
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一如既往的好玩!
先说结论:打折可以入,原价有点亏 游戏整体素质还是不错的,符合仁王玩家的期待。先说优点,这几个时代选的很有代表性,然后地图也是,一江户一个京都,人物设计也很不错,虽然刻画有点少了。手感也很好,动作游戏里面算做的很好的了,武器种类也多,可玩性也不错,然后装备种类也多,设计也都不错。除去优点不足还是很明显的,忍组第一次做这个开放世界游戏,地图设计感觉还差一点,没有给人很巧妙的感觉,中规中矩,尤其是到后期感觉地图都差不多,只有古代那部分地图稍微不一样。还有怪就几种,到后期都是换皮,玩到后期真的很想早早结束,重复率太高了。
it is fun
소울류 입문으로 할만하다고 생각함. 이미 네이밍있는 소울류에 비해서 난이도가 높지 않고, 성장 방식을 선택할 수 있어서 시도할만함. 그렇다고 아주 쉬운건 아니지만, 비교적으로는 쉬운 편임. 개인적으로 중간 중간 찾아야하는 꼬맹이들이랑 날아다니는 담비 같은게 있는데, 전체적인 게임 디자인에 너무 안 어울린다고 생각함 ㅎㅎㅎ
体验还是挺差的,视角pc用鼠标玩起来非常恶心。按理说鼠标桌面上慢速移动5厘米跟快速移动5厘米游戏内视角的移动幅度一样的,这个鼠标移动快就快速360度转圈,视角速度拉低那慢速移动更慢稍微移动快点还是360度转圈。 游戏机制与演出其实也很无聊 谁买谁冤大头
好好好
一周目通关暂时封盘,等9月dlc出了可能会二周目。 流程时长控制的挺不错的,战斗收集量大管饱,又没到那种会让人完全腻得通关直接卸载的地步。动作苦手玩轮椅基本不会太难,毕竟还能摇稀人,但如果愿意研究战斗系统还是蛮深的。人物建模还行,场景依旧瞎眼。剧情方面聊胜于无(没太仔细看)。 浪人三张图全收集意犹未尽,之后尝试了一些其他游戏发现还是喜欢战斗爽,在被仁仁劝退之后狠心入了三代。但事实证明再爽的游戏也不能连着玩太多。前面由于数值不得不研究boss的招式,有一些要死几十次才能过,直到打完古代彻底起飞。到了幕末我开始有点吃腻了,宝箱、木灵、温泉、泥墙在箱庭里绕来绕去找不到真的很着急,很多地方看得到但就是不知道怎么过去。好在到这里玩累了即使完全不想读招也可以平推通关,阴阳术大旋风总卷基本都能初见莽过去。 最后的boss战,之前的npc都来协助,也是把以前打过的怪又打了一遍。虽然说素材复用,但这样回忆过去走过的路我还挺感慨的,配合bgm也是打得热血沸腾。之前一直对国松充满了怨念,但最后发现臭弟弟还蛮可爱的就放过了^_^
The third Nioh game
好!!!
不知道啊,有什么话跟我的无想剑说去吧
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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