
The Room of Pandora is a third-person interactive puzzle game. The little man is trapped in a strange room, you need to escape the room. Discover multiple endings, secret rooms, and Easter eggs. There are seven endings, corresponding to seven achievements. Some puzzles may totally blow your mind.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Room of Pandora —— 潘多拉之屋[/h1] 表达自我之前,先把谜题做好 -高对比度的画面 (0和255,纯黑和纯白,对比度拉满,眼睛很疲劳) -操作体验差 (人物和物体的y轴移动很迷,始终抓不住操作规则,操作逻辑也有很大的缺陷,只要有点击行为,人物就会移动,当你想单独移动物体时,人物像个失控的醉汉) -谜题设计 (大多数的解谜游戏会制定一套规则,谜题的设计也紧紧围绕这个规则。而无系统规则的解谜游戏中,观察谜题的意图就尤为重要,但是游戏中谜题的结构过于简单,基本上失去了观察的余地,同时也没有提示的余地,与其说是解谜的难度高,不如说是与作者对上电波的难度高。解谜游戏还应尽量避免需求外部知识,游戏中如恶魔666和摩斯电码,知道的不用解,不知道的解不出,这个谜题本身就失去了意义。) 总得来说游戏的个人色彩过重了,游戏内的哲学思想和谜题设计我不知道是哪个先出现在脑海中的,但是游戏总是先呈现解谜的部分,若是谜题没有做好,舍本逐末,只会变成“没有人知道的大冒险”那样披着解谜外衣,寻求共鸣的自我满足
具体的就是前面算简单,所以不写了,可以参考另外一位玩家的评测。 21关:给到一组数字,看上去像是经纬度坐标,没错是经纬度坐标,但是不是地球上的,是月球上,阿波罗17号最后一次登月时间1972年。 22关:给到了三组数字,分别是258,12369,321456987三组数字分别对应1,7,5。 23关:每组数字中都有一块板可以点掉,点掉之后就是5963. 其中23关有个BUG,人物有几率不显示,导致无法通过。
打开几分钟就福至心灵及时止损查了一下,果然是[h3] 男制作 [/h3] 为什么? [h3] 男制作的ego太大了 [/h3] 进入游戏几分钟,你就能感受到非常浓郁的 “我是创作者我就是神我是男的我习惯了你们都得按照我的想法来”这种男性色彩 [h3] 一股普信味[/h3] 解题逻辑?没有。操作体验?没有。玩家自己的想法?不允许 只有一个唯一解,只能按照男制作的个人想法去解,解不出来就是“你的方法有问题” 天呐!世界冥冥如一,不知道的以为你在游戏里找那千万里无一对得上你脑电波的真爱呢! 你想说这是游戏不是相亲,[b] [u] 没必要孔雀开屏 [/u] [/b] 但是别管,制作人早已经自顾沉迷在其自我高潮里了 [h1][b] 毕竟孔雀不开屏,谁看得见它的屁股![/b] [/h1] 一个[h2] 粗糙、简略 [/h2]的[h2] 半成品 [/h2]也敢如此自信地搬上桌的 除了[h2] [b] 国内 独游 男制作 [/b][/h2]不作它想
脑洞向解谜游戏,虽然只卖3块钱并不贵,但玩起来着实浪费时间 相比于其他解谜游戏,Room of Pandora极大程度上依赖玩家把脑电波调节到与作者一致 缺乏引导性的线索,牵强的推断,不够流畅的操作 只有看过攻略倒退的时候能佩服一下作者脑洞 那么引出一个疑问,这个游戏究竟是为了让玩家享受解谜的快乐,还是单纯的作者彰显自身想法的产物?
え~2013年にプレイしました。 QRを使用する面のQRがパブリッシャー画面しかいけなくなっており 先に進めない状況です。 先の面が気になり寝不足になり精神的も疲弊しております。 このような被害者が今後増えないようにするた(以下略) .....なんとかしてくださいW
刚完成结局一,可以看得出来作者设计关卡很用心了,从关卡取名,诸如“冥行擿埴(zhi4 zhi2)“我都不认识的成语都出来了,然后关卡设计解谜也是[spoiler]上至天文(登月),下至地下室,摩尔斯电码,圆周率,二维码,赌神等 [/spoiler],可以说是十分用心了,其他还有几个结局没完成,看游戏介绍是还有隐藏关卡彩蛋,很有趣味。美中不足就是小人走得太慢,操作很不舒服,希望能够得到改进。总得来说是一款很棒的解密游戏,非常推荐烧脑
抱歉,这只是游戏作者的自我高潮罢了。 还是尽量不要分享 甚至收费 一个人的狂欢。
While I really enjoyed some of the developer's other games, like Mr. Fast and Crowd Simulator, I can't recommend this puzzle game with some very light physics sandbox elements. Because, only around a dozen levels in, the game presents the player with a QR code to scan. And as we all know, QR codes are a scourge upon the Earth. They're dated, inconvenient, ugly as sin, and fraught with vulnerabilities and risk. Beloved only by out-of-touch boardroom types and marketing grifters. Reliance upon them in games not only, as appears to be the case here, breaks the game when the upkeep of the URL they point to lapses. It also contributes to normalizing a dangerous practice smartphone users engage in thoughtlessly on a daily basis. That of pointing their phones, the nightmare bricks that double, in the modern age, as many people's most commonly-used form of identification, at these easily-hijacked links. If I find a solution posted online to the puzzle in the form of the numerical string to enter, though I haven't yet and not for lack of trying, then I might come back and edit this review. If not to change it to a recommendation, then for the purpose of digitally preserving a title currently ruined by a non-working link. Verdict - Not found. The QR code that points to it doesn't work.
玩的时候的确很恼火,但是在没事干的时候总会打开来玩一玩,似乎有一种禅意,孤单的音效适合睡前小玩一会(然后恼火睡觉!)
二维码那关直接进开发者Steam页面了,没有密码。开发者还不修吗?B站我看有人22年3月就这样了。。。就算游戏做的一般,起码我花钱买游戏让我玩完吧,服了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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