
Twelve years after Senior Inspector Jeon Gyeong's retirement, she is visited by a young police officer: a woman who pleads with her to reexamine Seowon's case. But with each uncovered memory, only one thing becomes clear: everyone in Seowon's vicinity was lying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 10 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 10.3Kreviews | 96% | — | $1.2M |
| $9.99 | — | — | — | not modelled | |
Engagement
Reviews
Themes across 425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PROS + Strong mystery and storytelling. + Satisfying deduction system once understood. + Emotional and memorable narrative. + Beautiful soundtrack. + Excellent pacing for its short runtime. CONS - Limited direct investigation and puzzle interaction. - Large amounts of dialogue can become difficult to organize. - Progression can occasionally feel restrictive. VERDICT No Case Should Remain Unsolved is a game that I think works best when approached as an interactive mystery story rather than a traditional detective game. I enjoyed gradually figuring out what all the fragments meant, but what ultimately made the experience memorable was where the mystery took me emotionally. If you enjoy reading, forming theories, and slowly piecing together a story, this is an easy recommendation, especially considering how well its short runtime is used. 4/5
讲述了一个最初感觉非常混乱,但是抽丝剥茧之后觉得非常温暖的故事
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil, French, Indonesian, German, Spanish - Spain, Italian +1 more
| $6.99−30% |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 425 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a pleasant surprise of a game! It is a deductive mystery that's basically a text adventure with some small pixel art illustrations, but it's in a really unconventional format. You get everyone's dialog with one person and you have to sort the dialog snippets, both related to who said that and in what order. So it's like a grab bag of dialog that you put together like a puzzle, to solve the mystery related to the disappearance of a child in 2010s South Korea. Everyone lies at least once (the game says this upfront, it is not a spoiler). This sounds like a metroidbrainia, but I think it's better classified as a deductive mystery. it's not entirely made up of knowledge-based unlocks - in multiple places your progress to get specific dialog snippets is actually gated by having to find keys. But you get the keys in a nonlinear fashion by piecing together various other snippets, so I'd say it's metroidbrainia-adjacent and could potentially appeal to the same audience. You really do need to like deductive mysteries and text-focused gameplay though. The game is quite short and I recommend setting aside 2-3 hours to play it at a stretch. I tried it, and then set it aside for about two months (I was dealing with a very disruptive house repair and then move) and when I resumed it, I needed to reread everything because you're supposed to remember a lot of small details and keep them in mind. It took me overall 3.5 hours this way. The actual mystery is interesting and not what I expected! Without spoilers: I really liked the focus on family and children, and it was intriguing to find something with these themes that was not particularly cozy (I like cozy games too, but families shouldn't only be equated with cozy themes). I recommend 100%-ing the game because then you get an additional reveal. I also liked the art! The music started to annoy me after a while, so I eventually turned it off. I would love to play both more from the developer and also other mysteries in this exact format. There are three more games by the developer (Somi) and I think all of them are text-heavy investigation games with different formats, I hope to get to playing those eventually, too. Technical details: I played on the Steam Deck docked to the TV and with a PS4 controller. It worked well, but I'm not sure it would work so well on the Deck's own screen because it's just a lot of small text that you scroll around. It probably makes more sense to play it with a mouse than with a controller, but I prefer a controller (this one has a touchscreen too). __ Source of the game: Bought with my own money, in one of the big quarterly Steam sales. I think it's worth full price though, it's very unique, a good experience and just the right length for the gameplay.
A very well-written mystery. It was confusing at first because the game gives you almost no help on how to navigate the gameplay, but once you get the hang of it, it gets very addictive to connect dialogue fragments and figure out who said what. For the price, it was a very worth-it purchase.
Good gameplay mechanics, short, and fun
I would give this a neutral review if I could. I wish the game had its own note taking box or something similar since you can't just CTRL+F in game. - I know the answer in my head but I can't really find it whenever the game asks me to find the singular sentence in a sea of sentences. The story was fine, even if it hinted at its first 5 minutes on who was the real killer for no reason but it was still a fun experience.
一个因丧女而陷入妄想的母亲,把另一个同名女孩误认成自己的女儿并带回了家;前夫把孩子送还后甚至替她冒认绑架犯。此后的叙事却持续把大量的理解、同情和救赎投向这个母亲,真正被带走的孩子反而像是成年人创伤故事里的一个道具。一个成年人已经伤害了无辜小孩,作品却反复把叙事关注拉回怎么保护、照顾这个成年人、给她留下悔过与被原谅的机会。令人作呕。
I went in completely blind, I regret nothing. A short detective/puzzle game with really cool mechanics. It basically guides you to check on some pieces of text again and again, this works really well as it allows you to piece the story in your head and, frankly, makes you feel not-so-stupid, pretty smart in fact, wow look at me connecting the dots before I get the answer spelled out for me. I found the mechanics quite quick and easy to figure. On top of that: very good writing, the story makes sense and I liked the message the game delivered overall. Cool attention to the details on speech patterns of each character. I loved it.
原本是非常受吸引的。理由如下: 【玩之前】 1、清冷感的画风和界面充满克制感,游戏名很文艺,无法拒绝。 2、本人对推理还原有一定兴趣,这种纯文字的推理可能还玩得比较少,想品品。 3、网上评价一直不错,好像大家都在推荐。 【玩之后】 1、游戏本身的机制是有意思的。 2、网友们的夸夸安利基本上也是客观的。 3、推理还原都不是太难,基本上不会卡住而导致无法推进,整体顺畅,有沉浸感。 4、配乐喜欢。 但是!!!我为啥最后还是觉得不推荐呢? 1、游戏本身真的太短了。我是因为没有完整的时间玩,陆陆续续地打开,才玩到了7个小时的时长,但实际上如果有整块的时间玩,其实一下子就结束了。 2、可能被很多网友的推荐拉高了预期,希望这个游戏更耐玩、更精彩,导致有落差。 3、从性价比的角度来说,这个体量的游戏和它的售价相比,我觉得还是有点emmm,但这是我贫穷的问题,不是游戏本身的问题。 如果真的很喜欢文字推理,吃这个画风和玩法,且不那么在意性价比,还是可以入手一玩,不然云一下,看看博主玩,经历一场故事,既轻松又有体验感,也是不错的。
Très touchant avec un beau message l'histoire se dévoile facilement j'en suis ressorti avec un sentiment proche du jeu "Gris" si il vous a plus ce jeu vous touchera aussi je pense
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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