
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 639 reviews with recorded playtime.
Reviews
Themes across 638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting to explore, good map, fast combat, big builds, weapon, spells variety.
新手菜鸡首次入坑仁王系列的作品,对真正的手残党而言依然存在难度,但是难的又刚刚好,会让你一直有种“下次一定可以的”想法,所以绝不会有弃游的念头。最让我大推荐的是在仁王世界里遇到的高手大佬们,每一个都很温柔且强大,可以容忍我一次次的掉海里死掉、跳不上独木桥掉落n次、怕我跟不上站在原地等我、带领我全收集地图、大怪小怪都冲在我前面酷酷一顿杀、最感动的是在打武田BOSS的时候,留给我杀最后一刀!温柔是永远的必杀技~~呜呜呜呜~~~残忍冷酷的仁王游戏世界里却充满了如此多善良的前辈们!所以我必须诚心推荐每一位新玩家来感受仁王世界。我玩仁王的初心不纯,但现在我宣布彻底入坑,期待我也可以变强,成为仁王世界里温柔的大佬!
动作系统优秀的top级别ARPG系列 动作系统:这作相比前作上手难度低了不少,操作也变简单了。双形态切换,忍者模式可以理解为前期官方轮椅,在等级不够武技不多的时候能很顺滑的发育;武士模式基本和前作差不多,但是精防的设计让交互更加流畅、琢技让连续放不同武技达成自己的build和动作爽感的体验更多凸显。 地图、任务设计:基本和前作差不多,大世界的本质只是箱庭的连接罢了。任务只是引导你去不同地区开图。爽感都来源于使用不同的武器、不同的武技打不同的妖怪,上头的时候会很期待探索杀怪。这作武技相关的技能点设计也很好,攒的快还是对武器通用,流畅的尝试不同的武器对于打怪的新鲜度也是正反馈。
前面两张大地图玩着挺有新鲜感的,说是开放世界,其实就是把几个箱庭拼接在一起了,到后面容易疲倦,小怪重复且换皮,仁王系列最大的优点就是有无数种武器和流派技能构筑,战斗系统极其丰富。缺点是画质有点辣眼睛光污染。游戏难度看选什么武器吧,有手法武器也有轮椅,推荐打折入
Never played a Nioh game and never want to. More souls slop formula. Touch a shrine refill your limited potions, respawn enemies, and drop your exp. You have to run back in an effort to get it back and if you fail your exp is gone. I don't know why so many games are trying to be souls slop but it's really annoying. The combat feels god awful, coming from Sekiro I can't deal with this bland combat. Easy refund.
我草你吗,一个更新给我从幕府后期回档到平安,白他妈玩这么久了你妈个逼啊光荣
게임시스템을 mmorpg와 디아와 유비식 게임을 짬뽕해놨다. 맵 파먹으면서 내실 쌓아서 %단위로 성장시키고, 파밍해서 장비먹는 게임이다. 근데 이도저도 아니게 섞어놔서 할만한가 싶다가도 지금 뭐하고 있는거지라는 생각이 든다. 패링과 회피 때문에 보스전은 재밌는데, 차고넘치는게 패링시스템 채용한 게임이라 굳이 이 게임을 통해서 즐길 필요는 없을것 같다.
Awesome game, awesome combat!
Great combat simulator hidden underneath an occasional god-awful platformer ("uh oh! water! better time your jumps correctly!" x 1000) and an exhausting Diablo loot-fest. The fights are good enough to earn a thumbs up, but the inventory bloat is so bad I dread opening my menus. I'm enjoying "exploring" the open world for the most part, but I can already feel it dragging. It gets really tedious when the game forces you to hit a specific story milestone, backtrack to a starting zone, and press a single button to trigger a mini-cutscene all just to reward you with useless loot you've already out-leveled anyway. The reason I'm giving it a thumbs up despite those annoyances is because when I'm not dealing with them, the game is genuinely pretty fun. It's got this feel of an open-world fighting game where every enemy type has their own move set while you get to design your own. There are no hard commits, so you can swap your builds out for free at any time, which acts as a double bonus because it ensures you don't have to play through the whole game again.
第一次玩这种游戏 很好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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