wouldn't have bought the game. Modding support is the most crucial thing for a PvE game in 2026+. The market is saturated with new games. No dev can deliver enough new content fast enough. They not only haven't planned modding support, but they also made the game run on official servers and use an anti-cheat. And you can't even progress solo. The game will be dead in a year, with long matchmaking times or unfilled lobbies. And I don't say it out of spite, but just based on my experience with "small" niche games over the past decade.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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