
The hardest fighting game
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About
BOSS RUSH. HARDCORE.
Take on a relentless boss rush as Kuro, a warrior haunted by a forgotten past. Master challenging combat inspired by Sekiro and Naruto, where precise deflects, aerial attacks, and dynamic QTEs decide every battle. Every victory brings you closer to the truth.
Stats
Languages: English**languages with full audio support
Reviews
Ninja Resurrection is a deeply flawed and frustrating game that also feels like it's close to being something amazing. The game is a boss rush, but goes in a design direction that I consider to be a fatal mistake: The bosses have access to all the same mechanics as the player. There is a certain thrill with fighting opponents that feel like they can do all the things you can. But there's a reason that most of the well-remembered rival fights of action games do whatever they can to "fake it", and not actually give them all your defensive and movement abilities. So effectively, it's a fighting game single player mode. This means all the highs and lows that come with it. Anyone that's played Mortal Kombat or Street Fighter in an arcade will know what to expect from this. Opponents can hypothetically avoid damage indefinitely, if they wanted to deflect everything with perfect timing and not go on the offensive. Success usually depends on finding some silly exploit or cheesy strategy, rather than properly learning an enemy's behaviors and engaging with them on equal terms. And not only is it effectively a fighting game, it's a BAD FEELING fighting game. A lot of design decisions seem to have been made just because Naruto Ultimate Ninja (the ps2 and psp ones, specifically) did them. There's not too much wrong with that on its own, but it misses the mark on having attacks and movement that feel responsive and fun to use. It ends up being a very poor imitation of a classic gameplay system, so its flaws can't be redeemed by its attempts at trying much that feels brand new. It has some of the most sluggish attacks I've ever had the displeasure of using, and it meshes very poorly with the speedy movement that might have a little too much momentum in the air. Luckily for the player, this means most enemy attacks are incredibly easy to avoid, making it a no-brainer to simply walk backward most of the time instead of trying to parry. Oh, and the platforming between certain fights is absolutely awful, made worse by the camera. I'm glad that I learned how to do a trick that allowed me to gain infinite height so that I was able to skip most of it. So... wait... why do I recommend this game??? Don't I hate it? Well.... as of writing this, I spent over 4 hours playing it in order to beat the game. That's 4 hours of entertainment that I didn't need to pay any money for, made by a young independent guy that's just trying to make his dream game. A misguided effort to be sure, but one that's playable from start to finish. There's frustration to be had, but if you are sick in the head like I am, there's a lot of fun too. Even though it's most effective to do cheesy exploits to win instead of gitting gud and parrying them, finding and performing the cheesy exploits is quite satisfying! You need to be a very special kind of gamer to enjoy this game. Maybe you are that kind of gamer. Give it a shot. It's free.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
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Pretty cool! I found this from the blog post about how the developer used Cascadeur for all the animations. He did a great job on them! I was really surprised to find that the game was free as well. Gameplay is hard. The bosses are smart, and I'm not. The combat is visually appealing, but it seems like you just spam the attack button and vary your direction.
这是一款很棒的游戏,需要耐心与技巧,值得游玩。 It's a great game that requires patience and skill and is worth playing. 不可原谅的是改能量和血条界面。 bro,很少有事情比换界面还伤害老玩家,其他的直接退,但是这个会令人不适。
worst game ever and the one who did it has no b r a i thanks alot
Türe yeni bir yaklaşım getiren yoğun dövüş sanatları oyunu "Ninja Resurrection"ı keşfedin. Bu zorlu macera, gizemli bir hikaye, zorlu dövüşler, çeşitli hareketler ve heyecan verici QTE'ler içeriyor. Mücadelenin üstesinden gelin, oyunla birlikte gelişin ve gerçek bir ninja ustası olun. Ghost of tsushima similatör.
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Ninja Resurrection: A tale of Kuro" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] The developers took a bunch of assets and arranged them into an incredibly bad, janky arcade brawler with a bit of platforming stuff, this really comes across as the type of thing Digital Homicide were doing before they got banned from Steam. It really is just a collection of other people's assets arranged badly, although without the price tag at least we can remove the aspect of malicious intent from the equation. Regardless, an asset flip is an asset flip. Of course, any goodwill the developer might hope to get is eroded by the disgusting use of AI slop for soundtrack and other elements of the game... what a time to be alive, just when you thought asset flipping was the worst thing to happen to gaming, they're using AI slop too. It just keeps getting worse. So, "Ninja Resurrection: A tale of Kuro" is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Ninja Resurrection: A tale of Kuro", and this kind of asset flipping never results in games that have quality or value for PC gamers. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
This game is BS in my opinion
[h3] I'm currently doing a challenge to play through a free game in every single category on steam. I then give an honest review using ChatGPT. [/h3] Game: 17 / 447 [b] Category: Swordplay [/b] Unity Store Swordplay Gone Wrong This game is a mess. It feels like someone slapped together some Unity store assets and called it a day. The sword fighting system is clunky beyond belief—controls are unresponsive, and the attack animations are so slow they might as well be in slow motion. The so-called “standard difficulty” is labeled as insane difficulty, complete with a warning to make sure you’re up for it. Here’s the kicker: there’s no other option. You’re stuck with “insane,” which feels less like a challenge and more like a cruel joke. Oh, and the tutorial? Good luck finding it, because it’s apparently hidden away like some sort of Easter egg. Save your time, save your money, and save yourself the frustration. This is not the swordplay experience you’re looking for.
one of the worst games i ever played in my intire life... congratulations!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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