
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #78, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이게 어떻게 넘버링임??? 그냥 니오2 속편이잖아. 연출, 분령이벤트, 음악, 분위기 ,아이템(*그냥 똑같음)!!!! 스킬!!! ,그리고 보스재탕까지 ...... 그냥 니오2 인데? 새로운게 하나 잇다면 스타일 바꿔가며 싸우는건데 , 그냥 장비1, 장비2 바꾸는거나 별다른게 없다. 사무라이의 매력이 너무 부족하다. 잔심이 필요가 없다. 잔심 이라는 시스템은 스트레스로 작용한다.게임 밸런싱의 개량이 필요한거 같다. 그리고 플레이중 느낀 문제, 록온. 록온을 한 적이 다가올경우 카메라가 땅바닥을 쳐 보면서 시야가 확 좁아짐 고질적인 프레임드랍은 상당히 치명적이다.왜 해결을 안할까 라이즈오브로닌도 똑같은!! 문제로 프리징, 혹은 슬로모션 되서 짜증나는 유저가 반은 되지않을까? 솔직히 발매를 엄청 기다렷는데 이게 2020년대 게임이 맞나 싶을정도. 시스템은 더 복잡해짐. 매각이든 분해든 뭐 할때마다 겁나게 몇번이고 물어봄. 몰론 메뉴에서 설정이 가능한데 메뉴도 이게 뭔가 싶은 항목이 너무 많다. 스토리도 어중간 그 자체. 니오2를 굉장히 재미있게 플레이했고, DLC를 통한 떡밥회수도 완벽하게 정리했다고 생각한다. 근데 3편의 주인공 타케치요, 이근본없는 주인공은 매력이 너무 없다. 과거로가서 지 할아버지 만났는데 , 대사 하나없이 멀뚱대는게 충격이다. 그리고 기껀 과거로 타임워프햇는데 하는거라곤 다케다 격파??? 그냥 모델링 니오2에서 쓰려다 못쓴 데이터가 아닌가 합리적의 의심이든다. 전국시대로 돌아갈거면 1,2에서 안나온 무장들을 등장시켜도 재미있었을것이다. 근데 다케다 가문나오고 끝. 시대를 번갈아가면서 무대가 바뀌어가는건 토귀전이 생각난다. 미나모토요시츠네는 캐릭터디자인이 훌륭했으므로 DLC로 소모하기에는 너무 아까운캐릭터여서 다시 등장한건 아주 좋았다고 생각한다. 다만!!!! 기왕 스토리 이렇게 할거면 겐페이전쟁을 더 다뤄도 되었을텐데 캐릭터들의 매력 정점을 찍은 니오2처럼 만들엇으면 얼마나 재미있었을까. 클론보스랑 재탕된 BGM이 재생될때, 이건 아닌데... 하는 기분이 든다. 근데 왠걸 , 과거만 가는게 아니라 미래도 간다. 이번엔 메이지유신까지 워프한다. 라이즈오브로닌이 생각난다. 근데 중요인물이라고 고유모델링 딱 세명 나온다... 너무 부족하다. 전체적으로 개발여력이 부족한 상태로 발매되어진 빅타이틀이라고 볼수있겟다.
NB,琢技、完美格挡、双形态、忍者的忍术系统都是对仁王底层架构的又一次全新突破,玩起来可以说是新意十足。可惜内容太少了,还有这沟槽的技能点,太有限了,感觉不如仁2的熟练度。忍者的战斗方式很不错,就是武器几乎是被拆废了,除了旋棍和手斧,其他全是无脑复读,毫无新意。忍刀扫踢、鞍马剑舞,太一招鲜了,还没啥观赏性。转心可以取消招式动作这点很有意思,进一步提高了角色性能上限。各种技能搭配也增加了玩法。但是!内容还是不足,这代能打个150小时就不错了。
ソウル系だけど仁王は仁王ってジャンルだなって感じた 他ゲームと比べても一撃の被ダメが大きいのもあって、なんだか大味だなって感じた でもクリアまでは楽しく遊べたのでお勧め ただ個人的にはカザンってゲームの方が上位互換に感じてしまったのが良くなかったのかも ■以下不満点 敵からのドロップも大量にあるけど 今回は侍スタイルと忍者スタイルにそれぞれ別装備出来てしまうので それも相まって装備更新が煩わしく感じてしまった 更に2つのスタイルと武器種毎の操作やコンボを覚えると楽しいのだろうけど 覚える事が多すぎるので学習コストを考えてしまって面倒と強く感じてしまった それとハクスラだから武器種が多すぎるのは素直に嫌でした
已白金:忍者组不会做游戏可以不做!地图设计的一塌糊涂就算了,你看看你要秀的那光影,瞎子看了都释怀了!优化优化不行,地图设计不行,真的就靠你们那个动作系统让你们开发团队那帮蛆一直在蠕动着,我求求了别tm出续作了,我自己用ue5做出的demo都比你们这成品好看。还有tm的剧情,不是哥们我知道是改编但这剧情是人能想象出来的,倒幕派和幕府“包饺子”,你们脑子是不是被驴踢了。2024年仁王2白金后就想着估计快能体验全新的仁王,结果预告出的时候,后脑勺直冒冷汗,我不敢想这是2026年的游戏。你们负责地图设计的是你们老板的亲爹吧,取其糟粕弃其精华。最后你们的战绘卷能不能再难一点,我知道我自己很菜不过那“武田四天王”你自己打的过去吗?后面通关后那个厉鬼的绘卷,那牛马双鬼一块出的时候,你知道我退出关卡有多迅速吗?合着玩游戏不能选自己喜欢的呗!就得穿那个赤背一套呗!那几干脆直接就设计一套服装不就行了吗?还剩经费,你们赶紧搓出来仁王4,把boss小怪换个皮立马端上来,自信点买个1288,你们的动作系统多nb,当然剧情么你们设计个德川老乌龟和猴子谈恋爱的剧情,多有节目效果啊!最后结局老乌龟含泪送别猴子留下千古佳话。
Awesome game once you figure it out, very addicting
Fantastic entry to the series.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $18.8M | 23.6K | 90% | $29.99 | |
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| $18.9M | 58.4K | 93% | $14.99 |