
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1495 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不会做游戏就别做,特别是罐头开放世界,满地图密密麻麻的强迫收集品,加上大红大黑的画面,又长又臭还绕的路线,完全就是用来恶心不喜欢舔图的玩家,1周目收集就算了,多周目还有收集要素,改键位导致一堆武技bug不修,以及部分武器一堆冲突的技能,删除武士武器,阉割武士性能,忍者风格可携带技能少,上限不高,地图比1跟2差远了,怪的分布也是千篇一律,一代跟2代玩的加起来差不多一万五的小时,就3代除去动作系统其他恶心得玩不下去
除了战斗系统以外其他的都是大芬,任务纯粹的流水账,探索纯粹的罐头
greattttttttt
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
冲这优化也不配好评
great game
2026年最垃圾的游戏
戰鬥爽 但劇情不及前兩代 捏臉也是上一代比較好
bug一堆,优化一坨,玩起来没有爽感,量大管饱反而变成了一种煎熬。比前两代差太远了,当选我今年购入最后悔的游戏
As a fan of Nioh 2 (not so much on Nioh 1), this games exceeds my expectation. Having two styles is a great addition in which the Samurai style keeps most of what I loved from Nioh 2. For me, the game tones the difficulty down a bit which I think would be a great way for beginners. All in all, this is a great game. Many thanks to Team Ninja for making this. Keep up the good work.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $672.3K | 4K | 68% | $6.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.9M | 35.2K | 97% | $13.99 |