
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1495 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错
короче, третья часть пушка бомба , единственный минус это отсутствие нг +++++ и вытекающих из этого комплектов шмоток (коричневые и т.д) но вроде с выходом длсс должно быть , а так всё афигенно, лучшая часть из всех. Однозначно рекомендую, имбовый солз лайк, где ты реально будешь всех кромсать в фарш прокачавшись и давольно красиво.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nioh 3 is where the fun begins compared to other souls that gives you depression, that's the best way to describe my feelings about souls-like games. Patience is the key to actually enjoy it (Below I will explain more about patience). At this time, after 19 hours of play, I can surely say it's fun. The variety of items to create different builds and options to accommodate different type of styles/gameplay is where the game shines. Now back to talk about patience; the game throw lots of information right in the start that's quite a lot to understand what type of weapon/gameplay is the best for you, that in reality will consume patience and time. At least for me, my recommendation is to look into those websites for builds to choose which type you are looking for to make it easier and then after that creating your own style. Use those websites just to start, that's the best advice I can give right now, it worked for me somehow... About optimization; I am not going to talk much about optimization, my PC Specs are below. The game runs great, I do use frame generation and it helps a lot for higher refresh rate monitors. Score? I would give 85/100. Hope that helped you!
从第三张大地图开始 灵脉串联所有 一点设计没有 满屏光污染 首发没入过了几个月优化还是这个德行 就这样的光荣
Just an absolute masterpiece. Love everything about this game. I don't understand the mixed reviews of late. I've played Nioh 1 and 2 and this is as good or better than those. Nioh 2 was incredible but so is 3. Good god make more please!!! Mixed?! Are people insane?!
할만해요
Es el juego más fácil de la trilogía pero muy divertido. La clase de ninja está bastante rota y el hecho de poder salvarte de ataques enemigos cuando te has quedado sin ki usando las habilidades te facilita muchísimo la vida. Han decidido tirar por mundo abierto y creo que ha sido un cambio fresco para innovar un poco, aunque prefiero como era antes. Buena banda sonora y muy bien diseñado artísticamente a nivel ambiente Por otra parte un poco pocho que a nivel de armas haya poca cosa nuevo si no decir escasa, a nivel de rendimiento Team Ninja sigue sin saber hacer ports optimos
TL;DR It's not bad. IMO, substantially worse than Nioh 2, however I am only starting my NG+ runs now so this may change and I may revisit this. On paper Nioh 3 feels like it should be an improvement to Nioh 2 but sadly it drops the ball. I do like the improved Onmyo system - while it feels like a nerf, it does serve to make your decisions for both magic (and soul cores) much more impactful. Unfortunately that's where my positive feedback ends. The biggest offender in Nioh 3 is for me, unfortunately the inclusion of the new Style Shift mechanic from Samurai to Ninja. Ninja unfortunately strips away many of the core mechanics unique to Nioh and offers and much more streamlined combat experience. With that new shift in mind there are some distinct boss fights that seem designed around heavily using this mechanic or exclusively using it. In essence due to this change you are now nearly forced into a completely different playstyle from typical Nioh - and for me, that's a deal breaker. To be clear, you can complete the game and completely ignore the new style shift mechanic - I myself chose to do this, however it does feel like bashing your head against a wall for some fights where you are clearly intended to have substantially more mobility and less committal. I have a few other minor criticisms but other than the above I wouldn't say any are deal breakers. The only other I will mention as this is important for some is that this game does fall into the "Open World Slop" pitfalls as it extremely typical and frankly offers no benefit for it - being just as linear as prior Nioh games. I personally hope they end up removing the open world aspect from the next iteration if possible. As mentioned I'm heading into NG+ now for the first time, and if it's anything like Nioh 2 it may change enough for me to come back and update this review. For now however I would recommend avoiding unless you get on an extremely steep discount. I played Nioh 2 all the way through to the depths, however I am genuinely not in the least excited to start my first NG+ run here which is quite unfortunate.
The only bad thing is no cross play like i want to play with my friends on PS
It's very very good, but it crashes on Linux here and there, unless you have GE-Proton 10-34. There's alot to love about this game, it just feels very different from Nioh 1-2 in terms of the open world. The people complaining about there only being 1 fighting style haven't played more than a couple hours, as you unlock them very quickly by upgrading the samurai class, but the new ninja class doesn't appear to have stances
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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