
Njuma is a 2D narrative driven pixel game with multiple endings. Be the difference your family needs as they draw their final breath.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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[quote]This story is your own. It is what you make of it.[/quote] Коротенька та проста безкоштовна гра, 20-30 хвилин на всі 4 закінчення, візуально приємна, звучить теж добре, атмосфера, як би суб'єктивно це не було, мене підкорила, давно не ловив такі вайби, трохи Юме наша Ніккі, але трохи. Сюжет... я не дарма тут цитую саму гру, мені сюжет видався дуже млявим, бо там або очевидні та купу разів перетицяні тропи, або щось надто незрозуміле, щоб скласти якесь конкретне уявлення. Гра, раптом що, оригінально без слів, є два додаткові режими, де є текст, але він не допомагає. Не скажу, що така халепа з сюжетом зіпсувала мені враження, але трохи є, зате все інше компенсувало добряче.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
My gambling addict friend said if I post a review Njuma and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka ...So I'm just gonna leave this here.
"Njuma" is a very badly made 2D retro pixel "narrative adventure" where you move a pixel blob around a JRPG looking game with themes of death and the afterlife. It wasn't sincerely made, it's game jam drivel, slapped together quickly in a weekend. Just like you can drive a car using only your feet, you can slap together a game in the space of a weekend at a game jam... and it's going to end in disaster. Yes, game jams do make amateur developers who can't get a job as real game developers feel good about themselves. But they don't produce professionally made games of high quality... we have to remember the gaming industry must be about the gamers, not amateur developers. It doesn't help the industry at all for all these low quality products to be published in places where sincerely made, full, high quality games are. But amateur developers almost never consider what's good for you, the gamer. This features really godawful, lazy pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
short visually appealing game
Njuma, birden fazla sonu olan, 2 boyutlu, anlatı odaklı bir piksel oyunudur. Ailenizin son nefesini verirken ihtiyaç duyduğu fark siz olun.
Игра короткая, но интересная. Дизайн своеобразный, хоть и немного ленивый. Не хватает взаимодействий с предметами как в том же Undertale.
Njuma does a fantastic job of putting weight on decisions and possible outcomes without saying a single word. A short experience but one that stays within your thoughts for some time after playing it.
very short and sweet game! only made sense to me in the secret modes though!
Приключенческая игра с элементами выживания и исследования: игрок оказывается в загадочном африканском лесу и должен найти путь домой, изучая местную культуру, взаимодействуя с обитателями и разгадывая древние загадки. Акцент на атмосфере, нарративе и погружении в самобытный сеттинг. Плюсы: Уникальная культурная атмосфера — игра вдохновлена африканскими мифами и традициями, что создаёт необычный и запоминающийся мир, отличающийся от стандартных фэнтези‑сеттингов; Глубокий нарратив — история раскрывается через диалоги, артефакты и окружение; решения игрока влияют на развитие сюжета и отношения с местными жителями; Атмосферное звуковое сопровождение — этнические мотивы, звуки джунглей и реалистичные эффекты усиливают погружение в мир игры. Минусы: Сложное ориентирование — карта и навигация не всегда интуитивно понятны, из‑за чего легко заблудиться в густых джунглях и потерять цель; Медленный старт — первые часы посвящены в основном исследованию и сбору информации, что может показаться скучным игрокам, ожидающим активного действия; Ограниченная боевая система — столкновения с опасными животными или противниками решаются простыми QTE или выбором варианта в диалоге, без глубокой тактики или вариативности. Итог: подойдёт любителям атмосферных приключений и этнографических сюжетов — впечатляет самобытным сеттингом, глубокой историей и звуковым дизайном. Может разочаровать из‑за проблем с навигацией, затянутого начала и упрощённой боевой механики.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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