
In a nutshell, it's a high-speed game where you defeat enemies by jumping. The goal is to defeat as many enemies as possible while your soul inhabits another person's body for a limited time, during which the body gradually decays even if you do nothing.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $148.8K | 352 | 91% | $12.99 | |
| approximately $2.5K | 18 | 89% | $6.99 | |
| — | 0 | — | — | |
| approximately $759.2K | 1.3K | 75% | $29.99 | |
| approximately $245.5K | 1.1K | 84% | $4.49 | |
| approximately $126K | 498 | 89% | $9.99 |