
Nitro Express is a 2D side-view gun action game where cute pixel-art girls shoot assault weapons with 360° free aiming in the streets of Japan!
Modeled estimate, not a reported figure. How we estimate →
Media
About
This game was made in Pixel Game Maker MV and runs at 30 FPS. Game language, screen size, screen shake, and key config settings can be accessed by pressing the F1 key on your keyboard. Other settings can be changed in the OPTIONS menu in-game.
Welcome to Nitro City, Tokyo Special Administrative Region! The metropolis of Tokyo is a bit different from what we know, but the streets are just as nostalgic, or, depending on where you're from, they're just as good as the place you've always wanted to visit.
Autonomous drones, affectionately called "Companions", have been integrated into daily life, but in cop terms, they're referred to as "Atypical Vehicles".
When they pose a significant threat to society, it's time for the Atypical Vehicle Disposal Squad (AVDS)—a special unit of the Nitro City police force—to commence their mission to destroy all rogue vehicles!
Good news: you can bring as much ammo as you want... and that includes grenades!
After just a little bit of cooldown, the lightning bolt of destruction will return to your hands. Ah, how wonderful! Just like magic!
Tired of traditional grenades? Why not try out the EMP, damage-dealing radio-controlled drones, auto-firing turrets, flamethrowers, anti-tank missiles, and more? There's sure to be at least one out of the 12 different cool gadgets that'll catch your eye.
By assuming a more stable shooting position, your bullets will hit targets more accurately and deal more damage.
You can shoot some guns like SMGs while walking without caring about that, since they're for close-range anyway, but the bigger the gun, the more it's affected by your positioning. Stand still and aim carefully to use them properly.
Oh no! We're under attack by tanks and helicopters! Whatever can we do~?!
Rifles and SMGs don't do much to armored targets. You could totally stick with them and show them your perseverance, but you could hit them harder where it hurts with more powerful firearms and gadgets.
Story dialogue in stages are all contained in the police radio comms, which can be accessed at anytime and are completely optional. Which means you can ignore them completely if you want.
Great for multiple playthroughs, or for people who think the story sections of video games are basically the same as the instruction manual of an electric toothbrush.
There's more fun where that came from!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
美术和音乐风格很独特的横板像素美少女射击小游戏,只可惜内容太短了,我把主线打完又把mission20刷到十六层才花了四个多小时。因为游戏引擎原因,游戏帧数被限制在30帧,实战有时候弹幕和堆怪太多甚至会不到30帧。打boss的时候会疯狂无限刷小怪很烦人,除此之外武器平衡有点差,有些武器打完都没用过或者很难用,比如反器材大狙打完主线才解锁,结果手感和dps都拉完了,还不如轻型狙击枪呢,但凡拿到手上可以拉远一些摄像头都符合大狙的定位。武器连喷和轻型狙击枪基本可以包揽全部小怪,打boss可以用榴弹打打爆发,手雷位强推喷火器和ap火箭筒还有医疗包,前期可以用阔剑和地雷过渡,mission20打到第十层触发cg选返回可以解锁神中神的激光发射器,但游戏内容太少这时候也没啥好打的了除非嗯打m20矿井。总的来说爽点和屎点并存,结合美术和音乐10分我会给个7分(打折三十块钱入的)
3 and a halfish hours of gameplay for 16.99 CDN base, i can't recommend this game. the artstyle is charming, the story mode isnt too bad, but the game itself is incredibly short and the bonus missions can be tedious or even bordering on obnoxious, a number of the bonus missions are just boss fights but now without the K9 companion while the boss gets an infinite number of melee range stun adds that like to jump and generally turn enjoyable boss fights into frustrating additions to the game. if it ends up heavily discounted or money is burning a hole in your pocket i'd say check it out but other than that I would give it a pass.
類越南大戰(合金彈頭)、魂斗羅的 2D 象素風橫軸射擊遊戲。 小體量,我自己是打了約 4 小時全通關,但裝備沒買齊。 會需要刷錢買裝備。 女角色畫風可愛、最後頭目還是個金髮雙馬尾,中和了許多陽剛味。 分成劇情模式、任務MISSON、寫報告。 寫報告基本上是一直連點滑鼠賺一點點小錢而已。 劇情有 8 關,難度遞增,沒啥太深的故事,就是去打壞人。 任務 20 關,難度較高,最後一關是無限爬塔類的挑戰關。 個人覺得對手殘黨是會有點難度的, 對操作有自信的也會需要花時間去研究一下該怎麼打, 該用甚麼裝備合適。 中期開始很多關可能無法一次通,需要反覆打去研究怎麼解。 比較討厭的是 Boss 房死了得整關重打。 整體不會說無趣,但也不會說特別好玩。 操作初次接觸比較抽象,乍看以為是無雙爽遊, 其實是需要點觀念跟技術的。 換彈時間較長,且會被其他動作中斷, 手榴彈、地雷那些特殊裝備雖然強,但不能無限扔,有 CD。 任務關很多都是怪物海不斷淹過來,會被卡換彈、CD,不能無腦清。 操作上是真的很射擊遊戲,需要瞄準。 手柄是用蘑菇頭,我覺得很難做到同時移動 + 瞄準 + 射擊。 相對鼠鍵操作就容易很多,是橫軸的 FPS 射擊遊戲。 女主可以大跳躲攻擊、或是短距離翻滾,翻滾中是無敵的。 只是他翻滾得按兩個鍵,左or右 + 下蹲,需要習慣一下。 多利用熱武器的手長優勢,打帶跑,邊退邊打。 蹲射傷害會更高,看狀況用。 任務第一關那種怪物海的,就邊射邊退、邊扔手榴彈就解了。 中期開始需要打裝甲車,一般槍枝是打不動的。 要先買反戰車地雷,這個傷害巨高,缺點是要敵人自己來踩。 反戰車火箭炮可以遠距離,可惜太貴了,後期才買得起,傷害沒地雷高。 女主可以帶兩把槍 + 兩件特殊裝備, 我自己習慣一把帶高續航的、一把帶大口徑的。 武器庫房: 左下都是火力較低,彈數高的連射武器,我覺得最後一把 80 發的最好用。 左上的是大口徑彈數低,因為換彈時間長,遇到怪物海都有點難用。 左上第二把要劇情通關才能用,那把遇到會反彈子彈的裝甲,可以直接貫穿, 我不確定其他狙擊槍類的是不是都可以,沒買齊。 右邊都是特殊裝備,很多炸彈類的是會炸死自己的。 右下的指向性地雷跟反戰車地雷都蠻好用的, 右上的火焰槍也不錯,對群能力很強。 右上的反戰車飛彈,打最終 Boss 好用, 那隻發射雷射光時,會把頭露出來,飛彈射過去直接秒。 任務模式的會剩下一點點血,需要兩發。 右上有個醫療包,劇情有關要逃跑的,帶這個簡單很多。 刷錢可以去任務關 8 抓魚,比較輕鬆。 或是找那種打裝甲車的,直接扔地雷快速通關。 沒特地刷錢的話,錢是完全不夠買裝備的, 有些槍又很貴,買了結果發現也沒很好用,爽度上扣了不少分。
除了画风好看设定有趣,就没什么优点了。操作手感卡和锁帧数,勉强忍受;键鼠操作晃眼手柄操作瞄不准,有点恶心了;还有那狗屎搬的无限刷的带电小飞棍干扰打boss,恶心中的恶心。作者不会真的以为堆满这个满天飞挡枪线的小怪会让游戏变得更有趣吧?真想把这带电小飞棍捅到作者屁眼子里。
Its price is a little steep but its a charming game for all of its thorns, a good game to snag on sale and play for a few sessions for ten or twenty hours. The characters and art are very cute, the story is pretty decent and had a strong ending, the gameplay is pretty decent with a decent amount of variety in weapon/gadget loadouts and unlockables. The soundtrack is BANGIN. There's a handful of touchy issues you should be aware of: [list] [*] Framerate locked to 30 FPS makes the action a little chunky and difficult to follow sometimes. [*] Identifying where your character is in the chaotic mess of everything exploding can be a challenge. The game's art direction does a pretty decent job of distinguishing most things at a basic level, but areas can get extremely busy and hard to follow. [*] Controls and responsiveness could have used some work. Jumping and landing has a recovery period that can make it awkward to cleanly dodge things. Rolling is tied to crouching and moving in any direction, which can be problematic when trying to jump a specific direction from a roll. Gadget slots are tied to weapon slots which was not immediately apparent and makes it rather clunky to use the gadget you want for the specific situation. [*] The game has a somewhat odd choice of encouraging the use of stable stances for damage bonuses (crouching does more damage than standing and moving, for example). This leads to a lot of times where you want to momentarily crouch to deliver high damage and then need to move right after, but as mentioned the somewhat clunky and overlapping controls do not make this feel intuitive. [*] Lots of actions like melee lock you in place or cancel existing animations which makes their use not feel very fluid. Not being able to swap weapons in the middle of a reload is another thing that makes controls feel clunky. [*] The game is somewhat short. There's 8 story missions and 20 "bonus" missions which are mostly just challenge scenarios that follow somewhat similar layouts or boss usage from the main mission with an added twist or added enemy spawns. [/list] All that being said the game is not overly insanely difficult or punishing but it was certainty enough for me to need to restart a few times and consider alternative weapons for the level. Once I was able to find gaps or strategies that worked I could usually do the levels pretty easily, but I never really felt like I was being pigeonholed into a singular loadout or strategy.
I can't recommend an arcade style game that can't be played with an arcade stick. Forcing you to use D-pad and analog sticks simultaneously, R3 and so on makes it impossible to even complete the first steps in the tutorial with an arcade stick, which is extremelly annoying. I just closed the game 5 minutes into it, stuck in the very first character movement tutorial. I appreciate the effort and I think I'll keep it (not asking for a refund, though I haven't made up my mind yet) but if the devs listen to feedback from users: please SIMPLIFY DRASTICALLY the input system and REDUCE the number of buttons needed (i.e. crouch with down, kick with shoot+right/left next to a kickable object, slide with diagonal down+jump), make it D-pad only (no thumbsticks AT ALL) and you'll have a much better game. Metal Slug wasn't only great for its graphics but for its COMPLEX SIMPLICITY: 8 directions, three buttons, and the characters can shoot, throw bombs, hit with a knife in short range, jump, aim in every direction (even while jumping, in the air), jump in and out the tanks, throw the tank as a projectile/bomb... Nitro Express is regrettably the exact oposite: thousand action buttons needed and directionals too, and you cannot even aim diagonally. It feels overwhelmingly limited in movement despite the huge ammount of buttons and thumbsticks that it craves. I'm sorry but that's a horrible design flaw. My recommendation for you, run'n'gun lovers and hardcore players reading this: Do NOT buy unless... 1. ... you're a control pad/keyboard player. 2. ... you're an arcade stick or hitbox player who has $500+ USD available to burn building a fully custom layout arcade stick/hitbox with lots of extra buttons for all of the thumbstick directions, R3, L3 etc that regular and official arcade sticks lack.
Слушайте, я даже не думал, что в двадцатые годы (релиз состоялся 19 мая. 2025 г.) народится такой годный наследник Metal Slug (похожий на какую-нибудь Midnight Resistance с Sega MegaDrive из-за наличия апгрейдов) с примесями концепции "Бисдёдзе". Т.е. тут в центре, окромя начальника и еще побочных персонажей — симпатичные (с придурью, правда) девчушки разных сословий. В чем вообще завязка? А она предельно простая: Это — превосходно нарисованная пиксельная аркада-скроллер с видом сбоку, в которой, управляя лихой Йоко из особого подразделения, нужно разделываться с нападениями сошедших с ума Компаньонов — автономных роботов-дронов, а также разгадать, кто стоит за этим всем. Игромеханически — это типичный неторопливый (по сравнению с другими ран-н-ганами) Metal Slug, только с пальбой на 360 градусов, с характерными скоростью геймплея и иногда попадающимися сбиваемыми бонусами. Ввиду того, что разрабы попытались собрать что-то похожее, но все-таки свое, они прикрутили сюда подобие лайтовой экономики, позволяющей за прохождение довольно разнообразных побочных миссий, идущих параллельно сюжету, копить деньги на мощные пушки, которые приобретаются перед каждой миссией в магазине-выкладке. Таким образом, давая игроку пинка на то, чтобы сюжет, проходящийся за час (без учета ретраев и побочек) пробегался как минимум за вечер. И говоря о "чем-то своем" в геймплее, стоит отметить, что с оружием и маневрированием тут гораздо хитрее чем в прародителе. Во-первых, есть полноценный перекат с invincibility-фреймами, спасающий от летящих пачек снарядов. Во-вторых, возможность бить с ноги и стрелять в приседе. Последнее повышает урон ряда тяжелых пушек. Само оружие ощущается по-разному, даже в рамках одного типа (винтовки, шотганы, и.т.д) — почти "физически" (читай: тактильно) ощущаются тяжесть, скорость стрельбы, тип очередей, и.т.д. Но это еще не все: с собой можно брать сопутствующее оружие в каждый из двух основных слотов оружия: гранаты, ножи, мины и даже в кармане можно унести ультра-спасительный огнемет, способный при должной ловкости сбрить 70% хп у ряда боссов на изи и ~30-40% на нормале. Враги тут под стать пушкам: бойкие, живые, с хорошо распознающимися паттернами. Очень любят подлавливать тебя на ошибках, а иногда и запинывать толпой. Структура миссий под стать повадкам противников — линейная, но с определнными типами полос препятствий. Боссы — шикарны. От тех, кто просто застреливаются в слабое место до тех, которых нужно убивать пинком взрывоопасной бочки в дышло. И если босс не дается — значит, нужно идти на побочки и копить деньжата на подходящую пушку, как то у меня было с 5-й миссией с боссом-танком. И все это под роскошнейший, идеальнейший саундтрек, который подобно хлысту гонит тебя куда-то вперед. А если снять боссу половину хп, врубается такой грамотно подобранный гитарный запил, что почти что чувствуешь себя победителем всея Вселенной — мотивирует аж охренеть как. Единственное, что меня удивило: игра работает в 30 fps и наглухо на этом залочена. Но к этому довольно быстро привыкаешь. Удивлен, что у сабжа все еще нет порта на консоли. Мои 8.5 из 10. Такие игры мы любим и носим на руках.
率直に言うとあまり爽快感が無い。 私がそう思っただけで、好きな人は気にならないかと思うのと、価格を考えると充分のクオリティかと思いました。 ただ、ムービーを観ていると、爽快感があるシューティングアクションっぽいのですが、 操作がちょっとクセがあります。キーレスポンスが軽いせいか、アクションが軽い気がします。 フレームレートが低いせいかコマ飛びして見える。 そのせいでプレイヤーを見失ってしまう。(エフェクトがド派手で何が起きているのか分からないというのもあるかも) あと、これが大きいのかと思うのですが、SEがスカスカ音で気持ちよくない。 シュンシュンいってて、リアルだとこういう音なのかもですが、、、 絵は良くて綺麗。演出も日本人なら分かり易い”あるある感”があって良かったです。 素直な操作感にして、SEを気持ち良くして、続編お願いしたい作品です。
I really liked it nice little run and gun
堪比新时代的《合金弹头》,在开发成本与游戏体验上表现出色。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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