
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 11.8Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
稀烂的优化和关不了的沟槽预输入,这个预输入能把八百年前按的键都记住
把系列招牌的残心、架势与刷装体系进一步扩展,武士与忍者风格切换让配装和连段更有发挥空间;开放区域也增加了探索节奏。可惜剧情存在感偏弱,部分妖怪与素材复用仍显疲态。它依旧硬核,却因更清晰的引导而更易上手,是动作刷宝玩家值得投入的续作。
First, the mixed feelings part: Felt a bit easier than the second game, imo, that's what "open world" does to souls like games. Being able to go around and farm a bit and then overpower the bosses and enemies it's a "downside" to that, but you can always ~not do that. The bad: This is NOT metroidvania, at least it shouldn't be. Having to backtrack to earlier areas because only now at the end you've unlocked the ability to access somewhere where you couldn't before SUCKS. If I wanted a metroidvania I'd go play a metroidvania, this was a design choice and imo a terrible one The good: Combat is amazing and fun, despite losing a few mechanics in order to add that "ninja style" (which I started treating as a cheating style at the end). I miss the quarterstaff stances... Overall didn't encounter many bugs or performance issues, despite other reviews saying otherwise. Maybe my specific choice of hardware was blessed? Don't know, but I played most of the game on ultra or high specs, although admittedly I reduced the graphics on few specifics bosses where it was way too much particle effects. There isn't much replayability yet, stopped at nearly the mid of the second playthrough because there wasn't nothing really new or more challenging, just different colored gear with more stats. All and all, I give this game a 7,5 out of baldurs gate 3. Can be worth full price, but a 10% discount or more is optimal
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.9M | 35.2K | 97% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $672.3K | 4.1K | 68% | $6.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
primeiras impressões: o jogoé basicamente um nioh 2 em mundo aberto. alguns efeitos diferentes nas armas, armaduras e monstros. isso não é demerito, nioh 2 é muito bom. adicionar tudo aquilo em um jogo de mundo aberto foi simplesmente fenomenal.
1
Gameplay is fun, big fan of the Style System, but goodness, you (Developers) need to optimise this thing
36小时通关地图差不多全探只剩几个仙灵懒得找了,虽然画面除了全白就是全黑玩起来非常难受,但是这作主角性能无敌了,多才多艺+琢技+流转电表倒转全程压着怪打,加了精防也不需要特意切下段闪避了,想要入坑仁王的强烈推荐这一作
FPS drop sometimes. Overall very entertaining. Worth it.
Best action/soulslike/whatever genre vomit I have ever played. Buy it now.
想賺錢也不用那麼敷衍 遊戲都不用心做 內容少 怪重複 還直接出個付費dlc連免費更新一次都不給然後優化還更差 前幾代仁王都不會這麼敷衍這麼離譜 不想好好做就別做 不要硬出續集打壞仁王這好遊戲
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.