
Ninjahtic is an action/adventure platformer with elements of puzzle-solving and stealth. While it's progression is linear, the open-ended nature of every level requires exploration of an abandoned civilization located atop floating islands.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little ninja platformer with plenty of wall jumping, sliding, and stealth kills. The art style is neat and the stages were plenty of fun. It's a bit short but it's also pretty cheap. The controls were a little frustrating from time to time but otherwise I ran into no problems and had a good time with this one. Simple fun!
5/10. Was excited to play this game, only to be let down :( This is an old school retro platformer. While the controls feel solid a majority of the time, they can also be finnicky. The wallrun doesnt work half the time, and sometimes you will want to pull up onto a ledge and it will have you jump off instead. Combat isn't great as guys take many kills and you die in one hit. All of the levels look the same and the environments are boring, blocking, and look copy and pasted with just a few color/background changes. There is no story. There is like 3 enemies total. You do the same thing in each environment. You hunt down keys, go into a building, and unlock a door. It gets super repetitive. Then there's the biggest problem, the map design. Each level has a few branching paths, and then some of those have branching paths. But since there is no map whatsoever and all the ways look the same it is hard to remember which way you came or you need to go. There are no markers or directions at all. The other biggest problem with the design is you will go super far one path, having beaten a bunch of hard parts, then you find at the end you need a key. So you have to run all the way back. There's nothing you can do, since no markers or map you have to trial and error hoping you found the right way. Even if you do, you will find a key, but you have to go all the way back again to use it in another area. This is just artificially inflating game length and is lazy design that makes the game boring. I would then get back and since it is hard to tell where you've been I would go back one of the paths I had come, but theres no way of knowing till you get back to start, then you have to retrace your steps again. So much of my time in the game was wasted retracing steps, going wrong way, etc. This saps all the fun from the game and makes it a chore. Finally I took a day off and was at a part with 3 paths, went 1 way, didn't have a key, had no idea which way I had come from the day before, went back one way, and finally decided it wasn't worth it and gave up. The sad thing is, even with the finnicky control and combat, the game could be fun. But the terrible map design, lack of direction, forced backtracking and trial and error on paths, and repetitiveness of each area, just make this game an amateur effort. I just think of what could have been......
Ninjahtic, is very simple, but extremely fun platformer. The controls do feel kinda clunky at times, but it's not game breaking. Also the game does get very difficult quite fast, so if you want a challenge this game is for you.
I played this game a ton before it got on steam and am a big fan of Blaze Epic's works. If you enjoy 8-bit platforming and are looking for a challenge this is well worth the nice and cheap price. Be ready to get frustrated because some of it is REALLY hard, and the game does not hold your hand at all.
8-bit neoretro platformers are my bread and butter these days, and [i]Ninjahtic[/i] was a tasty little hunk of rye that really hit the spot! Cute graphics! Pleasant and unobtrusive soundtrack that plays in hypnotic loops -- puts one in the mood for carefully timed ninja antics! Controls can be a bit clunky sometimes -- this did not detract much from my delectation, but I wish they had been a bit more slick. I did not care for a downward wall slide always terminating in an outward jump. Also, game ends without so much as a "winrar is you!" I wanted acknowledgement of some kind; a pixely comic book cinematic would have been incredible. I want positive reinforcement! Always! Having different options to dispatch foes is nice. I liked kicking them into each other a lot! After playing this nifty little nugget, I am quite pleased to know that I own the entire Blaze Epic catalog. [i]Ninjahtic[/i] is a game all of my spiritual siblings should play! (Review sandwich complete.)
Ninjahtic is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. This one has a ninja theme (not that it matters, a pixel blob is a pixel blob), and involves a lot of precision platforming, wallclimbing and so on, but there's a bit of brawling too. It's a shame this relies on precision platforming because of the control and handling problems with the game. It's just another day in the shovelware section of Steam. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Blaze Epic has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Ninjahtic has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the first (tutorial) level, trivial to achieve, but less than 2 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 2 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. Ninjahtic is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
Bom jogo, me surpreendeu mas não é nada fantástico. Tem poucos níveis e a progressão é muito bem feita, porém o último nível é bem mais fácil que o penúltimo, que não faz sentido pra mim.
я этот тайтл никогда не пройду я уже сломаал свой джойстик
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
Игора сосет и вот почему: Вся проделанная работа левелдизайна бьется об непонимания куда бежать когда видишь развилку или я просто такой везунчик который бегал туда сюда и злился хуле создатель даже не дал подсказку .Ну это можно избежать если сохранятся на развился и если ты дойдешь не то той двери то загружаешься . Нет никакого смысла в это играть ,вся игра в сюжетном плане предсталяет из себя :ниндзя вылупился из капсулы побегал по 3-4 очень похожим локациям поубивал боссов которые представляют из себя больших обычных врагов и заходит в другую капсулу ,черный экран .Конец ,ЭТО НЕ СТОИТ 12 ЧАСОВ МОИХ МУЧЕНИЙ НЕ ПОВТОРЯЙТЕ МОИХ ОШИБОК. Визуально игра никак не выделяется ,визуал хоть и 8 битный ,ретро хуле ,просто есть ,а задники слегка ущербны. Муз сопровождения ,состоит из двух дорожек по 5 секунт ,которые бесконечно-вечно будут повторятся пока ты не выйдешь в другую локацию. Но со временем музыка превратиться в муку . Еще надо каждый раз выходить в главное меню что бы загрузить игру ,очень раздражает когда убиваешь последнего босса ДА !ДА!! ДА !!! У ИГРЫ ЕСТЬ ПЛЮСЫ и даже некоторым этого будет достаточно что бы купить и наслаждатся Начну с самого хорошего ,в игре красивый и разнообразный геимдизаин ,он мне понравился ,но возращаюсь к началу моего всратого обзора меня просто блRб бесит то что у нас есть выбор куда идти и мое прохождения превращается в тыканья слепого котенка в поисках какой-то карточки что бы открыть какой-то уровень ,людей которые сверх хорошо играют в платформеры этого не ждет .Геимплуй может быть интересным потому что чем мы дальше проходим тем больше добавляют опасных штук которые тебя убивают это даже дает какое-то продвижения и чувство что я не напрасно играл но потом убиваеш босса возвращаешься в капсулу черный экран и нас выкидывает в меню Надо подводить к финишу .Я больше чувствую хорошего в этой игре чем плохого и марафоном совершенно не стоит играть если не хотите потом токсично ебашить обзёри .Ставлю 5.5 из 10 потому что игнорировать такую важную часть как мотивацию героя КОТИКАРИЧБНЯ НЕЛБЗЯ иначе никакого веса не будет ,есть конечно исключения но это игра явно не оно ААААААААААААААААААААААААААААААААААААААААААААнинавижууууууу
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Anime Artist: Tiffy’s Notty Secret | $4.1K | 162 | 92% | $1.99 |
| Soup: the Game | $4.1K | 61 | 56% | $1.99 |
| Anime Artist 3: Harem | $4.1K | 81 | 86% | $1.99 |
| Nobodies: After Death | $4.1K | 127 | 97% | $2.44 |
| Linebound | $4.1K | 124 | 85% | $1.89 |
| XMagicMouse | $4.1K | 94 | 61% | $2.99 |