
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $71.49−35% | 18.8Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10
HOLY PEAK
哥们卡顿知道吗,2k超低特效卡顿,4k超高特效卡顿////解决了,改成跟显示器同帧数
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.6K | 90% | $29.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.6M | 50.7K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $187.3M | 517.7K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $672.5K | 4.1K | 68% | $6.99 | |
| $938.5M | 1.2M | 93% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #78, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体算是及格的作品,跟2代体感有所不同:2代是前期牢,中期上头,后期牢。3代体感是开荒舒服,中期上头,中后期小牢,后期牢。说一些问题吧: 1.大体型怪物动作不清晰,特别是红光的强攻击,很多快慢刀。 2.人形怪太强了,精力恢复速度极快,而且常态霸体,需要立回不断打康才能打断动作。 3.地图看着大,实际上绝大部分是罐头,翻来覆去,打到后期有点无聊了。 4.最终BOSS前4轮车轮战太没劲了,最终BOSS其实也没啥太大意思,无论交互和演出都挺烂。 最后一点!!!长枪还是挺好玩的,爱玩多玩。
我这配置你cpu占用百分之120,请问我怎么玩?不会更新别更新
+Quite fun/engaging combat +Co-op is mostly seamless -Graphics/FX could use optimizations & updates (VRAM warnings with default settings on---had to lower most settings for stable FPS) Additional info: +I didn't like the Nioh stance system (tried Nioh 2 and felt like I just wanted to stick with 1 stance, and never finished), but the ninja mode looked enticing enough to try, plus the game had 3 player coop. Eventually I started messing around with stance switching and the weapon skill gauges, and I really enjoy the flow of using everything to tear into enemies. Great fun. -I get this horrible feeling whenever I'm doing trial-and-error with graphics settings, trying to get a game to run smooth and still look decent. I know there's a lot I /could/ do to optimize on my end, but I also know that games can look just as good/better than this and still run extremely well on lower-end systems thanks to stylistic decisions & graphical shortcuts. That is one of the big standards I judge games based on---maybe I'm being lazy for not looking for the perfect combination of settings (in-game & otherwise) and ignorant for believing that graphics can still look impressive without making your computer sound like an airplane turbine; I argue it's not so controversial to praise a game that looks good and runs well out of the box, and this game does not get that praise. I include this complaint here because the graphics & optimizations (or lack thereof) come as part of the package, but I'll still recommend since it's possible to "get around" with your own fixes; your own standards apply. (Rant) I would gladly live in a world where PS1 graphics were the peak of realism and where my imagination could fill in the blanks, over having to experiment with flipping a bunch of switches and installing older and newer drivers (and even PC parts)---all so I can avoid being taken out of immersion by drops in the quality of either, and only to end up with weirdly fuzzy realism & fewer (but still present) frame drops.
fire ahhh game
比仁王1仁王2好玩
神作,不说了去看眼科了。
+15 hrs in demo, runs alright with FPS dips here and there, but playable on only 8gb vram, on lower setting its still quite a looker in my opinion Style shift was meh at first, took some getting use to and its a fun new "button press flow" instead of just using flux flux and more flux, actually have some situations needing to use the sprint button as well. Yes there are some baffling dumb changes and clunkiness to the open world setup, story is meh. Its not Elden Ring, but I found level design is better, its more Nioh and more Japanese samari ninja fantasy, there are some cool spots to explore. Truth is that I like combos, pressing buttons, exploration, not too hard gameplay, the setting and loots Waiting for DLC and hoping for more Bakumatsu pleasure district architecture, there was a mini Hyakki Yagyō in the area, that was my favorite droplet of yokai folklore from Nioh 3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.